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Dragon Age: The Veilguard - Companion Enchantment Guide

Susan Sarandon
Release: 2024-11-03 08:06:03
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As well as the actual members of the Veilguard, but the helpful hands of Manfred and Assan, one of your companions at your Lighthouse hub in Dragon Age: The Veilguard is the Caretaker. Whether he is the same Caretaker as the one who escorts you through the Crossroads, and whether each ship as one Caretaker or if there are many, is never clear. But what is clear is he has some enchantments.

Dragon Age: The Veilguard - Companion Enchantment Guide

While less animated and fun than our old friend Sandal, the Caretaker can be very useful. Once his shop is ranked up to Level 5, you'll be able to add enchantments onto your companions as well. They each get two - one on their weapons, and one on their armour.

These enchantments draw from a different pool to the ones you choose from, but the companions all share the same pool, so you'll need to be selective. They also can be swapped as often as you like, with no consequences, but do not swap automatically if you change a piece of gear a companion is wearing.

Best Companion Enchantments For Level 5

Dragon Age: The Veilguard - Companion Enchantment Guide

With enchantments, you want to play to each character's strength. There's not much point trying to make character well-rounded by covering their weaknesses - Taash is never going to be effective against enemies who resist fire, and rather than try to force them to be, you should take a different companion instead.

For 'Taash' and 'fire', swap in any other companion and their area of expertise. At Level 5, the enchantments are mainly about bringing that expertise out.

Companion Enchantment
Bellara Weapon: 40 Electric Damage Armor: 20% Healing
Davrin Weapon: 30% Added Physical Damage Armor: 25% Detonation Damage
Emmrich Weapon: 40 Necrotic Damage Armor: 1 Max stack of Necrosis
Harding Weapon: 15% Critical Damage Armor: 20% Damage vs. Low Health
Lucanis Weapon: 15% Ability Damage Armor: 15% Damage vs. High Health
Neve Weapon: 40 Cold Damage Armor: 1 Max stack of Chilled
Taash Weapon: 40 Fire Damage Armor: 1 Max stack of Burning

Best Companion Enchantments For Level 7

Dragon Age: The Veilguard - Companion Enchantment Guide

Once you upgrade the Caretaker's Workshop twice more, you'll have more enchantments at your disposal. But, not quite enough to go around. While there are enough weapon enchantments for everyone to level up, there are only two armor enchantments, so it requires a few swaps. Here, we suggest Davrin and Neve take the new ones, while Lucanis takes Davrin's old one.

Companion Enchantment
Bellara Weapon: Apply Shocked on Armor Break
Davrin Weapon: Attack My Target applies Bleeding Armor: Detonations reduce Cooldowns by 20%
Emmrich Weapon: Attack My Target applies Necrosis
Harding Weapon: Gain Immovable on Armor Break
Lucanis Weapon: Apply Necrosis on Armor Break Armor: 25% Detonation Damage
Neve Weapon: Apply Chilled on Barrior Break Armor: Ability Critical hits reduce Cooldowns by 10%
Taash Weapon: Attack My Target applies Burning

Best Companion Enchantments For Level 10

Dragon Age: The Veilguard - Companion Enchantment Guide

Maxing out the Caretaker's Workshop brings your final round of enchantments, though again, people will need to share. In fact, there's only one weapon enchantment at all, so it's sensible to swap this between whoever your active party members are. However, since it activates when striking the killing blow, we recommend a high-damage companion like Harding as the most sensible option by default, especially as her Level 5 weapon enchantments are less personalised due to her focus on Physical attacks. There are, however, enough armor enchantments to go around.

Companion Enchantment
Bellara Armor: Detonations remove Shocked and deal Electric damage in an area
Davrin Armor: Detonations remove Burning and deal Fire damage in an area
Emmrich Armor: Weakened reduces Defense by 30
Harding Weapon: Gain Rally Party on killing Fade-Touched enemies Armor: Reduce Cooldowns by 20% when gaining Rally Party
Lucanis Armor: Detonations remove Necrosis and deal Necrotic damage in an area
Neve Armor: Detonations remove Chilled and deal Cold damage in an area
Taash Armor: Detonations remove Bleeding and deal Physical damage in an area

Since the Level 10 armor enchantments are more more Detonation based, you may wish to keep some on the Level 5 versions to ensure consistent output if you're less interested in tactical match-ups.

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source:thegamer.com
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