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Calculator in Java

王林
Release: 2024-08-30 15:40:49
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Calculator in Java is used to calculate addition, subtraction, multiplication, division, modulus, power of numbers, etc. We can do this calculator operation using a plain Java switch case and using Java swing standalone application. In Plain Java calculator operation, we don’t need any extra libraries, but we must require java.awt.event in the case of swing application.*, javax.swing.*, java.awt.*packages.

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Methods

Swing methods for the calculator:

  • add(Component component): It is used to add the component to the container.
  • setSize(int x, int y): It is used to set the size of the container as per given dimensions.
  • setText(String string): It is used to set the string text.
  • getText(): It is used to get the text of the container.
  • addActionListenerListener(ActionListener actionListener): It is used to set the action to the container.
  • setBackground(Color color) : It is used to set the background color.

How to Create a Calculator in Java?

We can create a calculator in 2 ways:

  • Using the Switch Case Statement.
  • Using Swing graphics.

1. Using the Switch Case Statement

Step 1: User enters the character for which operation wants to perform like “+”, “-”, “*”, “/”, “%”, “^” etc.

Step 2: Within the switch case, we have implemented logic for each character.

Step 3: Based on character operation performed like addition, subtraction, multiplication, division, modulus (finds remainder) and power of the number.

Syntax:

public class CalculatorSwitchCase
{
//Ask input from user
switch(character)
{
case '+'://addition operation
case '-'://subtraction operation
case '*'://multiplication operation
case '/'://division operation
case '%'://modulus operation
case '^'://power operation
}
//display output
}
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Example #1 – Switch Case Calculator Functionality

Code:

package com.calculator;

import java.util.Scanner;

public class CalculatorSwitchCase {
	public static void main(String[] args) {

		// declaring varibales
		double firstNumber, secondNumber;
		double result_operation_output;
		// Creating scanner for object for allow input
		Scanner scannerObject = new Scanner(System.in);
		do {
			System.out.println("==============================================");
			System.out.println("1. + for ADDITION");
			System.out.println("2. - for SUBTRACTION");
			System.out.println("3. * for MULTIPLICATION");
			System.out.println("5. 4. / for DIVISION");
			System.out.println("6. % for REMAINDER");
			System.out.println("7. ^ for POWER");
			System.out.println("8. Q for QUIT");
			System.out.println("==============================================");

			// ask the user to enter first number
			System.out.print("Enter your first number:\n");
			firstNumber = scannerObject.nextDouble();
			// ask the user to enter second number
			System.out.print("Enter your second number:\n");
			secondNumber = scannerObject.nextDouble();

			System.out.print("Enter an operators like (+, -, *, /, %, ^) only:\n ");
			// storing the operator in char object
			char operator = scannerObject.next().charAt(0);

			switch (operator) {
			case '+':
				result_operation_output = firstNumber + secondNumber;
				break;

			case '-':
				result_operation_output = firstNumber - secondNumber;
				break;

			case '*':
				result_operation_output = firstNumber * secondNumber;
				break;

			case '/':
				result_operation_output = firstNumber / secondNumber;
				break;

			case '%':
				result_operation_output = firstNumber % secondNumber;
				break;

			case '^':
				result_operation_output = Math.pow(firstNumber, secondNumber);
				break;

			case 'Q':
				System.exit(0);

			default:
				System.out.printf("Please enter specified operator only");
				return;
			}
			System.out.println(firstNumber + " " + operator + " " + secondNumber + " is : " + result_operation_output);
		} while (result_operation_output != 'Q');
		scannerObject.close();
	}
}
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Output:

o/p for addition and subtraction

Calculator in Java

o/p for multiplication and division

Calculator in Java

o/p for remainder and power

Calculator in Java

2. Using Swing Graphics

Step1: Create a class and extends it from JFrame, ActionerListener.

Step2: Creating buttons for numbers from 0-9 and character buttons like +, -, *, *, % etc.

Step3: Write an Action listener for all the buttons.

Step4: Add all these components to the Screen.

Example 2 – Swing Calculator

Code:

package com.calculator.swing;
//Java program to create a simple calculator 

//with basic +, -, /, * using java swing elements 

import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
 
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.UIManager;

@SuppressWarnings("serial")
public class CalculatorSwing extends JFrame implements ActionListener {
	// create a frame
	static JFrame frameToDisplay;

	// create a textfield
	static JTextField labeTextField;

	// it store the operands and operators
	String string0, string1, string2;

	// constructor
	CalculatorSwing() {
		string0 = string1 = string2 = "";
	}

	// main function to java application
	public static void main(String args[]) {
		// create the frame to display the screen
		frameToDisplay = new JFrame("My Calculator");

		try {
			// used to set the look and feel for the application
			UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
		} catch (Exception exception) {
			System.err.println(exception.getMessage());
		}

		// create the class object
		CalculatorSwing calculatorSwing = new CalculatorSwing();

		// create text field
		labeTextField = new JTextField(16);

		// set to the non editable
		labeTextField.setEditable(false);

		// declaring numbers buttons and operators buttons
		JButton button_0, button_1, button_2, button_3, button_4, button_5, button_6, button_7, button_8, button_9,
				button_add, button_subtract, button_div, button_mul, button_dot, button_equal1, button_equal2;
		// creating numbers buttons
		button_0 = new JButton("0");
		button_1 = new JButton("1");
		button_2 = new JButton("2");
		button_3 = new JButton("3");
		button_4 = new JButton("4");
		button_5 = new JButton("5");
		button_6 = new JButton("6");
		button_7 = new JButton("7");
		button_8 = new JButton("8");
		button_9 = new JButton("9");
		// creating equals buttons
		button_equal2 = new JButton("=");
		// creating operators like +,-,*,/ buttons
		button_add = new JButton("+");
		button_subtract = new JButton("-");
		button_div = new JButton("/");
		button_mul = new JButton("*");
		button_equal1 = new JButton("C");
		// creating dot(.) buttons
		button_dot = new JButton(".");
		// creating panel
		JPanel jPanel = new JPanel();
		// adding action listeners to the buttons
		button_mul.addActionListener(calculatorSwing);
		button_div.addActionListener(calculatorSwing);
		button_subtract.addActionListener(calculatorSwing);
		button_add.addActionListener(calculatorSwing);
		button_9.addActionListener(calculatorSwing);
		button_8.addActionListener(calculatorSwing);
		button_7.addActionListener(calculatorSwing);
		button_6.addActionListener(calculatorSwing);
		button_5.addActionListener(calculatorSwing);
		button_4.addActionListener(calculatorSwing);
		button_3.addActionListener(calculatorSwing);
		button_2.addActionListener(calculatorSwing);
		button_1.addActionListener(calculatorSwing);
		button_0.addActionListener(calculatorSwing);
		button_dot.addActionListener(calculatorSwing);
		button_equal1.addActionListener(calculatorSwing);
		button_equal2.addActionListener(calculatorSwing);
		// add all elements to the panel
		jPanel.add(labeTextField);
		jPanel.add(button_add);
		jPanel.add(button_1);
		jPanel.add(button_2);
		jPanel.add(button_3);
		jPanel.add(button_subtract);
		jPanel.add(button_4);
		jPanel.add(button_5);
		jPanel.add(button_6);
		jPanel.add(button_mul);
		jPanel.add(button_7);
		jPanel.add(button_8);
		jPanel.add(button_9);
		jPanel.add(button_div);
		jPanel.add(button_dot);
		jPanel.add(button_0);
		jPanel.add(button_equal1);
		jPanel.add(button_equal2);
		// set background of the panel
		jPanel.setBackground(Color.darkGray);
		// add the panel to the frame
		frameToDisplay.add(jPanel);
		frameToDisplay.setSize(210, 230);
		frameToDisplay.show();
	}
	//action listener implementation
	public void actionPerformed(ActionEvent e) {
		String input = e.getActionCommand();
		// check if the given  value is number
		if ((input.charAt(0) >= '0' && input.charAt(0) <= '9') || input.charAt(0) == '.') {
			// if operand is present then add to second no
			if (!string1.equals(""))
				string2 = string2 + input;
			else
				string0 = string0 + input;
			// set the value to the text
			labeTextField.setText(string0 + string1 + string2);
		} else if (input.charAt(0) == 'C') {
			// clearing
			string0 = string1 = string2 = "";
			// set the value of the text
			labeTextField.setText(string0 + string1 + string2);
		} else if (input.charAt(0) == '=') {
			double equalsInput;
			// store the value in the first index
			if (string1.equals("+"))
				equalsInput = (Double.parseDouble(string0) + Double.parseDouble(string2));
			else if (string1.equals("-"))
				equalsInput = (Double.parseDouble(string0) - Double.parseDouble(string2));
			else if (string1.equals("/"))
				equalsInput = (Double.parseDouble(string0) / Double.parseDouble(string2));
			else
				equalsInput = (Double.parseDouble(string0) * Double.parseDouble(string2));
			// set the value of the text
			labeTextField.setText(string0 + string1 + string2 + "=" + equalsInput);
			// converting int to string
			string0 = Double.toString(equalsInput);
			string1 = string2 = "";
		} else {
			// if no operand is there
			if (string1.equals("") || string2.equals(""))
				string1 = input;
			else {
				double te;
				// store the value in the first index
				if (string1.equals("+"))
					te = (Double.parseDouble(string0) + Double.parseDouble(string2));
				else if (string1.equals("-"))
					te = (Double.parseDouble(string0) - Double.parseDouble(string2));
				else if (string1.equals("/"))
					te = (Double.parseDouble(string0) / Double.parseDouble(string2));
				else
					te = (Double.parseDouble(string0) * Double.parseDouble(string2));
				// converting int to string
				string0 = Double.toString(te);
				// put the operator
				string1 = input;
				// take the operand as blank
				string2 = "";
			}
			// set the value of the text
			labeTextField.setText(string0 + string1 + string2);
		}
	}
}
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Output:

Calculator in Java

Calculator in Java

Calculator in Java

Conclusion

Java Calculator is used to calculating operations like addition, subtraction, division, multiplication, modulus, and power. This can be done in 2 ways by using a switch case statement and by using swing API.

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