Table of Contents
Understanding EOF errors
Solution: Keep Goroutine active
Other suggestions
Summarize
Home Backend Development Golang Resolve Go WebSocket EOF error: Keep the connection active

Resolve Go WebSocket EOF error: Keep the connection active

Sep 16, 2025 pm 12:15 PM

Resolve Go WebSocket EOF error: Keep the connection active

This article aims to resolve EOF (End-of-File) errors encountered when using the Go language for WebSocket development. This error usually occurs when the server receives the client message and the connection is unexpectedly closed, resulting in the subsequent messages being unable to be delivered normally. This article will analyze the causes of the problem, provide code examples, and provide corresponding solutions to help developers build stable and reliable WebSocket applications.

Understanding EOF errors

In WebSocket communication, an EOF error usually indicates that the other end of the connection has been closed. This can happen in the following situations:

  • Client actively disconnects: The client application explicitly closes the WebSocket connection.
  • The server actively disconnects: After the server application has processed one or more messages, it closes the connection.
  • Network Problem: Network instability leads to connection interruption.
  • Connection timeout: The WebSocket connection is not active for a period of time and is closed by the firewall or proxy server.

Solution: Keep Goroutine active

A common cause of EOF errors is that the Goroutine created for each WebSocket connection exits after processing the first message. This will cause the connection to be closed and subsequent messages cannot be received.

The solution to this problem is to create a Goroutine for each WebSocket connection on the server and listen to messages in the Goroutine until the connection is closed.

Here is a simple sample code showing how to use Goroutine to handle WebSocket connections:

 package main

import (
    "fmt"
    "log"
    "net/http"

    "github.com/gorilla/websocket"
)

var upgrader = websocket.Upgrader{
    ReadBufferSize: 1024,
    WriteBufferSize: 1024,
}

func handleConnections(w http.ResponseWriter, r *http.Request) {
    conn, err := upgrader.Upgrade(w, r, nil)
    if err != nil {
        log.Println(err)
        Return
    }

    fmt.Println("Client Connected")

    // Start a goroutine for each connection
    go func() {
        defer conn.Close() // Make sure the connection is closed when goroutine exits for {
            messageType, p, err := conn.ReadMessage()
            if err != nil {
                log.Println(err)
                return // Exit goroutine
            }

            fmt.Printf("Received: %s\n", p)

            if err := conn.WriteMessage(messageType, p); err != nil {
                log.Println(err)
                return // Exit goroutine
            }
        }
    }()
}

func main() {
    http.HandleFunc("/ws", handleConnections)

    fmt.Println("WebSocket server started on :8080")
    log.Fatal(http.ListenAndServe(":8080", nil))
}

Code explanation:

  1. upgrader: Configure the WebSocket upgrader to upgrade an HTTP connection to a WebSocket connection.
  2. handleConnections: Functions that handle WebSocket connections.
    • It uses upgrader.Upgrade to upgrade the HTTP connection to a WebSocket connection.
    • It starts a new Goroutine to handle the connection.
    • defer conn.Close() Ensures that the connection is closed when Goroutine exits.
    • for {} loop continuously reads and processes messages.
    • If conn.ReadMessage() returns an error, it means that the connection is closed and Goroutine exits.
  3. main: Set up HTTP routing and start the HTTP server.

Notes:

  • Error handling: It is very important to perform error handling in conn.ReadMessage() and conn.WriteMessage(). If an error occurs, the error should be logged and exited Goroutine to avoid program crashes.
  • Resource Cleanup: Use defer conn.Close() to ensure that the connection is closed when Goroutine exits and frees up the resource.
  • Concurrency security: If multiple Goroutines need to access shared resources, locks or other synchronization mechanisms are required to ensure concurrency security.
  • Heartbeat mechanism: You can consider implementing the heartbeat mechanism and send ping/pong messages regularly to keep the connection active and prevent the connection from timeout.

Other suggestions

  • Client Code Check: Make sure that the client code does not accidentally close the WebSocket connection.
  • Network environment check: Check whether the network environment is stable and whether there is a firewall or proxy server that will interrupt the connection.
  • Logging: Adding detailed logging can help diagnose problems.

Summarize

EOF errors can be effectively resolved and WebSocket connection stability and reliability by creating a Goroutine for each WebSocket connection and listening to messages loop through the Goroutine. At the same time, good error handling, resource cleaning and concurrency security measures are also the key to building high-quality WebSocket applications.

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