How to play Taris World Warrior? Taris World Warriors have the output-type Wrath class and the auxiliary-type War Shield class. Many friends still don’t know how to play Taris World Warrior. Here is a guide for Taris World Warrior. Let’s take a look at it together.
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1. Wrath--Raging Sting/Ending
Raging Sting can replace the ending, and the rhythm of the two is different. The former's damage is more stable, the damage during the non-burst period is better, the feel is smooth, the small burst quality is high, it is easier to obtain anger to refresh the Fury Blade, and there is less skill vacuum period.
The latter has extra damage in the killing line, and has a chance to obtain the killing effect regardless of the blood volume of the killing, and the quality of the burst is higher. You need to make a choice based on the actual BOSS mechanism. For example, when the pressure is high during the killing period, the finishing style is very good.
2. War Shield--Shattered Shield Strike/Shield Block Strike
Shattered Shield Strike can replace Shield Block Strike, and the two have different functions.
The former improves the group pulling ability and blood recovery ability at the expense of the usual deflection probability. The lower the blood volume, the more blood recovery. It is suitable for combat with nannies with permanent damage reduction BUFF, especially Secret realm.
The latter increases the overall strength. The BUFF with increased deflection covers almost the entire process. It is very practical when facing BOSS with high normal attack damage. It reduces the pressure throughout the process and is suitable for single-target high-pressure scenarios with few mobs.
Players choose according to the actual combat scene, and the secret realm recommends Shattered Shield Blow.
2. Output/Treatment Logic
The output logic of the anger talent is based on refreshing the Fury Blade to reduce the skill vacuum and extending the rage state.
The two genres are not only different in function, but also slightly different in output rhythm and feel.
There will be a short-term skill vacuum in the finishing style, but by making good use of the enhanced cross slash (normal attack) and the killing state of the ending, you can get higher burst and killing capabilities.
Due to charging, the Fury Sting style has less skill vacuum and gains anger faster, so it can better refresh the Fury Blade, thereby increasing the number of times the Fury Blade can be used and extending the fury state coverage time. No fixed loop, just follow the output logic.
The defensive logic of the War Shield talent is based on gaining toughness points. The defensive logic of the two schools is slightly different. Because the Shattering Shield Bash style lacks deflection bonus coverage but the Shattering Shield Bash cooldown is shorter, you need to use Shattering Shield Bash more to accumulate toughness points, but be careful when using it
The machine can use this when the HP is low Skills restore more blood. The shield attack style has higher deflection, so the toughness gained passively is higher. It is necessary to maintain the deflection bonus on the body and use shield skills as needed.
3. Attribute Selection
Wrath and War Shield require different attributes, so the required attributes need to be determined based on the current genre.
Wrath Talent Attribute Priority: Combo > Almighty = Cooldown
Battle Shield Talent Attribute Priority: Deflection > Almighty = Cooldown
4. Secret Skills
Wrath Talent Recommendation: Charge - Desire to Win - Interrupt/ Rush
In some BOSS battles, you can click to rush without interrupting. Occasionally, you need to release the control and storm strike response mechanism to reduce team pressure.
Recommended battle shield talents: Charge - Taunt - Group Taunt/Interrupt
In some BOSS battles, you can click on the charge without the need for group taunting. Occasionally, you need to interrupt and storm the response mechanism to reduce team pressure.
5. Gems and empowerment
Gems can also be matched according to the character’s specialization attributes.
Wrath Talent Attribute Priority: Strength > Combo > Versatility = Cooling
Battle Shield Talent Attribute Priority: Endurance > Deflection > Versatility = Cooling
Energy: Priority is the same as gems ( PVP scenes and a few talents require resonance attributes)
Wrath Talent Attribute Priority: Combo > Almighty = Cooldown
Battle Shield Talent Attribute Priority: Deflection > Almighty = Cooldown
6. Inscription Stone
Recommended solo talent emblems:
1. High-energy potion
Focus +10
According to your specialization, you will get a damage increase of 0.3% every 30 seconds in combat, a 0.3% increase in healing effect, and a 0.3% increase in damage avoidance. Lasts 15 seconds.
2. Peak Explosion
Strength +10
Every time it causes direct damage to the target, it will superimpose 1 layer of energy on the target, and detonate at 2% layer, causing 28% of your attack damage.
3. Duration
Strength +10
Every time you cause damage, there is a 20% chance to cause continuous damage of 1.4% of your attack to the target every second. Lasts for 5 seconds and can be stacked up to 5 times.
4. Libo
Strength +10
Every time you cast a direct damage skill, there is a 6.5% chance of causing 18.5% of your attack damage to the target.
5. Out of control
Strength +10
Every time you cause direct damage to the target, there is a 13% chance of causing 4.5% of your attack damage to the target and the surrounding small area.
6. Twins intertwined
Focus +10
Attack increased by 0.3%. After 15 seconds, it switches to defense increased by 0.3%, continuing this cycle.
Recommendations for War Shield talent emblems:
1. High-energy potion
Focus +10
According to your specialization, you will get a damage increase every 30 seconds in combat by 0.3%, and the healing effect will be increased by 0.3%, free of charge Damage increased by 0.3% for 15 seconds.
2. King's Decision
Concentration +10
Every time you use any secret skill, you will recover an additional 6.5% of your attack life and 10 inscription stone energy.
3. Reversal
Stamina +10
When hit, there is a 13% chance of triggering a gray level of 0.06% of your upper limit of life per second, lasting 5 seconds and cannot be superimposed.
4. Potential
Endurance +10
When your health is lower than 35%, damage immunity is increased by 0.55%, and 0.75% of your attack health is restored every second.
5. Cyborg
Stamina +10
When there is more than 1 enemy within 10 meters around you, your defense will be increased by 0.4%, and each time you obtain this effect, the 2 damage received will be reduced by an additional 0.2%.
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