Python doesn't support function overloading, presenting a challenge when creating various types of bullets in games. This article seeks to provide a solution using multiple dispatch techniques.
While method overloading involves selecting functions at compile-time based on data types, Python lacks this feature. However, multiple dispatch, or multimethods, allows for function selection at run-time based on the dynamic types of multiple arguments.
The multipledispatch package enables multiple dispatch in Python. Here's how to use it:
from multipledispatch import dispatch from collections import namedtuple
Define custom data types:
Sprite = namedtuple('Sprite', ['name']) Point = namedtuple('Point', ['x', 'y']) Curve = namedtuple('Curve', ['x', 'y', 'z']) Vector = namedtuple('Vector', ['x','y','z'])
Create multiple functions with @dispatch annotations specifying the expected argument types:
@dispatch(Sprite, Point, Vector, int) def add_bullet(sprite, start, direction, speed): # Code ... @dispatch(Sprite, Point, Point, int, float) def add_bullet(sprite, start, headto, speed, acceleration): # Code ...
And so on for different variations.
sprite = Sprite('Turtle') start = Point(1,2) direction = Vector(1,1,1) speed = 100 #km/h acceleration = 5.0 #m/s**2 curve = Curve(3, 1, 4) headto = Point(100, 100) add_bullet(sprite, start, direction, speed) add_bullet(sprite, start, headto, speed, acceleration) add_bullet(sprite, lambda sprite: sprite.x * 2) add_bullet(sprite, curve, speed)
Each function will be called according to the matching argument types, providing a solution to the bullet creation problem.
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