Smoothly Resizing Images with JavaScript Canvas
While JavaScript canvas offers the ability to resize images, achieving smoothness can be a challenge. Here's a solution to address this issue:
Down-Stepping for Smoother Results
Most browsers employ linear interpolation for image resizing, resulting in a lack of smoothness. To achieve better outcomes, employ down-stepping, a technique that involves resizing the image in smaller increments. This approximates the bi-cubic algorithm, which uses a 4x4 pixel grid for interpolation.
Implementation
Consider the following code:
<code class="js">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var img = new Image(); img.onload = function () { // Step 1 - Shrink the image to half its size var oc = document.createElement('canvas'), octx = oc.getContext('2d'); oc.width = img.width * 0.5; oc.height = img.height * 0.5; octx.drawImage(img, 0, 0, oc.width, oc.height); // Step 2 - Further reduce the image by half octx.drawImage(oc, 0, 0, oc.width * 0.5, oc.height * 0.5); // Step 3 - Resize the image back to its intended dimensions ctx.drawImage(oc, 0, 0, oc.width * 0.5, oc.height * 0.5, 0, 0, canvas.width, canvas.height); } img.src = "//i.imgur.com/SHo6Fub.jpg";</code>
By implementing this stepped approach, you can effectively enhance the smoothness of resized images using JavaScript canvas.
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