In Teamfight Tactics, some items are always more useful than others. The unit you're placing these items on is important, but there are a group of items that you'll see more often than others due to the value they bring to your team. Add the potential for acquiring Radiant items, which are just heavily improved versions of regular items, and you can make one of your units unstoppable in combat.
Much like regular items, not all Radiant items are equal. Some provide a flat benefit on top of the regular item, while others are so powerful that getting them on the right unit can lead to a top-four finish. Items can change from set to set, but for Set 12, here are some of the best Radiant items available.
Radiant items are rare in TFT, most commonly acquired through augments that offer them. However, due to the variety of them, it can be a bit tough to guess which radiant items go with which unit.
Thankfully, your best bet is usually to run the radiant version of the standard item you would normally use in that case, like a Blessed Bloodthirster when you would normally use a regular Bloodthirster.
Usually, the stronger base items in the main game match the value of their radiant counterpart. This isn't always the case, so here are five different tiers for radiant items in TFT Set 12 and what the tier determines for said item.
Tier |
Explanation |
---|---|
S |
These are the best radiant items in TFT Set 12, due to their flexibility and added benefits from their improvement from a base item into a radiant item. |
A |
The radiant items in this tier are great options for champions if the S-tier items aren't available at the time, still providing a lot of use and potentially working stronger than S-tier items if the Lobby fits the need it provides. |
B |
These radiant items are alright; usually mediocre picks that either don't provide an amazing buff or are radiant versions of underused items. |
C |
These radiant items are disappointing for what they do, and while they can be useful, they are very circumstantial, leading to the point that any other item on a higher tier would be better. |
D |
Avoid these items at all costs. Picking them up would be understandable if it is all you can do, but look for other options or a Reforger for these radiant items. |
Tier |
Item |
Reason |
---|---|---|
S |
Blessed Bloodthirster | The best self-healing item in the game, it offers a big shield and damage for both physical and magic dealers. |
Rascal's Gloves | While it takes up three item slots, this one radiant item offers two more alongside it, plus health and a higher crit chance. | |
Fist of Fairness | The second-best healing item in the game, better for critical hit builds and magic dealers. | |
Statikk's Favor | The shred effect is massive against Magic Resist builds, while it offers a lot of mana and attack speed. | |
Runaan's Tempest | It's an amazing way to effectively double a physical damage dealer's output while improving attack speed. | |
Sunlight Cape | Best tank item in the game, burns enemies down while keeping your key tank alive for a long time. | |
Blue Blessing | Best magic item in the game, as it makes casters use their spells twice as fast with added damage. | |
Hextech Lifeblade | Another great healing item, this works best with magic dealers and heals other hurt teammates simultaneously. |
If you see any of these items, pick them up because they will be used for one of your units no matter what. These items will synergize with your team in every situation, also making them easy to use and place.
Just make sure to place the items on their respective units. Rascal's Gloves is the one item that can be placed on literally any unit and will provide immense value to the team.
Tier |
Item |
Reason |
---|---|---|
A |
Covalent Spark | This shreds Magic Resist in a static AoE effect while offering constant self-healing to the user. |
More More-ellonomicon | The long-term and valuable Burn and Wound effects work amazingly with AoE spells. | |
Spear of Hirana | This speeds up any unit's cast time and can make fast casters use their abilities extremely quickly. | |
Dvarapala Stoneplate | Improving Armor and Magic Resist based on how many enemies attack you is already good, and this Radiant item adds self-healing, too. | |
Brink of Dawn | The Radiant version of Edge of Night offers a full heal at 60 percent health while adding 85 percent extra attack speed afterward. | |
The Baron's Gift | One of the most flexible items in the game, as it offers good health, magic damage, and attack speed while improving overall cast time. | |
Glamorous Gauntlet | For magic crit builds, this item can cover your critical hit bases, so you can get two other magic items to cast more often. | |
Guinsoo's Reckoning | While very specific to some attack speed units, this Radiant version of the Rageblade can lead to some steamrolling. |
These items are still very strong, and if you don't have the luck to get the S Tier items above, these are perfectly useable and can be circumstantially strong.
Placement of these items on their best units is even more key, and they rely on having a three-set of items that work better together, whereas the S Tier items can just be used no matter what.
Arguably, the weakest item on this list is Guinsoo's Reckoning, just due to its boom/bust nature. It can either win you the game on an attack speed unit or seem useless on the wrong unit, so make sure to only place it on units you'd desperately need a Rageblade on.
Tier |
Item |
Reason |
---|---|---|
B |
Warmog's Pride | While strong in terms of pure health, it can be whittled down quickly due to the lack of Armor and Magic Resist. |
Equinox | Just like its base item, it is useful if you have no other tank items available, but every other tank item is usually stronger. | |
Bulwark's Oath | Unless on Mordekaiser, the shield offered is not worth the lack of health and Magic Resist. | |
Rabadon's Ascended Deathcap | Extremely circumstantial, as pure power can be handy if your magic damage unit has two other strong items and needs assistance. | |
Eternal Whisper | The Sunder effect for the rest of combat is good, but other Radiant damage items are just better. | |
Dragon's Will | Weirdly, the improvements on a strong base item make it worse in comparison to the rest of the Radiant items. | |
Absolution | The healing aura this provides can make a frontline annoying to defeat, but it doesn't offer much outside that. | |
Willbreaker | 50 percent extra damage amp on hitting a shield is strong, but very specific to what units your enemies are using. |
Lots of these items are circumstantial, even more so than A Tier Radiant items, but can still be used. These items are disappointing in comparison to the above tiers, but placing them on the right units in the right positions can still lead to victory.
Tier |
Item |
Reason |
---|---|---|
C |
Titan's Vow | The Radiant improvements for this item are underwhelming and don't offer much outside overall improvements. |
Royal Crownshield | A 50 percent shield and 50 Ability Power are good but only useful on strong magic tanks. | |
Jak'Sho the Protean | While this item isn't bad, it pales in comparison to other magic caster items. | |
Demonslayer | Another example of a strong base item disappointing at the Radiant level, the damage amp boost is the only improvement. | |
Rosethorn Vest | With how common magic units are in Set 12, the Rosethorn Vest is just like its base item: not that good. | |
Crest of Cinders | The Burn and Wound ability is strong, but the lack of hitting multiple targets at once, like magic users, makes it a lot weaker. | |
Zenith Edge | Regular physical critical hit builds have disappeared in Set 12, so this item doesn't provide as much use for magic crit builds. |
A lot of these items are weak Radiant items simply because their base Radiant item is also around the same tier, but others just provide an improvement that is lacking in comparison to other improvements. They still can work, but you won't find those opportunities as easily as the B Tier items.
|
Item | Reason | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
D | Legacy of the Colossus | This item, just like its base, serves a purpose for a unit that doesn't exist: crit tank. | ||||||||||||||
Sterak's Megashield | The boost in health and damage is poor, and other damage tank items above are always going to do better in combat. | |||||||||||||||
Quickestsilver | The best example of an item that just doesn't work due to other options in every benefit it provides: from attack speed to Magic Resist. | |||||||||||||||
Urf-Angel's Staff | The magic scaling can go high, but no units can live long enough to get the true benefits this item provides. | |||||||||||||||
Luminous Deathblade | Just a pure physical damage buff, this item offers no added benefits to a physical damage dealer that every other item above does. |
If you see these items above, you should avoid them at all costs. The ones in the above tiers outclass all these items, and the key reasons why are a mix of poor base items and lacking Radiant improvements. The best example of this is the Luminous Deathblade, an extremely weak base item with nothing interesting added to it.
Making these items work in non-ranked games can be a fun test, but seeing these items in ranked games should be nothing but a note to try and reforge them later into something more useful.
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