Prevent Firing Multiple Bullets at Once in Pygame
When shooting with the space bar, the following checks prevent firing multiple bullets at once:
<code class="python">if len(bullets) < 5: # Max bullets on screen # Fire a bullet with the appropriate facing
Additionally, if rapid fire is desired, a timeout mechanism can be applied:
<code class="python"># Get the current time in milliseconds current_time = pygame.time.get_ticks() # Check if the current time exceeds the next bullet threshold if current_time > next_bullet_threshold: # Set the next bullet threshold to a time in the future (e.g., 500 milliseconds later) next_bullet_threshold = current_time + bullet_delay # Fire a bullet with the appropriate facing and other logic ...</code>
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