JavaScript does not support classes in the traditional sense like other object-oriented languages such as Java or C . However, it provides a unique mechanism to define constructors for objects using prototypes.
Using Prototypes:
JavaScript objects have a prototype property that can be used to add methods and properties to all instances of that object. To define a constructor using prototypes, we create a function and assign it to the prototype of the object:
<code class="javascript">function Box(color) { // Constructor this.color = color; } Box.prototype.getColor = function() { return this.color; };</code>
This constructor takes a color argument and stores it in the color property of the object. It also adds a getColor method to the prototype, which can be accessed by all instances of the Box object.
Hiding Private Properties:
While JavaScript does not have true private members, we can use a technique to simulate private properties:
<code class="javascript">function Box(col) { var color = col; this.getColor = function() { return color; }; }</code>
In this example, the color variable is declared as a local variable within the constructor. It cannot be accessed directly from outside the constructor. However, we provide a getColor method that returns the value of the color variable.
Usage:
To create an instance of the Box object, we use the new keyword followed by the constructor name:
<code class="javascript">var blueBox = new Box("blue"); alert(blueBox.getColor()); // will alert blue var greenBox = new Box("green"); alert(greenBox.getColor()); // will alert green</code>
By utilizing prototypes or simulating private properties, JavaScript allows us to define constructors for objects and simulate encapsulation to some extent.
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