在《向殭屍開砲》中,技能選擇至關重要,但玩家往往忽略了火屬性技能的強大之處。儘管電屬性技能在前期優勢明顯,但隨著遊戲深入,火屬性技能的持續灼傷和範圍傷害特性將成為對付血量較厚、數量較多的敵人的利器。 php小編草莓深入分析了全部技能,為您修正常見的迷思,提供詳細的技能解析,幫助您提升作戰能力。
1、溫壓彈:
對於火屬性技能中的“溫壓彈”,只要配得當的寶石,它是能夠成為從頭強到尾的神技!溫壓彈不僅擁有火、爆炸、衝擊多重傷害,還自備穿透效果,使得其在對抗敵人時極具優勢。而且,運氣好的話,如果能刷出超爆彈,不僅能額外增加2次穿透,還能大幅增強了溫壓彈的威力。
然而,想要充分發揮溫壓彈的威力,一個關鍵的要素就是「溫壓彈爆炸後產生持續3秒的燃燒區域」這個寶石。這個寶石的重要性不言而喻,它能夠為溫壓彈提供額外的燃燒傷害,使得敵人在受到初次打擊後,還要承受一定時間的持續傷害。可以說,這個寶石是玩火系流派的必備之物,沒有它,溫壓彈的威力將大打折扣。
在擁有了這個寶石之後,玩家還需要為溫壓彈配備合適的寶石。由於寶石效果是可以疊加的,因此,玩家可以透過收集更多的寶石來進一步增強溫壓彈的威力。當溫壓彈擁有了足夠的寶石和武器支撐時,其威力將達到驚人的程度。灼燒、穿透等多種傷害效果的疊加,將使得敵人在面對溫壓彈時幾乎無法抵擋,從而輕鬆取得勝利。
槍械,作為槍械的核心傷害來源,其彈道傷害能力不容小覷。而且,當槍械擁有特定的皮膚時,還會為槍械增加額外的傷害,這種皮膚加成的傷害效果甚至可以無限疊加,為玩家帶來驚人的輸出能力。然而,子彈的真正威力往往被玩家忽視,這是因為缺乏了關鍵的技能組合。
在技能的選擇上,次級子彈應為第一優先級。當子彈與分裂彈技能結合時,每一發子彈在擊中目標後都會分裂成多個子彈,從而成倍增加傷害。此外,槍械寶石也是增強子彈威力的關鍵道具。這些寶石不僅可以增加子彈的穿透能力,還能提供齊射效果,讓子彈在命中敵人時產生額外的傷害。值得一提的是,這些寶石的效果同樣適用於子彈本身,使得子彈的傷害能力得到極大的提升。然而,需要注意的是,槍械的穿透效果通常只能透過特定的鞋子和頭盔裝備來獲得,而齊射效果則可以透過衣服的寶石來實現。因此,在選擇裝備和寶石時,玩家需要格外留意這些屬性,以便為子彈提供最佳的增傷效果。
此外,玩家在遊戲初期就應該優先選擇子彈技能。因為遊戲的機制設定,如果前幾波不選槍械升級的話,後面可能就不會再刷新出這個技能選項了。所以,在有能力靠其他技能升級的同時,也要記得及時選擇子彈技能,以便在後續的遊戲過程中持續使用並增強其實力。
在面對後面的boss【元素破解者首領】(免疫屬性傷害)和【烈焰掌控者首領】(免疫火系傷害)時,子彈技能的威力將會得到充分的體現。這兩個頭目都具有較高的血量和防禦力,而子彈技能的穿透、分裂和齊射效果能夠快速地削弱其防禦並造成大量傷害。因此,子彈技能雖然容易被玩家忽視,但實際上卻是一個非常好用且強大的技能。
儘管極寒大冰彈的傷害表現頗為出色,但其成型過程卻異常艱難(需要很多前置技能)。要發揮其最大威力,優先先升級-冰凍2s,這有助於在戰鬥中控制敵人的行動。接下來,升級分裂出的小冰彈同樣需要有冰凍效果,然後就是升級額外發射。
Magic skills in the early stage. When you are stuck in many levels, you might as well try electromagnetic puncture. Click on the direct electronic skill to enjoy the early stage. The Abyss Challenge can provide a rich gaming experience in the early stages, but as the game progresses, you may find that even if the electromagnetic piercing skill has been increased to +10, it is difficult to defeat powerful enemies quickly. Therefore, when reaching the later stages of a level, it is recommended that players consider adjusting their strategies to cope with higher difficulty challenges.
Physical ground damage skills are not so useful against flying enemies. Its attacks cannot directly hit targets in the air. However, this damage type shows its unique advantages on the ground. Although it is uncommon to crush monsters with armored vehicle damage, the slowing, knockback, and stun effects of physical ground damage are extremely practical in combat.
What’s even better is that when the armored vehicle is combined with a specific gem that “causes damage to monsters and has a chance to be teleported to the starting point”, the effect is even more amazing. This gem gives hit monsters a chance to be instantly teleported back to their starting point. Imagine that at the critical moment when monsters are swarming, the player uses physical ground damage skills and triggers gem effects to teleport all the monsters back to the starting point. The entire battle situation is instantly reversed, which is simply a magical control skill.
Therefore, although physical ground damage is slightly weak when facing flying enemies, its powerful ground control ability and perfect combination with specific gems make it a damage type of great strategic value. Flexible use of physical ground damage and control skills in combat will bring unexpected effects to players.
This skill is very useful in the early stage of the game, especially when fighting against enemies that don’t have very thick blood, it can work very well. However, as the game progresses, the limitations of this skill begin to appear, such as the lack of sufficient damage output, control effect, and long cooldown. Therefore, it is recommended to make full use of this skill in the early game, but later in the game, you may want to consider abandoning it in favor of other more effective skills.
This skill is generally slightly balanced in the current environment, so it is recommended not to invest too much in it. It is not very competitive in the skill gradient, and it is recommended to use it to get through the early and mid-term. If you want to stay ahead of the competition, it's recommended that you invest your limited resources into other skills with greater potential and utility.
Ice Storm Generator is an excellent control skill. It is especially recommended to use range control skills, and the incidental damage is higher than other control skills. And when facing certain zombies, their priority is particularly critical. Take the "Brute Force Zombie Elite" as an example. This monster has brought great benefits to players because of its characteristics of being difficult to repel, immune to paralysis and stun, as well as being invincible and bursting with movement speed when its health value is below a certain level. trouble. However, the Ice Storm Generator demonstrates its unique value in this situation. Even during the short period of time when the "Brute Zombie Elite" enters the invincible state, the ice storm generator is still able to freeze it, effectively limiting its movement and attack capabilities.
The most underestimated skill! But it requires the cooperation of gems.
In the early stages of the game, when there are no suitable gems and the skill level is low, the jump electron may appear weak and the effect is not satisfactory. However, once paired with specific gems, such as the "Pathway Damage Gem", these skills can exert powerful control. However, it is important to note that not all enemies are affected by this paralysis. For example, certain enemy types such as chainsaws and turtles are immune to paralysis.
In terms of gem selection, the number of ejections of arm guards, clothing and gloves, and the path damage gems of the arm guards are all good choices. In addition, if the gem has an abnormal time bonus effect, it is also worth considering. In terms of skill selection, generally speaking, skills that increase the paralysis time and number of targets are the first choice, such as "Paralysis +1s" and "Target +1". If the transition electron has a group damage gem, the control effect will be better than the ice blast generator!
This skill is mainly positioned as a control and attraction skill. Although it can play a certain role in some specific situations, in most cases, its performance may not be satisfactory. However, once players are equipped with certain gems, such as the Instant Kill Gem and the Teleport Gem, this skill will show its amazing potential and become like a magical skill.
is not very recommended. Although this physical damage skill has considerable damage value, there are some problems in actual use, making it somewhat unsatisfactory. First of all, the timing of the release of skills is often awkward, because the bombs are often dropped after the monster is dead, resulting in ineffective damage to the target. In addition, to increase the power of this skill, players need to invest a lot of skill points to enhance it. However, considering the performance of this skill in actual combat, many players may feel that such an investment is not worthwhile. After all, using skill points on other more cost-effective skills may bring greater combat benefits to players.
This skill mainly plays a role in the later stages of the game. In the early game, it can hardly cause significant damage, and even in the mid-game, it is still difficult to have a decisive effect when facing high-strength enemies. Therefore, for most players, this skill may not be an ideal choice in the early and mid-term.
Fuel bombs are famous for their ultra-short skill release time and ultra-high damage. They can easily kill most zombies at the first level, so they are extremely practical in the game development stage. However, when facing high-altitude targets, the impact of fuel bombs will be affected to a certain extent, making it slightly difficult for players to deal with such enemies. Despite this, Fuel Bomb is still a powerful skill that can be used continuously from the early stage to the late stage, and can exert excellent effects in the appropriate situations.
Without the support of suitable gems, drones may appear relatively mediocre. But its ability to fight bosses and deal damage is still very powerful, almost as good as fuel bombs. Additionally, it can be used to control enemies, the strength of which depends on the situation.
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