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Js asli digabungkan dengan html5 untuk mencipta kemahiran sub-permainan_javascript dua warna yang mudah

WBOY
Lepaskan: 2016-05-16 16:07:08
asal
1234 orang telah melayarinya

Saya mahu beralih kepada permainan HTML5 Ini adalah sesuatu untuk dipelajari dan dipraktikkan pada mulanya dalam cara berorientasikan proses, dan kemudian dalam cara berorientasikan objek (saya tertipu)...

Alamat demo: http://runjs.cn/detail/ss8pkzrc

kod html

<html>
  <head>
    <meta charset="utf-8"/>
    <title>掷色子的游戏</title>
  </head>
  <body>
    <table>
      <tr>
        <td align="center">
          <canvas id="game" width="400" height="300" style="border:1px solid #c3c3c3">
            你的游览器不支持html5的画布元素,请升级到IE9+或使用firefox、chrome这类高级的智能游览器!
          </canvas><br/>
          <input id="button" type="button" onclick="javascript:stage.play();" value="开始掷骰子"/>
        </td>
        <td>
          游戏规则:<br/>
          1、一个玩家、两个色子,每个色子有1-6个点,点数随机出现,点数是2-12中的任意数字<br/>
          2、如果玩家第一次抛出 7 或者 11,则本回合胜利 进行下一回合<br/>
          3、如果玩家抛出2、3、12 则回合失败 进行下一回合<br/>
          4、抛出其他数字4、5、6、7、8、9、10 记录点数和,并继续掷色子<br/>
          5、当玩家掷出7 则本回合失败 进行下一回合<br/>
          6、当玩家抛出的点数和与上一次的相同,本局胜利 进行下一回合<br/>
          7、当玩家抛出的点数和与上一次的不同,本局失败,进行下一回合<br/>
          后期扩展:<br/>
          这个游戏有押注和积分的功能,尚无思路,所以没有实现<br/>
           
        </td>
      </tr>
      <tr>
        <td colspan="2">
          <div id="log"></div>
        </td>
      </tr>
    </table>
    <br/>
    <script>
      /**
        游戏规则:
          一个玩家、两个色子,每个色子有1-6个点,点数随机出现,点数是2-12中的任意数字
          如果玩家第一次抛出 7 或者 11,则本回合胜利 进行下一回合
          如果玩家抛出2、3、12 则回合失败 进行下一回合
          抛出其他数字4、5、6、7、8、9、10 记录点数和,并继续掷色子
          当玩家掷出7 则本回合失败 进行下一回合
          当玩家抛出的点数和与上一次的相同,本局胜利 进行下一回合
          当玩家抛出的点数和与上一次的不同,本局失败,进行下一回合
           
        game:{游戏对象
           
        }
        Stage={场景对象
          add(thing) //添加一个物件
          addEvent(type,handler)
          redraw() //重绘所有thing对象
        }
        Thing = {//物件对象
          draw(canvas)//传入一个canvas画板对象用于绘制thing
          isScope(x,y) //传入鼠标相对于canvas的位置,返回boolean,
                 //用于判断鼠标是否在thing的范围 true在,false不在
          addEvent(type,handler) //公开方法 //给物件设置时间
        }
         
        定义我们自己的场景对象
        掷色子的场景内需要:
          1、两个色子 色子一号 色子二号
          2、一个公告板 显示本局信息
          3、三个按钮 重现开始 
      **/
       
      function Stage(canvas){
        this.canvas = document.getElementById(canvas);
        this.ctx = this.canvas.getContext('2d');
        this.ctx.lineWidth = 1;
        this.ctx.strokeStyle = 'rgb(255,0,0)';
        this.width = this.canvas.width;
        this.height = this.canvas.height;
        this.things = [];
        this.addEvent = [];
        this.rule = {};
      }
      Stage.prototype.setings = function(){};
      Stage.prototype.draw = function(){
        for(var thing in this.things){
          if(this.things[thing] instanceof Array){
            for(var i=0;i<this.things[thing].length;i++){
              this.things[thing][i].init();
            }
          }
        }
      }
      Stage.prototype.add = function(thing){
        if(!thing){return;}
        if(this.things['disc'] == undefined){
          this.things['disc'] = [];
        }
        if(this.things['callBoard'] == undefined){
          this.things['callBoard'] = [];
        }
        if(thing instanceof Disc){
          this.things['disc'].push(thing);
        }
        if(thing instanceof CallBoard){
          this.things['callBoard'].push(thing);
        }
      }
      Stage.prototype.play = function(){
        this.clean();
        for(var i=0;i<this.things['disc'].length;i++){
          this.things['disc'][i].random_porints();
        }
        this.rule.init(this);
        this.rule.run();
        this.log();
        if(!this.rule.hasNext){
          var self = this;
          document.getElementById('button').onclick = function(){
            self.redraw();
          }
          document.getElementById('button').value = '重置游戏';
        }else{
          document.getElementById('button').value = '再抛一次';
        }
      }
      Stage.prototype.redraw = function(){
        this.clean();
        this.things = {};
        this.setings();
        var self = this;
        document.getElementById('button').onclick = function(){
          self.play();
        }
        document.getElementById('button').value = '开始掷骰子';
      }
      Stage.prototype.log = function(){
        var html = document.getElementById('log').innerHTML;
        var tmp = this.rule.notice1.str +' '+ this.rule.notice2.str +' '+ this.rule.notice3.str +'  ';
        tmp += (this.rule.integral.length > 0 &#63; ('上一次点数[<font color="red">'+this.rule.integral.join(',')+'</font>]'):'')+this.rule.hasNext+'<br/>';
        document.getElementById('log').innerHTML = html + tmp;
      }
      Stage.prototype.clean = function(){
        for(var i=0;i<this.things['disc'].length;i++){
          this.things['disc'][i].clean();
        }
        for(var i=0;i<this.things['callBoard'].length;i++){
          this.things['callBoard'][i].clean();
        }
      }
      function Disc(x,y,stage){
        this.x = x;
        this.y = y;
        this.stage = stage;
        this.init();
      }
      Disc.prototype.init = function(){
        this.width = 170;
        this.height = this.width;
        this.porints = 1;
        this.draw();
        this.draw_porints();
      }
      Disc.prototype.draw = function(){
        this.stage.ctx.beginPath();
        this.stage.ctx.strokeRect(this.x,this.y,this.width,this.height);
        this.stage.ctx.closePath();
        this.stage.ctx.stroke();
      }
       
      Disc.prototype.random_porints = function(){
        this.clean();
        var tmp = 0;
        do{
          tmp = Math.floor(Math.random() * 7);
        }while(tmp <= 0 || tmp > 6)
        this.porints = tmp;
        this.draw_porints();
      }
      Disc.prototype.draw_porints = function(){
        var radius = this.width/7;
        if(this.porints == 1){//当只有1个点的时候,点位于正方形的正中间(width/2,height/2) 半径为width/4
          draw_porint(this.x + (this.width/2),this.y + (this.height/2),this.width/4,this.stage);
        }else if(this.porints == 2){//当有两个点时,第一个点位于(width/2,(height/7)*2,第二个点位于(width/2,(height/7)*5)
          draw_porint(this.x + (this.width/2),this.y + ((this.height/7)*2),radius,this.stage);
          draw_porint(this.x + (this.width/2),this.y + ((this.height/7)*5),radius,this.stage);;
        }else if(this.porints == 3){
          draw_porint(this.x + ((this.width/10)*2),this.y + ((this.height/10)*2),radius,this.stage);
          draw_porint(this.x + ((this.width/10)*5),this.y + ((this.height/10)*5),radius,this.stage);
          draw_porint(this.x + ((this.width/10)*8),this.y + ((this.height/10)*8),radius,this.stage);
        }else if(this.porints == 4){
          draw_porint(this.x + ((this.width/7)*2),this.y + ((this.height/7)*2),radius,this.stage);
          draw_porint(this.x + ((this.width/7)*5),this.y + ((this.height/7)*2),radius,this.stage);
          draw_porint(this.x + ((this.width/7)*2),this.y + ((this.height/7)*5),radius,this.stage);
          draw_porint(this.x + ((this.width/7)*5),this.y + ((this.height/7)*5),radius,this.stage);
        }else if(this.porints == 5){
          draw_porint(this.x + ((this.width/10)*2),this.y + ((this.height/10)*2),radius,this.stage);
          draw_porint(this.x + ((this.width/10)*2),this.y + ((this.height/10)*8),radius,this.stage);
          draw_porint(this.x + ((this.width/10)*5),this.y + ((this.height/10)*5),radius,this.stage);
          draw_porint(this.x + ((this.width/10)*8),this.y + ((this.height/10)*2),radius,this.stage);
          draw_porint(this.x + ((this.width/10)*8),this.y + ((this.height/10)*8),radius,this.stage);
        }else if(this.porints == 6){
          draw_porint(this.x + ((this.width/7)*2),this.y + ((this.height/10)*2),radius,this.stage);
          draw_porint(this.x + ((this.width/7)*5),this.y + ((this.height/10)*2),radius,this.stage);
          draw_porint(this.x + ((this.width/7)*2),this.y + ((this.height/10)*5),radius,this.stage);
          draw_porint(this.x + ((this.width/7)*5),this.y + ((this.height/10)*5),radius,this.stage);
          draw_porint(this.x + ((this.width/7)*2),this.y + ((this.height/10)*8),radius,this.stage);
          draw_porint(this.x + ((this.width/7)*5),this.y + ((this.height/10)*8),radius,this.stage);
        }
      }
      Disc.prototype.redraw = function(){
        this.clean();
        this.porints = 1;
        this.draw_porints();
      }
      Disc.prototype.clean = function(){
        this.stage.ctx.clearRect(this.x,this.y,this.width,this.height);
      }
      function draw_porint(x,y,radius,stage){
        stage.ctx.beginPath();
        stage.ctx.arc(x,y,radius,0,2*Math.PI,false);
        stage.ctx.closePath();
        stage.ctx.fill();
      }
       
      function CallBoard(x,y,stage){
        this.x = x;
        this.y = y;
        this.width = 360;
        this.height = 50;
        this.stage = stage;
        this.notices = [];
        this.init();
      }
      CallBoard.prototype.init = function(){
        this.stage.ctx.beginPath();
        this.stage.ctx.strokeRect(this.x,this.y,this.width,this.height);
        this.stage.ctx.closePath();
        this.stage.ctx.stroke();
        this.draw();
      }
      CallBoard.prototype.draw = function(){
        for(var i =0;i<this.notices.length;i++){
          this.notices[i].init();
        }
      }
      CallBoard.prototype.redraw = function(){
        this.clean();
        this.init();
        this.draw();
      }
      CallBoard.prototype.clean = function(){
        this.stage.ctx.clearRect(this.x,this.y,this.width,this.height);
      }
      CallBoard.prototype.add = function(notice){
        if(!notice){return;}
        this.notices.push(notice);
      }
       
      function Notice(x,y,str,callBoard){
        this.x = x;
        this.y = y;
        this.str = str;
        this.width = 150;
        this.height = 10;
        this.stage = callBoard.stage;
        if(str == undefined){
          this.init();
        }else{
          this.init(str);
        }
      }
      Notice.prototype.init = function(){
        this.stage.ctx.fillText('暂无',this.x,this.y);
      }
      Notice.prototype.init = function(str){
        if(str != ''){
          this.str = str;
        }
        this.stage.ctx.fillText(this.str,this.x,this.y);
      }
      Notice.prototype.draw = function(str){
        this.init(str);
      }
      Notice.prototype.redraw = function(str){
        this.stage.ctx.clearRect(this.x,this.y-9,this.width,this.height);
        this.draw(str);
      }
       
      function Rule(){
        this.disc1 = {};
        this.disc2 = {};
        this.notice1 = {};
        this.notice2 = {};
        this.notice3 = {};
        this.count = 0;
        this.integral = [];
        this.hasNext = false;
         
      }
      Rule.prototype.init = function(stage){
        this.disc1 = stage.things['disc'][0];
        this.disc2 = stage.things['disc'][1];
        this.notice1 = stage.things['callBoard'][0].notices[0];
        this.notice2 = stage.things['callBoard'][0].notices[1];
        this.notice3 = stage.things['callBoard'][0].notices[2];
        this.count = this.disc1.porints + this.disc2.porints;
        this.notice1.redraw('色子1号当前点数为: '+this.disc1.porints+' 点');
        this.notice2.redraw('色子2号当前点数为: '+this.disc2.porints+' 点');
        this.notice3.redraw('当前点数和为:'+this.count+'点。');
      }
      Rule.prototype.run = function(){
        var str = this.notice3.str;
        this.notice3.width = 348;
        if(this.integral.length == 0){
          if(this.count == 7 || this.count == 11){
            str += '你的运气真好一把就赢了,继续加油哦!';
            this.notice3.redraw(str);
            this.hasNext = false;
            return this;
          }
          if(this.count == 2 || this.count == 3 || this.count == 12){
            str += '你也太衰了吧!第一把就输了,再来一把试试!';
            this.notice3.redraw(str)
            this.hasNext = false;
            return this;
          }
          if(this.count >=4 && this.count <= 10){
            this.integral.push(this.count);
            str += '请再抛一次骰子!';
            this.notice3.redraw(str);
            this.hasNext = true;
            return this;
          }
        }else{
          if(this.count == 7 || this.count != this.integral[this.integral.length - 1]){
            str += '不好意思,你输了……!';
            this.notice3.redraw(str);
            this.hasNext = false;
            return this;
          }
          if(this.count == this.integral[this.integral.length - 1]){
            str += '你太厉害了,竟然抛出和上一次一样的点数!恭喜你赢了!';
            this.notice3.redraw(str);
            this.hasNext = false;
            return this;
          }
        }
      }
       
      var stage = new Stage('game');
      stage.setings = function(){
        var x1 = 20,y1 = 20;
        var x2 = 210,y2 = 20;
        var callBoard = new CallBoard(20,200,stage);
        callBoard.add(new Notice(30,220,'色子1号,尚无点数。',callBoard));
        callBoard.add(new Notice(220,220,'色子2号,尚无点数。',callBoard));
        callBoard.add(new Notice(30,240,'当前尚无点数和。',callBoard));
       
        stage.add(new Disc(x1,y1,stage));
        stage.add(new Disc(x2,y2,stage));
        stage.add(callBoard);
        stage.rule = new Rule();
      }
      stage.setings();
       
    </script>
  </body>
</html>
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