In the business simulation game "Business Monopoly", players will play the role of a business tycoon and experience real business decisions immersively. The game offers two main development routes: retail and production. No matter which route you choose, players need to use their talents to build their own business empire. In order to help novice players get started quickly, PHP editor Apple has specially brought a guide to the development of "Business Monopoly" for novices. In the article, we will elaborate on the advantages and disadvantages, development strategies and required resources of each route to help players make wise choices and embark on the journey of business prosperity.
The game development route is roughly divided into two: retail and production.
1. Retail
Retail makes money relatively stably, but the overall profit is not as good as production.
The advantage of retail is that even if the market is completely empty of goods, retail can still operate for a long time.
But if the production runs out of raw materials, the production of that batch will be stopped immediately, and the production line must be manually re-selected, so production needs to prepare some raw materials in the warehouse.
Retail stores should not sell multiple goods at the same time! Multiple goods will share the sales speed of the retail store, so just choose the goods with the highest profit.
2. Production
Production profits fluctuate greatly and are affected by raw material prices and product market prices, but profits are generally higher than retail sales.
As of August 17, I currently think that the more profitable things that novices can do are hamburger retail, steak, sugar, and butter production.
Hydropower has low profits but a huge market. It can be sold out quickly after being put on the market and can be used as economic turnover goods. It is not recommended for novices to produce hydropower on a large scale, as the profits are not as good as some retail businesses.
3. Recommendations
Most old players recommend newcomers to engage in retail, because retail is more stable, less likely to lose money, and will not bankrupt yourself.
I think it’s okay to engage in production, but you can’t mess with production, because a lot of production is “losing money”! Negative profit production sucks your money like a black hole.
So before starting production, you must determine the profit value of the target, and be optimistic about the cost and market before starting.
At the same time, pay attention to whether the raw material market is sufficient. As soon as the raw materials are cut off, the factory will stop immediately until you go online to restart the factory. If you include the lost money earned during this downtime, your production profit may be lower than retail sales.
Of course the raw materials are not that easy to break. Even if no player sells this raw material, the system will continue to replenish system goods into the market for buildings to automatically purchase.
[Building Upgrade, Demolition Mechanism]
Building upgrade consumption is related to the current building level. Upgrading is based on 1x, 2x, and 3x building materials. The 1x consumption of different buildings is different.
Level 1->Level 2 consumes 1 times the materials
Level 2->Level 3 consumes 2 times the materials
Level 3->Level 4 consumes 3 times the materials
and so on.
First, there will be no loss when demolishing a second-level building. If a third-level or above building is demolished, only the current level upgrade materials will be returned. For example, if a level 7 building is demolished, only level 6->7 materials will be returned. The previous level 1-6 All the materials were lost.
So it is recommended that novices start by building only level 2 or level 3 buildings to test the waters. Level 2 buildings are for you to try and make mistakes. If you lose money, you can dismantle them immediately and enter other industries.
Don’t build level 5 or 7 buildings right from the start, otherwise you will have to go bankrupt if you lose all the money you invested.
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