Recommended line-up guide "Dark Labyrinth Adventure" Android non-deleting billing test is now open! This game combines elements of maze exploration, placement, strategy and development, and has three major lineups. If you want to be invincible in the game, it is crucial to master the lineup. PHP editor Banana has carefully compiled the recommended lineup matching guide for "Dark Labyrinth Adventure" to provide you with a detailed analysis of the advantages and matching skills of the three mainstream lineups. Continue reading below to get a detailed lineup guide to help you have a smooth journey in the maze adventure!
1. Combo-Crit style
Full output, maximum damage through multiple combos and critical hits, this style is currently the most popular , it seems that players all like high output and high critical hits
Advantages:
The stage activity has great advantages. The stage activity is a round with the minimum number of rounds to rank, and there are ranking rewards every day, so the critical hit combo stream has high output, and you can pass the level. It requires fewer rounds
The Luotian Conference event is based on the ranking of output damage. There are also ranking rewards every day. High output of critical hit combos can often cause more considerable damage, which can lead to higher rankings and more rewards. Good
Disadvantages:
Main line dungeon withdrawal, especially skip level push. Main line dungeon monsters do very high damage. Often you can’t defeat half of the opponent’s health with a combination of your own, and are basically powerless, so this lineup is not very suitable for main line withdrawal. Easy to use.
Performance in PVP activities is unstable, especially when encountering dodge flow. No matter how high your combos and critical hits are, if you can't hit the opponent, there will be no effect
2. Combo stun flow
Use high combos You can attack the enemy multiple times in one round. The higher the number of attacks, the higher the chance of being stunned. This lineup is currently quite satisfactory. I don’t think many people have tried it in the area. It seems that I am the only one. Advantages:
When pushing mainline dungeons, especially skipping levels, compare the stun probability. If you keep getting stunned and there is no level that you can’t pass, you need to try a few more times. This lineup has an advantage in beating level dungeons
It performs well in PVP Stable, with a similar combat power level, if the first striker can stun the opponent, the chance of winning is basically high
Disadvantages:
The output of the activity is quite satisfactory, neither good nor bad, and the damage it inflicts is not as high as the critical strike style, but It is higher than the counterattack and dodge style
3. Dodge-Counterattack style
You can’t hit me, I can counterattack and hit you. This lineup is more disgusting and has a more wretched style of play. Many players like this lineup
Advantages:
You can fight through the main level, green forest BOSS, etc., and use your high dodge to pass the dungeon more easily
PVP gameplay is disgusting. No matter what genre others are, if they can't reach you, they won't be able to achieve any effect. You can only be tortured by yourself
Disadvantages:
BOSS activities and stage activities rely on damage ranking. This lineup cannot deal too high damage, so it has no advantage.
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