In general, the content of canvas from pc to mobile will be enlarged or shrank, resulting incertain blurry side effect. These can be addressed using the following method:
const domRect = document.getBoundingClientRect(); const dpr = window.devicePixelRatio; // get devicePixelRatio value of current mobile device // set canvas viewport to multiple of dpr canvas.width = domRect.width * dpr; canvas.height = domRect.height * dpr; // scale the content of canvas to multiple of dpr canvas.scale(dpr, dpr);
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