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HTML5 Canvas陰影用法示範和程式碼詳情

黄舟
發布: 2017-03-03 16:02:20
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1800 人瀏覽過

HTML5 Canvas陰影用法示範

#HTML5 Canvas中提供了設定陰影的四個屬性值分別為:

context.shadowColor = “red” 表示設定陰影顏色為紅色

#context.shadowOffsetX = 0表示陰影相對TEXT的水平距離,0表示兩者水平位置重合

context.shadowOffsetY = 0表示陰影相對TEXT的垂直距離,0表示兩者垂直位置重疊

context.shadowBlur = 10陰影模糊效果,數值越大模糊越厲害。

一個最簡單的帶有陰影的矩形程式碼如下:

context.shadowColor = "RGBA(127,127,127,1)";
context.shadowOffsetX = 3;
context.shadowOffsetY = 3;
context.shadowBlur = 0;
context.fillStyle = "RGBA(0, 0, 0, 0.8)";  
context.fillRect(10, hh+10, 200,canvas.height/4-20);
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效果如下:


#陰影文字:


#只要設定shadowOffsetX與shadowOffsetY的值,當值都正數時,陰影相對文字的右下

方偏移。當值都為負數時,陰影相對文字的左上方偏移。

3D拉影效果:

在同一位置不斷的重複繪製文字同時改變shadowOffsetX、shadowOffsetY、shadowBlur

的值,從小到大不斷偏移不斷增加,透明度也不斷增加。就得到了拉影效果文字。

邊緣模糊效果文字:

#在3D拉影效果的基礎上在四個方向重複,就得到了邊緣羽化的文字效果。

執行效果:


#程式碼:

<!DOCTYPE html>
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="chrome=IE8">
<meta http-equiv="Content-type" content="text/html;charset=UTF-8">
<title>Canvas Clip Demo</title>
<link href="default.css" rel="stylesheet" />
	<script>
		var ctx = null; // global variable 2d context
		var imageTexture = null;
		window.onload = function() {
			var canvas = document.getElementById("text_canvas");
			console.log(canvas.parentNode.clientWidth);
			canvas.width = canvas.parentNode.clientWidth;
			canvas.height = canvas.parentNode.clientHeight;
			
			if (!canvas.getContext) {
			    console.log("Canvas not supported. Please install a HTML5 compatible browser.");
			    return;
			}
			var context = canvas.getContext(&#39;2d&#39;);
			
			// section one - shadow and blur
			context.fillStyle="black";
			context.fillRect(0, 0, canvas.width, canvas.height/4);
			context.font = &#39;60pt Calibri&#39;;
			
			context.shadowColor = "white";
			context.shadowOffsetX = 0;
			context.shadowOffsetY = 0;
			context.shadowBlur = 20;
			context.fillText("Blur Canvas", 40, 80);
			context.strokeStyle = "RGBA(0, 255, 0, 1)";
			context.lineWidth = 2;
			context.strokeText("Blur Canvas", 40, 80);
			
			// section two - shadow font
			var hh = canvas.height/4;
			context.fillStyle="white";
			context.fillRect(0, hh, canvas.width, canvas.height/4);
			context.font = &#39;60pt Calibri&#39;;
			
			context.shadowColor = "RGBA(127,127,127,1)";
			context.shadowOffsetX = 3;
			context.shadowOffsetY = 3;
			context.shadowBlur = 0;
			context.fillStyle = "RGBA(0, 0, 0, 0.8)";
			context.fillText("Blur Canvas", 40, 80+hh);
			
			// section three - down shadow effect
			var hh = canvas.height/4 + hh;
			context.fillStyle="black";
			context.fillRect(0, hh, canvas.width, canvas.height/4);
			for(var i = 0; i < 10; i++)
			{
				context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")";
				context.shadowOffsetX = i*2;
				context.shadowOffsetY = i*2;
				context.shadowBlur = i*2;
				context.fillStyle = "RGBA(127, 127, 127, 1)";
				context.fillText("Blur Canvas", 40, 80+hh);
			}
			
			// section four -  fade effect
			var hh = canvas.height/4 + hh;
			context.fillStyle="green";
			context.fillRect(0, hh, canvas.width, canvas.height/4);
			for(var i = 0; i < 10; i++)
			{
				context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")";
				context.shadowOffsetX = 0;
				context.shadowOffsetY = -i*2;
				context.shadowBlur = i*2;
				context.fillStyle = "RGBA(127, 127, 127, 1)";
				context.fillText("Blur Canvas", 40, 80+hh);
			}
			for(var i = 0; i < 10; i++)
			{
				context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")";
				context.shadowOffsetX = 0;
				context.shadowOffsetY = i*2;
				context.shadowBlur = i*2;
				context.fillStyle = "RGBA(127, 127, 127, 1)";
				context.fillText("Blur Canvas", 40, 80+hh);
			}
			for(var i = 0; i < 10; i++)
			{
				context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")";
				context.shadowOffsetX = i*2;
				context.shadowOffsetY = 0;
				context.shadowBlur = i*2;
				context.fillStyle = "RGBA(127, 127, 127, 1)";
				context.fillText("Blur Canvas", 40, 80+hh);
			}
			for(var i = 0; i < 10; i++)
			{
				context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")";
				context.shadowOffsetX = -i*2;
				context.shadowOffsetY = 0;
				context.shadowBlur = i*2;
				context.fillStyle = "RGBA(127, 127, 127, 1)";
				context.fillText("Blur Canvas", 40, 80+hh);
			}
		}
		
	</script>
</head>
<body>
	<h1>HTML5 Canvas Clip Demo - By Gloomy Fish</h1>
	<pre class="brush:php;toolbar:false">Fill And Stroke Clip

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 以上就是HTML5 Canvas陰影用法示範與程式碼詳情的內容,更多相關內容請關注PHP中文網(m.sbmmt.com)!


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