Proxy Design Pattern
In my previous blogs, I explored various creational design patterns that deal with object creation mechanisms. Now, it’s time to dive into structural design patterns, which focus on how objects and classes are composed to form larger structures while keeping them flexible and efficient. Let's start with proxy design pattern
Proxy Design Pattern in JavaScript
The Proxy design pattern is a structural design pattern that provides an object representing another object. It acts as an intermediary that controls access to the real object, adding additional behavior such as lazy initialization, logging, access control, or caching, without changing the original object’s code.
In JavaScript, proxies are built-in features provided by the Proxy object, allowing you to define custom behavior for fundamental operations such as property access, assignment, function invocation, etc.
When Do We Need the Proxy Pattern?
The Proxy pattern is particularly useful when:
- Lazy Initialization: You want to delay the creation of a resource-heavy object until it is needed.
- Access Control: You need to control access to an object, for example, to restrict unauthorized access or to limit operations based on conditions.
- Logging: You want to log actions on an object (e.g., property access or method calls).
- Caching: You want to cache the result of expensive operations to avoid redundant computations.
Components of Proxy Pattern
- Subject: The interface that defines the common operations for both the real object and the proxy.
- RealSubject: The actual object that performs the real work.
- Proxy: The intermediary that controls access to the RealSubject.
Analogy:
Imagine you have a large painting that you want to show your guests, but it takes a lot of time to pull it out from a storage room (because it's heavy and takes time to carry). Instead of waiting for that every time, you decide to use a small postcard image of the painting to show them quickly while they wait for the actual painting to be fetched.
In this analogy:
- The large painting is the real object (like an image that takes time to load).
- The postcard is the proxy (a lightweight substitute that stands in until the real object is ready).
- Once the real painting is ready, you show the actual one to your guests.
Real-World Analogy:
Think of a real estate agent as a proxy. When you want to buy a house, you don’t immediately visit every house (loading the real object). Instead, the real estate agent (proxy) first shows you photos and descriptions. Only when you’re ready to buy (i.e., when you call display()), the agent arranges a house visit (loads the real object).
Real-World Example: Image Loading (Virtual Proxy)
Let’s use the example of image loading in a web application where we want to delay the loading of the image until the user requests it (lazy loading). A proxy can act as a placeholder until the real image is loaded.
Here’s how you can implement the Proxy design pattern in JavaScript.
Example: Proxy for Image Loading
// Step 1: The real object class RealImage { constructor(filename) { this.filename = filename; this.loadImageFromDisk(); } loadImageFromDisk() { console.log(`Loading ${this.filename} from disk...`); } display() { console.log(`Displaying ${this.filename}`); } } // Step 2: The proxy object class ProxyImage { constructor(filename) { this.realImage = null; // no real image yet this.filename = filename; } display() { if (this.realImage === null) { // load the real image only when needed this.realImage = new RealImage(this.filename); } this.realImage.display(); // display the real image } } // Step 3: Using the proxy to display the image const image = new ProxyImage("photo.jpg"); image.display(); // Loads and displays the image image.display(); // Just displays the image (already loaded)
Explanation:
1). The Real Image:
- The RealImageclass represents the actual image.
- It takes a filename as input and simulates the time-consuming process of loading the image from disk (shown by the loadImageFromDiskmethod).
- Once loaded, the displaymethod is used to show the image.
2). The Proxy Image:
- The ProxyImageclass acts as a stand-in for the RealImage. It doesn’t load the real image immediately.
- It holds a reference to the real image (but initially it’s nullbecause the real image hasn’t been loaded yet).
- When you call the displaymethod on the proxy, it checks if the real image has been loaded. If not, it loads it first, and then displays it.
3). Usage:
- When we create an instance of ProxyImage, the actual image is not loaded yet (because it's resource-intensive).
- The first time displayis called, the proxy loads the image (using the RealImageclass) and then displays it.
- The second time displayis called, the real image has already been loaded, so it only displays the image without loading it again.
The built-in Proxy object
The ES6 proxy consists of a proxy constructor that accepts a target & handler as arguments
const proxy = new Proxy(target, handler)
Here, target represents the object on which proxy is applied, while handler is a special object that defines the behaviour of the proxy.
The handler object contains a series of optional methods with predefined names called trap methods ( forexample apply,get,set and has) that are automatically called when the corresponding operations are performed on the proxy instance.
Let's understand this by implementing calculator using built-in proxy
// Step 1: The real object class RealImage { constructor(filename) { this.filename = filename; this.loadImageFromDisk(); } loadImageFromDisk() { console.log(`Loading ${this.filename} from disk...`); } display() { console.log(`Displaying ${this.filename}`); } } // Step 2: The proxy object class ProxyImage { constructor(filename) { this.realImage = null; // no real image yet this.filename = filename; } display() { if (this.realImage === null) { // load the real image only when needed this.realImage = new RealImage(this.filename); } this.realImage.display(); // display the real image } } // Step 3: Using the proxy to display the image const image = new ProxyImage("photo.jpg"); image.display(); // Loads and displays the image image.display(); // Just displays the image (already loaded)
The best part using proxy this way as :
- The proxy object inherits the prototype of the original Calculator class.
- Mutations are avoided through the set trap of the Proxy.
Explanation of the Code
1). Prototype Inheritance:
- The proxy does not interfere with the original prototype of the **Calculator **class.
- this is confirmed by checking if proxiedCalculator.proto === Calculator.prototype. The result will be true.
2). Handling getOperations:
- The get trap intercepts property access on the proxy object.
- We use Reflect.get to safely access properties and methods from the original object.
3). Preventing Mutations:
The set trap throws an error whenever there is an attempt to modify any property on the target object. This ensures immutability.
4). Using Prototype Methods through the Proxy:
The proxy allows access to methods such as add, subtract, multiply, and divide, all of which are defined on the original object's prototype.
Key points to observe here is:
- Preserves Prototype Inheritance: The proxy retains access to all prototype methods, making it behave like the original Calculator.
- Prevents Mutation: The set trap ensures the internal state of the calculator object cannot be altered unexpectedly.
- Safe Access to Properties and Methods: The get trap ensures only valid properties are accessed, improving robustness.
If you've made it this far, don't forget to hit like ❤️ and drop a comment below with any questions or thoughts. Your feedback means the world to me, and I'd love to hear from you!
The above is the detailed content of Proxy Design Pattern. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undress AI Tool
Undress images for free

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

PlacingtagsatthebottomofablogpostorwebpageservespracticalpurposesforSEO,userexperience,anddesign.1.IthelpswithSEObyallowingsearchenginestoaccesskeyword-relevanttagswithoutclutteringthemaincontent.2.Itimprovesuserexperiencebykeepingthefocusonthearticl

The following points should be noted when processing dates and time in JavaScript: 1. There are many ways to create Date objects. It is recommended to use ISO format strings to ensure compatibility; 2. Get and set time information can be obtained and set methods, and note that the month starts from 0; 3. Manually formatting dates requires strings, and third-party libraries can also be used; 4. It is recommended to use libraries that support time zones, such as Luxon. Mastering these key points can effectively avoid common mistakes.

Event capture and bubble are two stages of event propagation in DOM. Capture is from the top layer to the target element, and bubble is from the target element to the top layer. 1. Event capture is implemented by setting the useCapture parameter of addEventListener to true; 2. Event bubble is the default behavior, useCapture is set to false or omitted; 3. Event propagation can be used to prevent event propagation; 4. Event bubbling supports event delegation to improve dynamic content processing efficiency; 5. Capture can be used to intercept events in advance, such as logging or error processing. Understanding these two phases helps to accurately control the timing and how JavaScript responds to user operations.

The main difference between ES module and CommonJS is the loading method and usage scenario. 1.CommonJS is synchronously loaded, suitable for Node.js server-side environment; 2.ES module is asynchronously loaded, suitable for network environments such as browsers; 3. Syntax, ES module uses import/export and must be located in the top-level scope, while CommonJS uses require/module.exports, which can be called dynamically at runtime; 4.CommonJS is widely used in old versions of Node.js and libraries that rely on it such as Express, while ES modules are suitable for modern front-end frameworks and Node.jsv14; 5. Although it can be mixed, it can easily cause problems.

JavaScript's garbage collection mechanism automatically manages memory through a tag-clearing algorithm to reduce the risk of memory leakage. The engine traverses and marks the active object from the root object, and unmarked is treated as garbage and cleared. For example, when the object is no longer referenced (such as setting the variable to null), it will be released in the next round of recycling. Common causes of memory leaks include: ① Uncleared timers or event listeners; ② References to external variables in closures; ③ Global variables continue to hold a large amount of data. The V8 engine optimizes recycling efficiency through strategies such as generational recycling, incremental marking, parallel/concurrent recycling, and reduces the main thread blocking time. During development, unnecessary global references should be avoided and object associations should be promptly decorated to improve performance and stability.

There are three common ways to initiate HTTP requests in Node.js: use built-in modules, axios, and node-fetch. 1. Use the built-in http/https module without dependencies, which is suitable for basic scenarios, but requires manual processing of data stitching and error monitoring, such as using https.get() to obtain data or send POST requests through .write(); 2.axios is a third-party library based on Promise. It has concise syntax and powerful functions, supports async/await, automatic JSON conversion, interceptor, etc. It is recommended to simplify asynchronous request operations; 3.node-fetch provides a style similar to browser fetch, based on Promise and simple syntax

The difference between var, let and const is scope, promotion and repeated declarations. 1.var is the function scope, with variable promotion, allowing repeated declarations; 2.let is the block-level scope, with temporary dead zones, and repeated declarations are not allowed; 3.const is also the block-level scope, and must be assigned immediately, and cannot be reassigned, but the internal value of the reference type can be modified. Use const first, use let when changing variables, and avoid using var.

The main reasons for slow operation of DOM are the high cost of rearrangement and redrawing and low access efficiency. Optimization methods include: 1. Reduce the number of accesses and cache read values; 2. Batch read and write operations; 3. Merge and modify, use document fragments or hidden elements; 4. Avoid layout jitter and centrally handle read and write; 5. Use framework or requestAnimationFrame asynchronous update.
