Course Intermediate 9185
Course Introduction:"Video Tutorial on Basic Introduction to JavaScript and Design Patterns" This video mainly explains the advanced design patterns of JavaScript, and also includes the basic introduction to JavaScript. It will guide everyone to fully master the JavaScript design patterns from the shallower to the deeper.
Course Elementary 21528
Course Introduction:Design pattern (Design pattern) is a set of classified and cataloged summary of code design experience that is used repeatedly, known to most people. The purpose of using design patterns is to reuse code, make the code easier to understand by others, and ensure code reliability. There is no doubt that design patterns are win-win for ourselves, others, and the system; design patterns make code writing truly engineering; design patterns are the cornerstone of software engineering, just like the structure of a building.
Course Intermediate 4486
Course Introduction:Smarty is a web template system based on PHP. Smarty is basically a tool introduced to separate different considerations, which is a common design strategy for some applications.
Course Intermediate 74954
Course Introduction:The mysql tutorial "MySQLi Process-oriented Quick Start" is a video tutorial originally recorded by the PHP Chinese website. As an enhanced version of traditional MySQL, MySQLi is used more and more widely. According to programmers' programming habits, it is divided into two types: process-oriented and object-oriented. This set of courses is mainly process-oriented, and introduces commonly used functions in detail, including CURD. operate.
Facade is similar to class inheritance, right?
Facade is similar to class inheritance, right?
2019-03-02 17:04:13 0 3 1185
Common design patterns in java
2017-05-27 17:41:16 0 8 844
Laravel template page variable is undefined?
2017-05-31 10:31:47 0 3 938
Can't scroll vertically in React mode
2023-09-16 11:18:16 0 1 1000
Course Introduction:headfirst design pattern: headfirst design pattern php design pattern Facade appearance pattern: Pattern definition: Facade pattern (Facade Pattern): External communication with a subsystem must be carried out through a unified appearance object, providing a set of interfaces in the subsystem Consistent interface, the facade pattern defines a high-level interface that makes this subsystem easier to use. Appearance mode is also called facade mode, which is an object structure mode. Mode structure: The appearance mode is to allow the client to call a more complex system in a simple way to complete one thing. Subsystem: Copy the code. The code is as follows:
2016-07-29 comment 0 1009
Course Introduction:: Getting Started with PHP 2 Singleton Mode: Singleton Mode: Pattern: Provide static method of creation or create in constructor. Commonly used are static methods. 1. Constructor private access properties 2. Static pointer to this class 3. Staticly create your own method The following is the implementation in PHP. In theory, getinstall should add thread synchronization, but it has not been written yet. <?phpclassmyclass{publicstatic$mydata1=NULL;privatefunction__construct(){echo"construct
2016-07-28 comment 0 824
Course Introduction:Sample code of php SMS interface (getting started)
2016-07-25 comment 0 1883
Course Introduction:JavaScript design pattern: JavaScript design pattern PHP interface-oriented programming coupling design pattern simple example: copy the code as follows: <?php interface js{ function ys($a,$b); } class Af implements js{ function ys($a, $b){ return "Addition operation...the result is:".($a+$b); } } class Jf implements js{ function ys($a,$b){ return "Subtraction operation... ...
2016-07-29 comment 0 1372
Course Introduction:getasynckeystate:getasynckeystate PHP design pattern State state mode: state state mode is one of the 23 modes of GOF. Like the command mode, it is also a behavioral mode. The state mode is quite similar to the command mode. They are both the application of the "interface-implementation class" mode and the embodiment of the interface-oriented programming principle. The state pattern is an object creation pattern whose intention is to allow an object to change its behavior when its internal state changes, so that the object appears to modify its class. A more common example is in a class TCPConnection that represents a network connection. The state of a TCPConnection object is in several states.
2016-07-29 comment 0 882