繞 x 軸垂直旋轉形狀
提供的程式碼示範如何旋轉多邊形,但它不會圍繞它旋轉x 軸。要實現繞 x 軸的垂直旋轉,我們可以將多邊形旋轉 90 度,然後套用所需的弧度旋轉。以下是修改後的程式碼:
<code class="java">import java.awt.*; import java.awt.event.*; import javax.swing.*; public class RotatingShape extends JPanel implements ActionListener { private int[] p1x = {200, 200, 240, 240, 220, 220, 200}; private int[] p1y = {200, 260, 260, 240, 240, 200, 200}; private Polygon p1 = new Polygon(p1x, p1y, p1x.length); private double theta = 0; private double dt = Math.PI / 36; // Rotation speed private Timer timer = new Timer(100, this); public RotatingShape() { this.setPreferredSize(new Dimension(700, 700)); this.setBackground(Color.white); p1.translate(-50, +100); } @Override public void actionPerformed(ActionEvent event) { theta += dt; repaint(); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; int w = this.getWidth(); int h = this.getHeight(); g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2d.drawLine(w / 2, 0, w / 2, h); g2d.drawLine(0, h / 2, w, h / 2); g2d.rotate(Math.PI / 2, w / 2, h / 2); // Rotate 90 degrees to align with x-axis g2d.rotate(theta, w / 2, h / 2); // Apply rotation around x-axis g2d.drawPolygon(p1); } public void start() { timer.start(); } public static void main(String[] args) { JFrame frame = new JFrame("Rotating Shape"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); RotatingShape sl = new RotatingShape(); frame.add(sl); frame.pack(); frame.setVisible(true); sl.start(); } }</code>
在此程式碼中,我們在PaintComponent 方法中使用g2d.rotate(Math.PI / 2, w / 2, h / 2) 將多邊形旋轉90 度。這會將多邊形與 x 軸對齊,從而允許我們使用 g2d.rotate(theta, w / 2, h / 2) 應用所需的弧度旋轉。
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