首页> Java> java教程> 正文

深入了解常用的7种Java设计模式

王林
发布: 2023-12-23 13:01:10
原创
664 人浏览过

深入了解常用的7种Java设计模式

深入了解常用的7种Java设计模式,需要具体代码示例

Java设计模式是一种解决软件设计问题的通用解决方案,它提供了一套被广泛接受的设计思想与行为准则。设计模式帮助我们更好地组织和规划代码结构,使得代码具有更好的可维护性、可读性和可扩展性。在本文中,我们将介绍Java中常用的7种设计模式,并提供相应的代码示例。

  1. 单例模式(Singleton Pattern):
    单例模式保证一个类只有一个实例,并提供一个全局访问点。这在需要共享资源或限制对象个数的场景中非常有用。下面是一个单例模式的代码示例:
public class Singleton { private static Singleton instance; private Singleton() { // 私有构造函数,防止外部实例化 } public static Singleton getInstance() { if (instance == null) { synchronized (Singleton.class) { if (instance == null) { instance = new Singleton(); } } } return instance; } }
登录后复制
  1. 工厂模式(Factory Pattern):
    工厂模式通过一个工厂类来创建对象,封装了对象的创建过程。这可以隐藏对象的具体实现细节,使得客户端的代码更加简洁和可扩展。下面是一个工厂模式的代码示例:
public interface Shape { void draw(); } public class Circle implements Shape { @Override public void draw() { System.out.println("Circle::draw()"); } } public class Rectangle implements Shape { @Override public void draw() { System.out.println("Rectangle::draw()"); } } public class ShapeFactory { public Shape getShape(String shapeType) { if (shapeType == null) { return null; } if (shapeType.equalsIgnoreCase("CIRCLE")) { return new Circle(); } else if (shapeType.equalsIgnoreCase("RECTANGLE")) { return new Rectangle(); } return null; } }
登录后复制
  1. 观察者模式(Observer Pattern):
    观察者模式定义了一种一对多的依赖关系,当一个对象的状态发生变化时,依赖于它的其他对象将自动更新。这在事件驱动、发布-订阅,以及GUI开发中非常有用。下面是一个观察者模式的代码示例:
import java.util.ArrayList; import java.util.List; public class Subject { private List observers = new ArrayList<>(); private int state; public int getState() { return state; } public void setState(int state) { this.state = state; notifyAllObservers(); } public void attach(Observer observer) { observers.add(observer); } public void notifyAllObservers() { for (Observer observer : observers) { observer.update(); } } } public abstract class Observer { protected Subject subject; public abstract void update(); } public class BinaryObserver extends Observer { public BinaryObserver(Subject subject) { this.subject = subject; this.subject.attach(this); } public void update() { System.out.println("Binary String: " + Integer.toBinaryString(subject.getState())); } } public class OctalObserver extends Observer { public OctalObserver(Subject subject) { this.subject = subject; this.subject.attach(this); } public void update() { System.out.println("Octal String: " + Integer.toOctalString(subject.getState())); } } public class HexObserver extends Observer { public HexObserver(Subject subject) { this.subject = subject; this.subject.attach(this); } public void update() { System.out.println("Hex String: " + Integer.toHexString(subject.getState())); } } public class ObserverPatternDemo { public static void main(String[] args) { Subject subject = new Subject(); new BinaryObserver(subject); new OctalObserver(subject); new HexObserver(subject); System.out.println("First state change: 15"); subject.setState(15); System.out.println("Second state change: 10"); subject.setState(10); } }
登录后复制
  1. 建造者模式(Builder Pattern):
    建造者模式通过将对象的构建过程分离,使得相同的构建过程可用于创建不同的表示。这可以提高代码的灵活性和可读性,并且可以避免构建参数过多的问题。下面是一个建造者模式的代码示例:
public class Computer { private String cpu; private String memory; private String disk; // 省略其他属性和方法 } public interface ComputerBuilder { ComputerBuilder setCpu(String cpu); ComputerBuilder setMemory(String memory); ComputerBuilder setDisk(String disk); Computer build(); } public class BasicComputerBuilder implements ComputerBuilder { private Computer computer; public BasicComputerBuilder() { computer = new Computer(); } public ComputerBuilder setCpu(String cpu) { computer.setCpu(cpu); return this; } public ComputerBuilder setMemory(String memory) { computer.setMemory(memory); return this; } public ComputerBuilder setDisk(String disk) { computer.setDisk(disk); return this; } public Computer build() { return computer; } } public class Director { private ComputerBuilder computerBuilder; public Director(ComputerBuilder computerBuilder) { this.computerBuilder = computerBuilder; } public Computer construct() { return computerBuilder .setCpu("i5") .setMemory("8GB") .setDisk("1TB") .build(); } } public class BuilderPatternDemo { public static void main(String[] args) { ComputerBuilder computerBuilder = new BasicComputerBuilder(); Director director = new Director(computerBuilder); Computer computer = director.construct(); System.out.println(computer.toString()); } }
登录后复制
  1. 原型模式(Prototype Pattern):
    原型模式通过复制现有对象来创建新对象,而不是重新创建。这可以提高对象的创建效率,尤其是在对象的初始化过程比较复杂时。下面是一个原型模式的代码示例:
public abstract class Shape implements Cloneable { private String id; protected String type; abstract void draw(); public String getId() { return id; } public void setId(String id) { this.id = id; } public Object clone() { Object clone = null; try { clone = super.clone(); } catch (CloneNotSupportedException e) { e.printStackTrace(); } return clone; } } public class Circle extends Shape { public Circle() { type = "Circle"; } public void draw() { System.out.println("Inside Circle::draw() method."); } } public class Rectangle extends Shape { public Rectangle() { type = "Rectangle"; } public void draw() { System.out.println("Inside Rectangle::draw() method."); } } public class ShapeCache { private static Map shapeMap = new HashMap<>(); public static Shape getShape(String shapeId) { Shape cachedShape = shapeMap.get(shapeId); return (Shape) cachedShape.clone(); } public static void loadCache() { Circle circle = new Circle(); circle.setId("1"); shapeMap.put(circle.getId(), circle); Rectangle rectangle = new Rectangle(); rectangle.setId("2"); shapeMap.put(rectangle.getId(), rectangle); } } public class PrototypePatternDemo { public static void main(String[] args) { ShapeCache.loadCache(); Shape clonedShape1 = ShapeCache.getShape("1"); System.out.println("Shape: " + clonedShape1.getType()); Shape clonedShape2 = ShapeCache.getShape("2"); System.out.println("Shape: " + clonedShape2.getType()); } }
登录后复制
  1. 适配器模式(Adapter Pattern):
    适配器模式将一个类的接口转换成客户端所期望的另一个接口。这可以在不改变现有代码的情况下,为不兼容的接口之间提供协同工作的能力。下面是一个适配器模式的代码示例:
public interface MediaPlayer { void play(String audioType, String fileName); } public interface AdvancedMediaPlayer { void playVlc(String fileName); void playMp4(String fileName); } public class VlcPlayer implements AdvancedMediaPlayer { public void playVlc(String fileName) { System.out.println("Playing vlc file. Name: " + fileName); } public void playMp4(String fileName) { // 空实现 } } public class Mp4Player implements AdvancedMediaPlayer { public void playVlc(String fileName) { // 空实现 } public void playMp4(String fileName) { System.out.println("Playing mp4 file. Name: " + fileName); } } public class MediaAdapter implements MediaPlayer { AdvancedMediaPlayer advancedMediaPlayer; public MediaAdapter(String audioType) { if (audioType.equalsIgnoreCase("vlc")) { advancedMediaPlayer = new VlcPlayer(); } else if (audioType.equalsIgnoreCase("mp4")) { advancedMediaPlayer = new Mp4Player(); } } public void play(String audioType, String fileName) { if (audioType.equalsIgnoreCase("vlc")) { advancedMediaPlayer.playVlc(fileName); } else if (audioType.equalsIgnoreCase("mp4")) { advancedMediaPlayer.playMp4(fileName); } } } public class AudioPlayer implements MediaPlayer { MediaAdapter mediaAdapter; public void play(String audioType, String fileName) { if (audioType.equalsIgnoreCase("mp3")) { System.out.println("Playing mp3 file. Name: " + fileName); } else if (audioType.equalsIgnoreCase("vlc") || audioType.equalsIgnoreCase("mp4")) { mediaAdapter = new MediaAdapter(audioType); mediaAdapter.play(audioType, fileName); } else { System.out.println("Invalid media. " + audioType + " format not supported"); } } } public class AdapterPatternDemo { public static void main(String[] args) { AudioPlayer audioPlayer = new AudioPlayer(); audioPlayer.play("mp3", "beyond_the_horizon.mp3"); audioPlayer.play("mp4", "alone.mp4"); audioPlayer.play("vlc", "far_far_away.vlc"); audioPlayer.play("avi", "mind_me.avi"); } }
登录后复制
  1. 策略模式(Strategy Pattern):
    策略模式定义了一系列的算法,并将每个算法封装起来,使得它们可以互相替换。这样可以方便地切换算法或扩展新的算法,而不影响其他部分的代码。下面是一个策略模式的代码示例:
public interface Strategy { int doOperation(int num1, int num2); } public class OperationAdd implements Strategy { public int doOperation(int num1, int num2) { return num1 + num2; } } public class OperationSubtract implements Strategy { public int doOperation(int num1, int num2) { return num1 - num2; } } public class OperationMultiply implements Strategy { public int doOperation(int num1, int num2) { return num1 * num2; } } public class Context { private Strategy strategy; public Context(Strategy strategy) { this.strategy = strategy; } public int executeStrategy(int num1, int num2) { return strategy.doOperation(num1, num2); } } public class StrategyPatternDemo { public static void main(String[] args) { Context context = new Context(new OperationAdd()); System.out.println("10 + 5 = " + context.executeStrategy(10, 5)); context = new Context(new OperationSubtract()); System.out.println("10 - 5 = " + context.executeStrategy(10, 5)); context = new Context(new OperationMultiply()); System.out.println("10 * 5 = " + context.executeStrategy(10, 5)); } }
登录后复制

通过以上示例代码,我们对Java中常用的7种设计模式进行了简单的介绍。每一种设计模式都有不同的场景和应用,它们可以在不同的项目中发挥作用。希望这篇文章可以帮助你了解并应用设计模式,并提升你的代码质量和开发效率。

以上是深入了解常用的7种Java设计模式的详细内容。更多信息请关注PHP中文网其他相关文章!

相关标签:
来源:php.cn
本站声明
本文内容由网友自发贡献,版权归原作者所有,本站不承担相应法律责任。如您发现有涉嫌抄袭侵权的内容,请联系admin@php.cn
最新下载
更多>
网站特效
网站源码
网站素材
前端模板
关于我们 免责声明 Sitemap
PHP中文网:公益在线PHP培训,帮助PHP学习者快速成长!