Write a function that calls drawImage of canvas for the first time to draw part of a local picture (successful), and then calls toDataURL to convert the picture drawn by canvas into the src attribute of the image object. Then call the same method for the second drawing of this canvas drawing. Why can't it succeed?
function paint(img) { var canvas = document.createElement('canvas') canvas.width = 400 canvas.height = 400 var ctx = canvas.getContext('2d') ctx.drawImage(img, 0, 0, img.width, img.height, 0, 0, 400, 400) document.body.appendChild(canvas)//画好的第一个canvas对象可以正常显示 var newImg = new Image() newImg.src = canvas.toDataURL() newImg.onload = function() { var canvas2 = document.createElement('canvas') canvas2.width = 200 canvas2.height = 200 var ctx2 = canvas2.getContext('2d') ctx2.drawImage(newImg, 0, 0, Math.abs(posX), Math.abs(posY), 0, 0, 200, 200)//这里之所以把第一次的canvas作图加载成一张图片,是因为不知道canvas可不可以绘制canvas document.body.appendChild(newImg)//这张图片能正常显示 document.body.appendChild(canvas2)//canvas元素加上了,但是绘图不成功 } }
Are you using
external images
? If so, you need to add thecrossOrigin="Anonymous"
attribute to the image.html way
js way
You can play with the runnable version I modified with your code online: https://jsfiddle.net/5g9n9esk/