Encoding Byte-Like Objects to Address TypeError
When attempting to modify user input via socket communication, you may encounter the following error in Python 3:
TypeError: a bytes-like object is required, not 'str'
To resolve this issue, you need to encode the input message before sending it through the socket. Python 3 expects byte-like objects for network data transfer, not strings.
The corrected code should include the following adjustment:
clientSocket.sendto(message.encode(),(serverName, serverPort))
By encoding the message variable, you convert it into a byte-like object that can be transmitted over the network.
Similarly, on the server side, you should decode the received data before printing it to ensure it displays as intended:
modifiedMessage, serverAddress = clientSocket.recvfrom(2048) print (modifiedMessage.decode())
This modification effectively addresses the TypeError and enables you to successfully transmit and modify user input through socket communication.
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