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javascript - 为什么canvas.toDataURL获取图片是空白。

 var type = 'png';
 var canvas = document.createElement('canvas');
 var imgData = canvas.toDataURL(type);
var _fixType = function(type) {
       type = type.toLowerCase().replace(/jpg/i, 'jpeg');
       var r = type.match(/png|jpeg|bmp|gif/)[0];
       return 'image/' + r;
};

imgData = imgData.replace(_fixType(type), 'image/octet-stream');
 var saveFile = function(data, filename) {
    var save_link = document.createElementNS('http://www.w3.org/1999/xhtml', 'a');
        save_link.href = data;
        save_link.download = filename;

        var event = document.createEvent('MouseEvents');
        event.initMouseEvent('click', true, false, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
         save_link.dispatchEvent(event);
};
var filename = 'weiyin_' + (new Date()).getTime() + '.' + type;
saveFile(imgData, filename);

为什么我最后下载出来的png是空白的呢

# JavaScript
巴扎黑巴扎黑2211 天前1494 次浏览

全部回复(3) 我要回复

  • 怪我咯

    怪我咯2017-04-11 09:00:47

    你把

    var imgData = canvas.toDataURL(type);

    这句放在获取_fixType后面,并传一个_fixType进去再试试

    var fixType = _fixType(type);
    var imgData = canvas.toDataURL(fixType);
    imgData = imgData.replace(fixType, 'image/octet-stream');

    var canvas = document.createElement('canvas');

    这句代码的意思,新创建一个空白canvas元素,所以后面获取到的base64图片也应该是空白的。所以最后就获取了空白了的图片

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    0
  • 怪我咯

    怪我咯2017-04-11 09:00:47

    其实这个问题出现在var canvas = document.createElement('canvas');这句上面,获取是为空,所以换了 var canvas = document.getElementById('canvas')就可以了

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  • PHP中文网

    PHP中文网2017-04-11 09:00:47

    完整demo:请输入代码

    <!DOCTYPE html>
    <html><body>
    <h2>Input p:</h2>
    <p id="p">
        <p>Just have a <span style='color:white; text-shadow:0 0 2px blue;'>TRY</span></p><p><b>By Dion</b></p>
    </p>
    <h2>Output Image:</h2>
    <script>
        //1.将p转成svg  
        var pContent = document.getElementById("p").innerHTML;
        var data = "data:image/svg+xml," +
                "<svg xmlns='http://www.w3.org/2000/svg' width='200' height='200'>" +
                "<foreignObject width='100%' height='100%'>" +
                "<p xmlns='http://www.w3.org/1999/xhtml' style='font-size:16px;font-family:Helvetica'>" +
                pContent +
                "</p>" +
                "</foreignObject>" +
                "</svg>";
        var img = new Image();
        img.src = data;
        document.getElementsByTagName('body')[0].appendChild(img);
    
    
        //2.svg转成canvas  
        var canvas = document.createElement('canvas');  //准备空画布  
        canvas.width = img.width;
        canvas.height = img.height;
    
        var context = canvas.getContext('2d');  //取得画布的2d绘图上下文  
        context.drawImage(img, 0, 0);
    
    
        //var a = document.createElement('a');  
        //a.href = canvas.toDataURL('image/png');  //将画布内的信息导出为png图片数据  
        //a.download = "MapByMathArtSys";  //设定下载名称  
        //a.click(); //点击触发下载  
    
    
        //3. 图片导出为 png 格式  
        var type = 'png';
        var imgData = canvas.toDataURL(type);
    
        /**
         * 获取mimeType
         * @param  {String} type the old mime-type
         * @return the new mime-type
         */
    
        var _fixType = function (type) {
            type = type.toLowerCase().replace(/jpg/i, 'jpeg');
            var r = type.match(/png|jpeg|bmp|gif/)[0];
            return 'image/' + r;
        };
    
        // 加工image data,替换mime type  
        imgData = imgData.replace(_fixType(type), 'image/octet-stream');
        console.log(imgData);
    
    
        /**
         * 在本地进行文件保存
         * @param  {String} data     要保存到本地的图片数据
         * @param  {String} filename 文件名
         */
        var saveFile = function (data, filename) {
            var save_link = document.createElementNS('http://www.w3.org/1999/xhtml', 'a');
            save_link.href = data;
            save_link.download = filename;
    
            var event = document.createEvent('MouseEvents');
            event.initMouseEvent('click', true, false, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
            save_link.dispatchEvent(event);
        };
    
    //
    //    // 下载后的图片名
        var filename = 'baidufe_' + (new Date()).getTime() + '.' + type;
        // download
        saveFile(imgData, filename);
    //    console.log(filename);
    
    
    </script>
    </body></html> 

    亲测上面demo在手机端图片是下载不下来的,保存到手机预览也是有问题的,只在pc端有效。
    如果要兼容移动端建议你可以用html2canvas.js
    将p里的内容转为canvas,再将canvas转为img非常方便。

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