Senarai kekuatan watak 'Starfall'.

王林
Lepaskan: 2024-07-22 20:16:12
asal
853 人浏览过

Permainan main peranan "Starfall" akan dilancarkan secara rasmi esok, menarik perhatian. Sebagai permainan yang dinanti-nantikan, kekuatan wataknya telah menarik perhatian ramai pemain. Untuk membantu semua orang merancang strategi permainan, editor PHP Baicao telah menyusun senarai kekuatan watak yang terperinci untuk menyediakan pemain rujukan untuk pemilihan watak. Artikel itu bukan sahaja menyenaraikan kedudukan kekuatan watak, tetapi juga menganalisis ciri-ciri kemahiran setiap watak untuk membantu pemain memilih watak yang paling sesuai mengikut pilihan mereka sendiri dan padanan barisan. Bagi pemain yang tidak sabar-sabar untuk memahami kekuatan watak dalam Starfall, artikel ini akan memberikan panduan yang berharga.

Senarai kekuatan watak Starfall.

Kedudukan watak Star Luo

PVP:

T0: Wei, Bai Yuan, Souffle, Freya, Flame Wolf, Kaguya, An Lun, Falcon, Timi

T0.5: Tiada orang seperti itu ditemui

T1: Dilys, Rum

T1.5: Marko, Psyche, Mercy, Ghost, Nerissa

T2: Xi, Emily, Jessica, Jasmine, Opera, Anis, Arya

T3: Gale, Lexi, Xiu, Jima, Tequila, Segrit

T4: Skylark, Michal, Robin, Valesha, Hill, Heidi, Susie, Lena, Lulu

Kad Sistem: Sanjue Lark, Kaisha, Rumia, Song Daoshi

Kad tindakan balas: Ophelia, Tina

PVE:

T0: Wei, Bai Yuan, Souffle, Freya, Flame Wolf, Kaguya, An Lun, Falcon, Timi

T0.5: Dilys, Nerissa, dan Pengampun

T1: Xi, Opera, Marco, Seko, Mercy

T1.5: Tequila, Jessica, Rum, Nebula

T2: Segret, Annes, Hantu, Jasmine, Emily

T3: Xiu, Jima, Robin, Hill, Arya

T4: Gale, Skylark, Michal, Valesha, Heidi, Susie, Lena, Lulu

Kad Sistem: Sanjue Lark, Kaisha, Rumia, Song Daoshi

Kad Tindakan Balas: Lexi, Ophelia, Tina

Senarai kekuatan watak Starfall.

Timmy: Kuat, gerakan besar Marko, terus mengambil alih kedudukan Marko, dia masih mengalami kecederaan titik, kuat, T0.

Freya: Ia sudah kuat, tetapi kehilangan darah adalah bentuk yang menyamar untuk melemahkannya.

Falcon: Perisai boleh disusun, dan perisai dengan mudah boleh menjadi dua kali lebih tebal daripada bar kesihatan. Ia juga mempunyai sentakan pergerakan utama. Tiga deria juga mempunyai peningkatan serangan dan pertahanan, T0. kuat.

Kaguya: Ia boleh memulihkan diri, meningkatkan pertahanan sendiri, kawalan imun, dan pengurangan kerosakan penembak tiga deria, yang dua kali lebih kuat daripada perisai abstrak dalam ujian pertama.

Flame Wolf: Nilainya sudah tinggi kerana saya telah mengukuhkan kemahiran tempur saya, saya boleh menembusi 60 mata pertahanan saya mempunyai penggandaan langsung 1000% dengan mudah hari.

Soufflé: Nilai dan mekanisme berangka yang tinggi, kekerapan pencetus tinggi, jumlah serangan terhadap tiga untuk mengelakkan bilah asing daripada memotong dirinya sendiri, kuat, T0.

Wei: Terhad kepada T0, saya tidak perlu memberitahu anda berapa banyak kerosakan yang akan dilakukan oleh bola, ia tidak dapat dikalahkan!

Bai Yuan: Kemahiran tempur membangkitkan rakan sepasukan, langkah muktamad adalah 960% dengan nilai yang sangat tinggi, dan dia boleh membunuh secara langsung seorang kanak-kanak dalam diam, kuat...

An Lun: Nilainya sangat tinggi, dan jumlah susu juga telah meningkat. Masih ada kebal di Sanjue, dan anda tidak boleh mati dalam pertempuran ilahi, begitu kuat.

Xi: Payudara bertekanan tinggi yang sangat kuat Nombor tidur utama ialah 3 tidur Selepas kemahiran tempur meningkat dua kali, ia menjadi sangat tahan lama. Susu saya sendiri telah dibangkitkan, jadi saya hanya mempunyai T1 dalam PVE, dan tiada susu lima bintang untuk digunakan untuk peralihan. PVP tidak mempunyai begitu banyak 5s untuk dia gunakan Pada asasnya, dia membunuh wataknya sendiri dalam masa 10 saat terus selepas serangan umum Walaupun terdapat kes yang jarang berlaku di mana pergaduhan bintang rendah tidak mencukupi untuk membunuhnya mungkin menyelamatkan nyawanya, tetapi ia terlalu sedikit, tetapi ia masih diberikan kepada T2 dalam PVP.

Dilys: Seorang pemanah dengan kemahiran tempur yang mengejutkan dia mempunyai kebarangkalian untuk disentak sekali setiap sembilan saat. Nasib baik, tetapi ia tidak begitu berguna untuk pemain biasa. Pergerakan muktamad direka untuk memukul lawan C, dan kerosakan boleh cukup untuk memukul 1/3-1/2 tahap darah yang sama (kecuali lima bintang, ketiga kebangkitan itu juga boleh melemahkan kuasa serangan). Kemahiran kapten 15-30 pecah berganda adalah sangat baik, tetapi 1234 bintang berhadapan dengan masalah papan putih yang terlalu rendah, jadi bonus pecah berganda tidak begitu tinggi Isu ini akan dibincangkan secara berasingan kemudian. Secara keseluruhannya, PVE layak untuk T0.5 Ia hanya mempunyai kecacatan papan putih dan boleh ditarik Walau bagaimanapun, acara ujian ini adalah versi raksasa tunggal Jika anda akan memanjat menara untuk memainkan versi yang sukar tiada lima bintang, anda boleh tarik satu.

Gale: Kemahiran tempur yang mengejutkan mempunyai kebarangkalian untuk mencetuskan dalam 12 saat, dan kejutan dua saat hanya meliputi satu perenam. Pengganda bagi langkah muktamad adalah sangat tinggi, tetapi ia tidak begitu ketara kerana masalah biasa papan putih Rawatan 1.5% + 300 adalah lebih baik daripada tiada, dan ia hanya boleh dicetuskan sekali dalam 45 saat, yang tidak berguna. . Ia kelihatan sangat kuat, tetapi kedua-dua pihak sebenarnya tidak sangat menonjol. Ia tidak disyorkan untuk menarik (tidak disyorkan untuk menarik ≠ untuk tidak menarik, ia sebenarnya boleh digunakan dalam banyak pasukan, tetapi ia tidak sesuai untuk versi semasa)

Xiu: Attack speed bow, easy to use but not completely useful. The original attack speed is 2.13 and combat skills add 100% attack speed. When the first total attack is launched in 7.1s, it is stacked 4 times. The warm-up time is changed from 21.3s to 15.3s. It takes about 16 seconds to enter the full form, and the 16s warm-up is not applicable in most PVP environments, and it still cools down in 45 seconds. If it is not turned on, it will warm up in about 22 seconds, just when the total attack is turned on to enter the full form (the first total attack is turned on at 7.1s, and lasts 15s cooldown for 10s, 32.1s for the second total attack), but the premise of 32.1s is difficult to fully survive in PVP and the current high-output monsters. As a low-star whiteboard problem, it also requires 2-3 teammates to assist it. Five stars, the cost of raising it is too high and it is not recommended to raise it. (It is not recommended to pull ≠ it cannot be pulled. In fact, many teams can be produced, but it is not suitable for the current version)

Lexi: It’s useless. The unsettling debuff is too shameful. It’s okay in pve, but it can’t be reopened in pvp. It’s not even five-star. It’s a pity to throw it away. The mechanism is one of the most interesting in Starfall. It’s open beta. It's okay to pull it, but it's not recommended to pull it if you want to test it this time, especially since there is only one boss in this event book, which is completely useless. Because it is useful in PVE but there are too few adaptable environments, I will be given countermeasure cards, and PVP will be given T3.

Tequila: Taunt Shield, it tests one's ability to withstand stress, but the value... is still a common problem with low stars. It is not too high, which makes it easy to evaporate after a few touches. It is used in PVE to make an ultimate rescue to save a cut C. It's easy to use. It's difficult to have such an environment in pvp, so it's a lower T level. (Note: PVP does not have a hand zone, but PVE does. Although it is better than nothing, those who have played the test basically know that the release of total attack in non-crushing situations is critical.)

Skylark: Combat skill, attack speed, big move attack power, C, is difficult to use. However, the new mechanism of Sanjue directly becomes a member of the Dot team. Although it is not good enough, it has caught the attention of the system team. There will be a Dot settlement hand meeting in the future. It's amazing. Now that she's on dot, she's not as good as other characters. (Her own 20% attack speed is only for the first 25 seconds, and her ultimate move only adds her own attack power and has a 45-second cooldown, which is really not enough.) She has been given to the system team in both PVE and PVP 3 times, and there is no doubt that she is T4 in 0 times, but she is really good-looking.

Ghost: Milk can also cut into the back row. It has less damage than Xi Milk but does more damage. It has pros and cons. I tried pulling one but it didn’t work anyway. It’s T2 for pve and t1.5 for pvp.

Gemma: 75% attack speed increase, stacking ten stacks takes 23.6 seconds. The second test has the same shortcomings as Xiu. In the first test, the white board is higher and has a blood-sucking set, which is very useful. Now the white board is too low and the blood-sucking set has been deleted, so it is of no use. I can only Give it to T3. (Note: Gemma’s T-degree in the first test was higher because the blood-sucking set and the white board were particularly resistant to high-level a. Now she has lost the advantage of being able to carry damage and medium output and has directly dropped a few T-degrees)

Senarai kekuatan watak Starfall.

Jessica: The problem with Petrified Shield is that it has a low star level. Its mechanism is fine and very good. If it is not a long-term difficulty, it is difficult to trigger it 3 times. It is a great player in PVP. If you target the opponent's C, you can gain blood and even turn the tide of the battle. It's very easy to use defensively. It depends on her appearance when used offensively. However, the difference between the five-star and low-star values ​​in the second test is too big, which makes her useless. The trigger conditions are also harsh, so she reaches T1.5 in pvp and pve.

Pardoner: Periplaneta, simply put, it is a ultimate move with a magnification of about 1200%. It does decent damage, and every basic attack can trigger ejection, T1.

Arya: Lowering your defense is still an old problem. The whiteboard is too low and is overwhelmed by the five stars. However, the 3rd feeling is very strong and directly raises your own T-level. 40% of the damage is avoided. I can’t even think about it ( ?), but it’s a pity that it’s only once, and it’s 1 or even 1.5 after two times. The summary is T2 pvp and T3 pve.

Kai'Sa: A dedicated dot player.

Michal: The strange blade is triggered by probability. The combat skills are superficial and useless. The whiteboard is low. Although the attack power of Sanjue has increased by 10%, it is not enough. It is average. I am tired of typing...

Robin: As a low-star shield, it uses 15% of its own basic attack power (blank board) to counter damage. It is somewhat useful in pve, but completely useless in pvp.

Opera: The large Nerissa is higher than Nerissa's whiteboard. The 45s cooldown makes it impossible to cycle alone. However, if it is a super short-term attack and only uses one ultimate move, it will win. If it is not a super short-term attack, the total attack will be lost. With so many shooters, Nerissa is the special winner with a 20s CD.

Emily: 35% damage sharing is enough and qualified. Sanjue’s 10% dodge is considered a disadvantage... (Originally, I was thinking of being an assassin to share damage from teammates, but if it is a functional shield or something If you don’t have that much health and bring a group of healers, you will have a lot of room for employment), and there is a super high-magnification ultimate move, but without your own combat skills, you can share the damage and relieve the pressure on your teammates. T2 is worthy of its name.

Rum: In this test, no blood-sucking sleeve lost its damage resistance, and the 1234 whiteboard was low, which caused Rum to directly lower the T level. The silent basic attack is still amazing, but because the damage and damage resistance are also low, it has directly become a T1 for PVE. .5 big blind, pvp T1 silent optional question. (The five-star PVP HP is too high, so it directly leads to the silent tool man. If it is all five-star, it is T2, but there are many other applicable environments to become T1.5.) It is optional.

Marco: The gun sister in the first test has now lost her status due to the increase in five-star value. She is so pitiful. In short, it is the same as Rum's T level. The reason is because the damage is reduced and the blood volume in the pvp environment is increased. Pve has the embarrassment of other characters. Situation, if there is no five-star method/shooter available.

Seko: The nanny was retained in the first test. The total attack time of 45 seconds is a bit long, but the nanny is a big mouthful. Unfortunately, both combat skills and total attack can only nanny one. Now it is not as good as Xi, but because the gap is small, I gave it to the same T. The pvp is higher because it can be solved. Controlled. As for why her breast milk is so low, it’s because the wet nurse has a long road ahead of her and has been resurrected to occupy her mold, which is pitiful and numb.

Emma: The European Emperor is invincible!!!! There is a chance of resurrection if you dodge. The European Emperor is theoretically invincible. It has only one level of strength. You can pull it off but think carefully (?)

Nebula: The 20% defense reduction for 14 seconds is very strong, enough for pveT1.5 level. The 20% defense reduction alone is very delicious. It is a disguised attack power bonus for teammates (still has low stars) It’s a problem with low values, otherwise you can go to T1)

Segret: Group Stun Shield, the damage is not enough, the self-defense is increased by 10%, but it still covers 1/2. As a three-star, I tried my best, but the whiteboard is not high, and the stun depends on the face. It can be used but not recommended.

Valesha: Reduced health recovery, the only level exists, but it is of no use. The total attack is 875% and 45cd. The damage of the whiteboard is low, so it is of no use.

Compassionate One: Ohyeah, the only Oppai (?), she is invincible (?). Seriously speaking, the cd of 2.56 causes the combat skill to be triggered once in 12.8 seconds. 4 seconds is 1/3 of the coverage. 25 defense is more or less, which is useful in itself. The 575% multiplier of the ultimate move is better than nothing. If it is T1.5 in pvp/T1 in pve, it will be fine. (As for the reason, it is obviously only effective on a single target. In PVP, it is a quick kill against the opposite shield. 1.5 is enough. There are many bosses in PVE, so I think it is reasonable to set it at 1.)

Jasmine: 2.33 attack speed, 1.7% + 250 per 9.32 seconds, isn’t that much? Not much, two stars are enough. If the blood-sucking set is deleted, many characters will lose their employment qualifications and even lose a few big T points, but they can still be used now. The decrease in value leads to a decrease in T degree. In short, pve is T2 and pvp is T2. (The five-star pvp environment can only provide T2, and it is difficult to lose a big T level with her mechanism there)

Nerissa: Xiaosha has a cute pinch, high damage, and the three awakening keys are really powerful to obtain a 1300% multiplier. The total attack only takes 20 seconds, which is far ahead of other 1234-star shooters. It is very easy to use. (Pve is a bit higher because it is relatively long, and looping is applicable. Pvp is short and other characters can replace it, so it is a bit lower.)

Hill: I really want to play forehead tic-tac-toe. As for the 450% multiplier and Sanju...hey, let's play tic-tac-toe. Not recommended. Dilys, who is also a marksman as the captain, also has it, so it can only be said that it is superior. A CD of 20 seconds can be higher in pve, but forget about pvp.

Heidi: It’s too ordinary—it’s purely for breaking defense, so it’s not recommended to pull it.

Susie: Critical hit mage, 25% critical rate, 2.06 attack speed or 50% probability. Ideally, it takes 20 seconds to warm up. The whiteboard is a bit too low. The five-star value crazily squeezes the living space, so it can only be thrown to T4 ( Poor qaq, I quite like her, but she failed in the first test prpr standing painting)

Rumia: Dot player, Sanjue has the ability to buff dot, which is a must for dot.

Lena: The Wave Knight is coming to Starfall. The attack power is reduced by 20%, which is good, but it is a disposable tool (it will kill you after using it, so it’s just so-so.)

Ophelia: Mage, but her ultimate move gives 10% damage reduction to armor, she’s a pure countermeasure tool, but she’s really big (I mean that one)

Lulu: Shield but damage shield, low star value cannot deal damage, just 8 is easy to use.

Phoenix: dot player.

Tina: A low-star countermeasure card with low damage. It is used to deal with bosses that maintain 1 camp/pve. The output is too high, resulting in high mortality. Use 100% of the 20s cooldown for 3s to stun the concave points.

Anis: Breasts, heroine, too hexagonal anyway, the stronger her teammates are, the stronger her skills are, just average, T2. (There are too many wet nurses in this test, so Anis’s milk has changed from T1 to T1.5, and the number of five stars has increased and the value is so high that it can’t be stuffed into Anis, so it can only be T2.)

Song Dao Shi: I switched careers to the Dot team~ It is difficult for a normal team to have time for her to play.

以上是Senarai kekuatan watak 'Starfall'.的详细内容。更多信息请关注PHP中文网其他相关文章!

Label berkaitan:
sumber:mplife.com
Kenyataan Laman Web ini
Kandungan artikel ini disumbangkan secara sukarela oleh netizen, dan hak cipta adalah milik pengarang asal. Laman web ini tidak memikul tanggungjawab undang-undang yang sepadan. Jika anda menemui sebarang kandungan yang disyaki plagiarisme atau pelanggaran, sila hubungi admin@php.cn
Tutorial Popular
Lagi>
Muat turun terkini
Lagi>
kesan web
Kod sumber laman web
Bahan laman web
Templat hujung hadapan
Tentang kita Penafian Sitemap
Laman web PHP Cina:Latihan PHP dalam talian kebajikan awam,Bantu pelajar PHP berkembang dengan cepat!