How to play Phantom Sacrifice in Taris World? The Phantom Priest in the world of Taris has two professions: soul-stealing and soul-recovering. Many friends still don’t know how to play Phantom Sacrifice in Taris World. Here is a guide to how to play Phantom Sacrifice in Taris World. Let’s take a look at it together.
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1. Soul Seizing--Bone Soul/Haunting Soul
Haunting Soul can replace bone soul. The output types of the two are different, but the output methods are roughly the same.
The characteristic of the soul-haunting style is DOT. During the duration of DOT, the damage received by the target is increased, and the damage is more stable. The characteristic of the Bone Soul style is that it can summon a soul, and when the soul is there, some skills have a large damage bonus, and the overall burst is better than that of haunting souls, but neither is good at bursts.
I personally recommend that the two genres be chosen based on actual values. There is no obvious difference in function.
2. Soul Healing - Unclean Soul/Guardian Soul Fire
Guardian Soul Fire can replace Unclean Soul. The treatment rhythm and functions of the two are different
.
The former Unholy Soul style is characterized by fake treatment. This skill has an outstanding healing amount, but 50% of the treatment amount will be recovered, commonly known as fake milk. The first aid ability is relatively excellent, but follow-up treatment is needed.
The latter style of guardian soul fire is mainly characterized by recovering blood after being hit, semi-automatic blocking of skills, and a small amount of damage reduction effect can be obtained during the duration of the skill. You can give the tank a Guardian Soul Fire in times of crisis and then use it to heal the team, which will improve its healing ability.
Players choose according to the actual battle scenario. If they need better emergency rescue capabilities, they can choose the Unclean Soul style. To stabilize the tank's blood volume, they can use the Guardian Soul Fire style.
2. Output/Healing Logic
The output logic of the two genres of soul-stealing talent is basically the same, but both require good use of the soul to avoid the situation of using the soul too early and being unable to play core skills. The difference between the two schools is that one relies on DOT and the other relies on the skill bonus when the phantom is present. There is a relatively fixed output loop but it can be solved by following the output logic.
Skill priority
Non-explosive phase of Bone Soul Style
(Five Soul Summon Phantom)(Enhanced)
Non-explosive phase of Haunting Soul Style
(Increase DOT coverage)(Enhanced)
Bone The burst stage of the soul style (skill order, there are 5 souls by default, the priority of soul-absorbing technique in this style is higher than the enhanced soul arrow)
(five souls summon phantoms) (enhanced)
The burst stage of the soul haunting style (skills Order, there are 5 souls by default. In this genre, the priority of enhanced soul arrows is higher than that of soul-absorbing skills)
1. Burst skills: not listed separately, because the burst skills of Phantom Sacrifice will change the order and priority of skills during the burst. , which is different from the situation where some professional explosive skills are only in enhanced state. (Do not change the order or priority of skills)
2. The treatment logic and functions of the two schools of soul healing talent are slightly different, but the core is not much different. The main thing is to predict the use of soul link and use burning soul to increase the upper limit of blood volume and group. Big blood-increasing skills make up for the gap.
3. The Unclean Soul style must replenish the healing vacuum after using the Unclean Soul, so the timing of use must be grasped. The Guardian Soul Fire style can give Guardian Soul Fire to secondary targets to make up for the treatment gap and extend the healing time.
4. However, both schools must make good use of soul link flexibly. This skill is the core of soul healing talent. Soul Link can link up to 5 people. The 5 people can share part of the main target's treatment and damage, and improve the main target's defense ability. Moreover, this skill is also a regular group-adding skill of the soul-healing talent. Both schools need to be soul-linked to trigger the group-adding effect. The important thing is that this skill cannot share the current blood volume, so it must be used with prediction. This requires players to have considerable proficiency in grasping the game mechanics. The demand for prediction should be the highest among the three wives.
Skill priority (non-skill order)
Non-soul link period
Soul link period
Burst skills
3. Attribute selection
Solo and ensemble require different attributes, so you need Determine the required attributes based on the current genre.
Priority of soul-seizing talent attributes: Combo > Almighty = Cooling
Priority of soul-repairing talent attributes: Critical hit > Almighty = Cooling
4. Secret skills
Recommended soul-seizing talent: Psychic Phantom (Displacement) -Reflection (damage reduction) -Interruption/Soul Binding (Immobilize)
In some BOSS battles, you don’t need to interrupt to activate Soul Binding (Immobilize) or slow down. Occasionally, Wraith Pulse (Knockback) is needed. ) coping mechanism to reduce team stress.
Recommended soul healing talents: psionic phantom (displacement)/dispersion-reflection (damage reduction)-ghost (resurrection)
Permanent resurrection, in some BOSS battles you can activate the dispersal response mechanism to reduce team pressure .
5. Gems and empowerment
Gems can also be matched according to the character’s specialization attributes.
Priority of soul-stealing talent attributes: Intelligence > Combo > Almighty = Cooling Soul-recovering talent attribute priority: Intelligence > Critical strike > Almighty = Cooling
Energy: Priority is the same as gems (PVP Scenes and a few talents require resonance attributes)
Soul-stealing talent attribute priority: Intelligence > Combo > Almighty = Cooling
Soul-restoring talent attribute priority: Intelligence > Critical hit > Almighty = Cooling
6. Inscription Stone
The Inscription Stone Tree can be fully charged
Soul-stealing talent emblem recommendation:
1. High-energy potion
Concentration +10
According to your specialization, you will get a damage increase every 30 seconds in combat by 0.3 %, the healing effect is increased by 0.3%, and the damage avoidance is increased by 0.3%, lasting 15 seconds.
2. Peak Explosion
Strength +10
Every time it causes direct damage to the target, it will superimpose 1 layer of energy on the target, and detonate at 2% layer, causing 28% of your attack damage.
3. Duration
Strength +10
Every time you cause damage, there is a 20% chance to cause continuous damage of 1.4% of your attack to the target every second. Lasts for 5 seconds and can be stacked up to 5 times.
4. Libo
Strength +10
Every time you cast a direct damage skill, there is a 6.5% chance of causing 18.5% of your attack damage to the target.
5. Out of control
Strength +10
Every time you cause direct damage to the target, there is a 13% chance of causing 4.5% of your attack damage to the target and the surrounding small area.
6. Twins intertwined
Focus +10
Attack increased by 0.3%. After 15 seconds, it switches to defense increased by 0.3%, continuing this cycle.
1. High-energy potion
Focus +10
According to your specialization, every 30 seconds in combat, the damage increase will be increased by 0.3%, the treatment effect will be increased by 0.3%, and the damage avoidance will be increased by 0.3%, lasting for 15 seconds.
2. Energize
Intelligence +10
There is a 6.5% chance to restore the target's health by an additional 19% of your attack each time you directly treat it.
3. Prayer
Intelligence +10
Each direct treatment will add 14% blessing to the target, lasting 15 seconds. When the target's health is lower than 50%, consume this blessing and restore 9% of your attack health.
4. Charging
Intelligence +10
Add 1 layer of charging effect to yourself every time you use a healing skill. At layer 23, you will heal all teammates. You attack 14.5% of your health and clear the stack.
5. Strength
Intelligence +10
When you heal a target whose health is lower than 35%, you will gain the effects of increasing attack by 1% and acceleration by 0.5%, which lasts for 5 seconds.
6. Twins intertwined
Focus +10
Attack increased by 0.3%. After 15 seconds, it switches to defense increased by 0.3%, continuing this cycle.
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