進行網絡編程和插座
Go 是進行網絡編程的理想語言,其標準庫和輕量級並發模型使構建高性能網絡服務變得簡單高效。 1. Go 的net 包支持TCP、UDP 等協議,並通過net.Conn 接口統一抽象連接操作。 2. 使用net.Listen("tcp", ":8080") 可創建TCP 服務器,通過listener.Accept() 接收連接,並利用goroutine 並發處理每個連接,實現高並發。 3. TCP 客戶端使用net.Dial("tcp", "localhost:8080") 連接服務器,通過goroutine 發送輸入,主循環讀取響應,實現雙向通信。 4. UDP 編程使用net.ListenUDP 和net.DialUDP,無需建立連接,適用於低延遲場景,但需自行處理丟包與順序問題。 5. 最佳實踐包括合理使用goroutine、設置讀寫超時、處理錯誤、採用TLS 加密以及使用bufio 簡化文本協議處理。掌握Go 的網絡編程模型有助於構建可擴展的後端與分佈式系統,是開發者值得投入的學習方向。
If you're diving into network programming, Go (Golang) is an excellent choice — it's designed with concurrency and networking in mind, making it a natural fit for building scalable, high-performance network services. Whether you're building a web server, API, proxy, or custom TCP/UDP service, Go's standard library and lightweight concurrency model (goroutines) make working with sockets clean and efficient.

Here's a practical guide to get you started with network programming and sockets in Go.
1. Understanding Sockets in Go
In Go, the net
package is your go-to for network operations. It supports TCP, UDP, Unix sockets, and even raw IP connections. At its core, Go abstracts low-level socket operations into easy-to-use interfaces.

The two main types of connections:
- TCP : Reliable, connection-oriented (eg, HTTP, SSH)
- UDP : Connectionless, faster but unreliable (eg, DNS, video streaming)
Go treats these as implementations of the net.Conn
interface, so you can work with them in a consistent way.

2. Building a Simple TCP Server
Let's create a basic TCP echo server that listens on port 8080 and echoes back any message it receives.
package main import ( "bufio" "fmt" "log" "net" ) func main() { // Listen on TCP port 8080 listener, err := net.Listen("tcp", ":8080") if err != nil { log.Fatal("Could not start server:", err) } defer listener.Close() fmt.Println("Server listening on :8080") for { // Accept incoming connection conn, err := listener.Accept() if err != nil { log.Println("Failed to accept connection:", err) continue } // Handle each connection in a new goroutine go handleConnection(conn) } } func handleConnection(conn net.Conn) { defer conn.Close() scanner := bufio.NewScanner(conn) for scanner.Scan() { message := scanner.Text() fmt.Printf("Received: %s\n", message) // Echo back _, err := conn.Write([]byte("Echo: " message "\n")) if err != nil { log.Println("Write error:", err) return } } }
Key points:
-
net.Listen("tcp", ":8080")
starts the server. -
listener.Accept()
blocks and waits for clients. - Each connection is handled in a goroutine — this is Go's superpower: concurrency made simple .
-
bufio.Scanner
reads line-by-line (useful for text protocols).
3. Writing a TCP Client
Now, a simple client to test the server:
package main import ( "bufio" "fmt" "log" "net" "os" ) func main() { conn, err := net.Dial("tcp", "localhost:8080") if err != nil { log.Fatal("Could not connect:", err) } defer conn.Close() // Send user input to server go func() { scanner := bufio.NewScanner(os.Stdin) for scanner.Scan() { msg := scanner.Text() _, err := conn.Write([]byte(msg "\n")) if err != nil { log.Println("Send error:", err) return } } }() // Read response from server reader := bufio.NewReader(conn) for { response, err := reader.ReadString('\n') if err != nil { log.Println("Read error:", err) break } fmt.Print("Server: ", response) } }
This client:
- Connects to the server.
- Sends user input in a goroutine.
- Reads and prints server responses in the main loop.
4. Working with UDP
UDP is connectionless, so you use net.ListenUDP
and net.DialUDP
.
UDP Server Example:
package main import ( "fmt" "log" "net" ) func main() { addr, err := net.ResolveUDPAddr("udp", ":8080") if err != nil { log.Fatal(err) } conn, err := net.ListenUDP("udp", addr) if err != nil { log.Fatal(err) } defer conn.Close() buffer := make([]byte, 1024) for { n, clientAddr, err := conn.ReadFromUDP(buffer) if err != nil { log.Println("Read error:", err) continue } fmt.Printf("Received from %s: %s\n", clientAddr, string(buffer[:n])) // Echo back _, err = conn.WriteToUDP([]byte("Echo: " string(buffer[:n])), clientAddr) if err != nil { log.Println("Write error:", err) } } }
Note: UDP doesn't guarantee delivery or order — use it when speed matters more than reliability.
5. Best Practices and Tips
- Use goroutines wisely : Each connection in a new goroutine is fine for moderate loads, but for high-scale systems, consider worker pools or connection limits.
- Set timeouts : Use
conn.SetReadDeadline()
andconn.SetWriteDeadline()
to avoid hanging connections. - Handle errors : Network code fails — always check for errors on
Read
,Write
,Accept
, etc. - Use TLS for security :
tls.Listen()
andtls.Dial()
work just like theirnet
counterparts for encrypted communication. - Prefer
bufio
for line-based protocols : It simplifies reading text streams.
Final Thoughts
Go makes network programming accessible and performant. With minimal code, you can build robust servers and clients. The combination of the net
package, goroutines, and channels lets you write concurrent network apps without the complexity of threading or callbacks.
Whether you're building microservices, proxies, or real-time systems, Go's approach to sockets and networking gives you both control and simplicity.
Basically, if you're serious about backend or distributed systems, mastering Go's network model is time well spent.
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