随着新元素的频繁掉落,Roblox上的元素地下城积累了多种不同的玩法和能力组合。有这么多可供选择,归根结底就是您最喜欢玩哪些游戏,以及哪些游戏可以为您提供最佳且最稳定的伤害输出。
也就是说,元素地下城中的掌握系统使得选择元素成为一项相当大的承诺,因此我们编制了一个等级列表,将所有元素从最差到最好按几个类别进行排序。让我们简单解释一下这个等级列表是如何形成的。
我们根据以下因素对这些排名进行排序:
我们将只关注原始元素本身,因为每个元素都可以通过掌握来造成更多伤害。损坏元素的变体造成的伤害是常规元素的两倍,因此不会考虑它们,但限时元素将被考虑。
觉醒的元素能力也将被计算在内,以及元素可以获得的任何被动技能。
元素在层中列出的顺序很重要,因为列出的第一个元素是该层中最强的。随后的每一个都具有相似的强度,尽管在某些方面比前一个弱。
S级 |
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A 层 | 此级别适用于可以与S级元素竞争的绝佳选择,尽管它们更具情境性。 | |||||||||||||
B 级 | 如果掌握了就可以发挥作用的好选择,但不应过多关注 B 级。 | |||||||||||||
C 级 | 此层中的元素应仅在您从 D 层 元素升级时使用。 | |||||||||||||
D 层 | 初学者元素仅真正适用于前几个地下城,占据这一层。 |
Element | Rarity | Description |
Solar | Mythic / Limited | The most consistent damage across the board, with Reaper very closely behind it. It works with most builds, isn't difficult to pick up and learn, and has mobility that other elements lack. All of these factors put it comfortably at the top of S-Tier. |
Reaper | Mythic | Arguably the highest damage in the game, Reaper requires a very specific build to clean dungeons. We recommend this for very high-level players, as the awakened move-set puts it over the edge of other elements, but it does lack mobility. |
Kitsune | Mythic | The best Mythical element for lower-level players, Kitsune will carry you through most of the game easily. It's easy to use, has mobility, and is one of the strongest M1 attacks in the game. |
Phantom | Mythic / Limited | Unique move-set, with high damage. This element is best suited for players with high-tier weapons, as its abilities consider weapon damage. |
Galaxy | Mythic | The best AoE and mobility in the game, with good damage. Others in this tier out-damage this element for bosses, but otherwise it's a great choice for new and experienced players alike. |
Dragon | Legendary | With an awakened move-set, this ability out-damages even Mythical elements below it. As far as Legendary elements go, it is the best, and it deserves a spot in the S-Tier. |
非常好的选择,几乎都与S级元素一样令人印象深刻。这些元素不容小视,因为它们仍然可以轻松通关大多数地下城。
元素 |
稀有度 |
描述 |
---|---|---|
天使 | 传奇 | 凭借其治疗能力,天使在困难的 Raid boss 任务中几乎是强制性的。它的伤害对于治疗职业来说是令人印象深刻的,甚至对于单人玩家来说也是可行的,而且它的觉醒移动设置也可以让你尝试混合构建,因为它也会随着剑伤害而缩放。 |
无限 | 神话/限定 | 无限具有其神话般的稀有性所带来的伤害,但它的动作设置还有很多不足之处。 它没有移动能力,所以你将依靠它的 AoE 攻击来保护你免受伤害。作为神话,它默认在 A 级中占有一席之地。 |
坎普斯 | 神话/限定 | 与《无限》非常相似,与其他相同稀有度的相比,坎卜斯有所不足。尽管如此,它仍然是游戏中造成伤害最高的元素之一,排在《无限》之后。 |
黑暗 | 传奇 | 伤害很高,但遗憾的是没有机动性或实用性。它依赖于高伤害但难以击中的能力,使其难以学习和掌握。然而,如果你能做到这一点,希望这个元素不会让你在地下城中失望。 |
兔子 | 独家 | 游戏中为数不多的独家元素之一,它的伤害不会令人失望。爱好者们已经将其提升到与传奇级相当的水平,所以我们认为它可以轻松地跻身A级,即使勉强能达到。 |
在元素地下城中,令人惊奇的元素和初学者元素之间有非常明显的区别,很少有元素可以归入两者之间的类别。这一层主要关注很难放在其他地方的奇怪条目,因为它们不一定是糟糕的选择,但除非您喜欢他们的游戏风格,否则几乎没有什么可提供的。
Element |
Rarity |
Description |
---|---|---|
Lava | Legendary | Decent damage, but just not up to snuff for the rarity. It's generally easy and fun to use, but when looking at what other Legendaries can do, maybe wait for the banner to turn its eye to them instead. |
Gravity | Legendary | Strangely underpowered abilities for the rarity, with frequent cases of them missing entirely, without it ever really feeling like it was your fault. For such a cool class, it's disappointing to see it this low on the list, but sadly, its damage just can't let it go any higher. |
Light | Epic | Peeking its head it to B-Tier, this element deals great amounts of damage with abilities that have very short cooldowns. For the Epic element that it is, Light is the best of that rarity. |
此层中的元素仅应在 当您稍微热身于游戏时 并准备好从初学者元素继续前进时才应关注。如果您能负担得起,我们建议您转向列表中更高的位置。
Element |
Rarity |
Description |
---|---|---|
Lightning | Epic | Decent damage, decent mobility, and decent AoE. It's a good all-rounder element, so if you see it on the banner, it's not a bad choice to try getting it. |
Ice | Epic | Ice focuses on AoE and hard-hitting single attacks. It doesn't have mobility, but, from what it does offer, you can make it pretty far with this element. |
Smoke | Epic | Very long-ranged attacks make this element unique for what it does. Out of the Epic elements, its damage is rather disappointing, but an upgrade over any Rare element. |
Nature | Rare | The best Rare element, and one that competes heavily with Epic elements. Mastery on this isn't recommended, as that time is better spent on Legendary or rarer elements, but it may be tempting as this element can make you breeze through the first few areas. |
这一层中的大多数元素融合在一起,因为它们仅适合初学者。列表中的位置越高越好,但除非您有空气,否则没有真正的理由在它们之间进行更改除非您想尝试他们的动作组。
元素 |
稀有度 |
描述 |
---|---|---|
火 | 罕见 | 紧随自然,就稀有元素而言,它是最好的选择之一。 AoE 伤害高且稀有,使用火焰不会出错。 |
地球 | 罕见 | 该类别中不错的选择,不过你很快就会发现它在战斗中的局限性,因为它对于技能的冷却时间来说不会造成很高的伤害。 |
水 | 罕见 | AoE 高,但伤害低。这不是一个坏元素,但是当你可以的时候一定要放弃它。 古墓不耐水,所以请保留它直到你离开那里。 |
沙子 | 罕见 | 古墓以沙元素为主题,所以这个元素在对抗方面落后了。它主要针对单一目标,但其伤害并不能弥补这一点。 |
空气 | 罕见 | 游戏中最糟糕的元素;它确实具有移动性,但没有其他任何实质内容可提供。这是唯一的元素我们建议您更改如果您有足够的资金。 |
愚者幻影 | 独家 | 作为愚人节的一个玩笑元素,它的能力不适合战斗。话虽这么说,让一只逼真的手跟着你走来走去会给它一些风格加分。 |
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