Question: A brief explanation of the "Hearthstone" Elemental Rogue gameplay guide: Elemental Rogue is a fast-break direct-damage deck built using burning lamp elements, and is famous for its chicken-stealing tactics. Instructions: Want to know the gameplay skills of elemental thieves? Please continue reading our in-depth guide, carefully compiled by php editor Baicao, to reveal the secrets of this deck for you.
1. Deck Introduction
【Elemental Rogue】
This set is the construction of Lantern Elemental Rogue, a foreign server professional player MC who has reached the top 100 in the legend.
Deck code: AAECAZzWBgTuwwXHpAaKqAazqQYN9p8E958E38MFv/cF054G7p4GlqAGzKIGracGtrUGqM4GltMG7eYGAAED9rMGx6QG97MGx6QG6t4Gx6QGAAA
2. Deck Interpretation
Thanks to the extremely excellent counterattack ability, Elemental Thief is the strongest among the Lantern elemental decks, but the "strongest" The gold content of "The Lantern Elemental Card Deck" and "The Person with the Highest Score in Our Dormitory Battle" are actually about the same, and they are not the top choices in terms of the entire environment.
In terms of construction, it is recommended that everyone adopt the OTK style. This is not because of how powerful this set of OTK is, but mainly because the digging thieves of the OTK style draw more cards, regardless of whether they bring multiple elements or multiple solutions. They all mean to treat the symptoms rather than the root cause - it is unlikely that the elemental thief can kill the opponent by relying on the scene, and at most he can only drain some blood; it is also unlikely that the elemental thief can completely solve the opponent by relying on those cards, and it is best to fight against speed. The important thing is Chilias's getting started.
In addition, I strongly recommend that you carry tar mud monsters, because with the continuous optimization of the structure, in addition to the need to repeatedly operate Kirias when resisting fast, elemental thieves will basically not break the element chain after three charges (anti-fast) It may not be necessary to use the burning element to kill), but this deck very much needs one-cost and two-cost elements to be able to prepare for seconds at seven or eight charges. We should still try to bring as many one-cost elements as possible.
3.OTK formula
Miniature Sandbox Bully (Sand), Water Dancer Sonia (Cable), Lantern Element (Lamp), Shadow Step (Dark), Hip-Hop Jump (Street), Dance the Whole Place (Dance) . Here we only consider the situation of one light, rope and sand.
1 One Dark: Sand + Rope + Light + Dark -> Light + Light + Light = 3 lights for 6 fees
2 Double Dark: Sand + Rope + Light + Dark -> Light + Dark -> Light + Light + lamp = 7 costs, 5 lights
3, one dark and one street: cable + sand + light + dark -> light + light + light + street -> light + sand + light = 7 costs, 4 lights + street (0 Fee)
4 One Dance: Cable + Sand + Light + Sand + Dance + Cable + Light + Light = 7 Fees and 3 Lights
5 One Dance and One Dark: Cable + Sand + Light + Dark ->Light + Light + Sand + Dance + Rope + Lamp + Lamp + Lamp + Lamp = 9 Fees, 6 Lamps
6 One Dance and One Street: Sand + Rope + Street -> Sand + Sand + Lamp + Sand + Dance + Rope + Lamp + Lamp = 6-fee 3 lights + 0-fee street
7 second street: cable + sand + lamp + street-> lamp + sand + lamp + street-> light = 7-fee 2 lights + second street (0-fee) next turn Then operate
For each additional shadow step, you can cast two more lights by 1 extra cost according to the above formula.
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