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When Should I Use References vs. Pointers in C ?

Linda Hamilton
Release: 2024-11-13 12:26:02
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When Should I Use References vs. Pointers in C  ?

Passing by Reference vs. Pointer in C

In C , understanding when to use references and pointers can be a confusing topic. This article explores the nuances of passing by reference and by pointer, providing practical guidelines.

Pass by Reference:

Passing by reference is recommended when you need to:

  • Modify the actual value of the passed variable.
  • Pass complex objects (e.g., strings, vectors) efficiently, avoiding the overhead of copying.

Pass by Pointer:

Passing by pointer is necessary when:

  • You cannot pass a temporary object by reference (since a reference must bind to an existing object).
  • You need to pass a null pointer.
  • You need to change the pointer itself, not its target (e.g., assign a new value to the pointer).

Best Practices:

As a general rule, prefer passing by reference whenever possible. However, when dealing with literals, null pointers, or situations where you need to modify the pointer itself, pass by pointer.

Example:

The code snippet provided passes a pointer to a dynamically allocated vector to a map. This is a valid approach because we need to both create a new vector and pass it by reference to the map. By using pointers, we avoid the need to copy the entire vector.

#include <iostream>
#include <vector>
#include <map>
#include <string>
#include <tr1/memory>
#include <algorithm>
using namespace std;
using namespace std::tr1;

int main(){
        map<string, shared_ptr<vector<string>>> adjacencyMap;
        vector<string>* myFriends = new vector<string>();
        myFriends->push_back(string("a"));
        myFriends->push_back(string("v"));
        myFriends->push_back(string("g"));
        adjacencyMap["s"] = shared_ptr<vector<string>>(myFriends);
        return 0;
}
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