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HTML5 game development advanced guide Chinese pdf scanned version
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HTML5 Game Development Advanced GuideIntroduces the general process and techniques of HTML5 game development. The book is divided into 12 chapters. Chapter 1 introduces many new features of HTML5 related to this book, including drawing on canvas, playing sounds, etc., and also introduces the concept of sprite pages; Chapters 2 to 4 use the Box2D physics engine. Developed a game very similar to "Angry Birds", comprehensively introducing the concept of the physics engine and how to use the physics engine in the game. This part also introduced the parallax scrolling technique to achieve a certain pseudo-3D effect. ; Chapters 5 to 10 developed a simplified version of the "Red Alert" game. This part involves a lot of content, including the production of maps, the setting and drawing of buildings and units, the interaction between players and units, and triggers With plot writing, path planning algorithm, etc.; Chapters 11 and 12 use Node.js and WebSocket to develop the multiplayer battle mode of the "Red Alert" game. The main problem in this part is to keep the game open to multiple players. The status in browseris consistent.
Advanced Guide to HTML5 Game Development Table of Contents
Chapter 1 Summary of HTML5 andJavaScript
Chapter 2 Creating a Basic Game World Chapter 3 Physics Engine Basics Chapter 4 Physics Engine Integration Chapter 5 Creating a Real-Time Strategy Game World Chapter 6 Joining the Unit Chapter 7 Intelligent Movement of Units Chapter 8 Adding More Game Elements Chapter 9 Adding Weapons and Combat Chapter 10 Complete the Single Player Campaign Chapter 11 WebSocket and Multiplayer Battle ModeChapter 12 Multiplayer Battle Game Operation