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Canvas and Drawables 翻译第一集

黄舟
Lepaskan: 2017-01-16 16:38:14
asal
1489 orang telah melayarinya

Android官方原文地址:http://developer.android.com/guide/topics/graphics/2d-graphics.html

------以下的翻译融入了自己的思考,便于理解,很多地方翻译并不是很恰当,所以配上了英文原文

Canvas and Drawables 画板和图纸(图纸是可拉伸的图纸)

IN THIS DOCUMENT

Draw with a Canvas

On a View
On a SurfaceView

Drawables

Creating from resource
images
Creating from resource
XML

Shape Drawable
Nine-patch

SEE ALSO

OpenGL with the Framework APIs
RenderScript

The Android framework APIs provides a set of 2D-drawing APIs that allow you to render your own custom graphics onto a canvas or to modify existing Views to customize their look and feel. When drawing 2D graphics,
you'll typically do so in one of two ways:
Android框架APIs提供了一系列的2D绘制APIs,这些APIs允许你渲染你自己的自定义图形(Graphics)到画板(Canvas)上,或者修改已经存在的视图(Views)来定制它们的效果和体验。当绘制2D图形的时候,一般有两种方式:

Draw your graphics or animations into a View object from your layout. In this manner, the drawing of your graphics is handled by the system's normal View hierarchy drawing process — you simply define the graphics to go inside
the View.
绘制你的图形(Graphics)或动画到一个视图(View)对象里面,通过布局文件(layout)。用这种方式,你的图形的绘制 将要被系统的正规的 视图层级绘制进程处理---你只要简单的定义图形到你的视图(View)里面。这种方式估计是说xml中定义的背景图片或ImageView里的src属性。
Draw your graphics directly to a Canvas. This way, you personally call the appropriate class's

onDraw()
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method
(passing it your Canvas), or one of the Canvas

draw...()
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).In doing so, you are also in control of any animation.
直接绘制你的图形(Graphics)到一个画板(Canvas),这种方法,你要亲自调用适当类的onDraw()方法(传入你的Canvas),或者Canvas draw...()方法之一(比如drawPicture())。这样做,你也能够把控任何动画。

Option "a," drawing to a View, is your best choice when you want to draw simple graphics that do not need to change dynamically and are not part of a performance-intensive game. For example, you should draw your
graphics into a View when you want to display a static graphic or predefined animation, within an otherwise static application. Read Drawables for
more information.
选项a,当你想绘制一个简单的图形(Graphics),这个图形不需要动态改变或不是性能加强的游戏的一部分,这个时候,吧图形绘制到一个视图(View)里,是你最好的选择。例如:当你想显示一张静态的图形或预先定义好的动画,你应当将你的图形绘制到一个视图(View)里。
Option "b," drawing to a Canvas, is better when your application needs to regularly re-draw itself. Applications such as video games should be drawing to the Canvas on its own. However, there's more than one way
to do this:
选项b,当你的应用需要按时地重绘自己的时候,绘制到一个画板(Canvas)里是一个更好的选择。例如视频游戏应用应该绘制到画板上。不管怎么说,有很多方法可以做这件事。

In the same thread as your UI Activity, wherein you create a custom View component in your layout, call

invalidate()
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and
then handle the

onDraw()
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callback.
在和你UI Activity 的同一个线程里,在其中用你的layout创建一个自定义视图组件(View component),调用invalidate()方法,然后处理onDraw()回调。
Or, in a separate thread, wherein you manage a

SurfaceView
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and
perform draws to the Canvas as fast as your thread is capable (you do not need to request

invalidate()
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).或者,在一个独立分开的线程里,在其中你管理一个SurfaceView和尽可能快的将图形绘制到画板(Canvas)上(你不需要请求Invalidate()

)。

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