How to Implement a Scene-Based State Machine in Pygame?

Susan Sarandon
Release: 2024-11-24 19:56:15
Original
948 people have browsed it

How to Implement a Scene-Based State Machine in Pygame?

Scene Implementation in PyGame

In PyGame, you can create a simple state machine using the Scene class as a base for your specific scenes. Each scene handles its own rendering, event handling, and updating logic. This allows for modular and organized code, especially when dealing with multiple levels or game states.

Master Pygame Scene Implementation:

class Scene:
    def __init__(self):
        pass

    def render(self, screen):
        raise NotImplementedError

    def update(self):
        raise NotImplementedError

    def handle_events(self, events):
        raise NotImplementedError
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Game Scene Implementation:

class GameScene(Scene):
    def __init__(self, level):
        ...
        # Level-specific setup goes here
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