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    关于Composer根据Name显示与隐藏

    藏色散人藏色散人2021-06-18 18:15:44转载236
    下面由composer教程栏目给大家介绍关于Composer根据Name显示与隐藏,希望对需要的朋友有所帮助!

    Composer根据Name显示与隐藏

        //主要设置 模型的显示与隐藏      
     private void TransmissionByData_AxSendSelectionChange(string domName, bool isVisible)
            {
                System.Threading.Tasks.Parallel.Invoke(() =>
                  {
                      try
                      {
                          if (isVisible)
                          {
                              axDS3DVIAPlayerActiveX1.SetVisibility(CLitSelectionName(domName), CrActorVisibility.crAtvVisible, CrActorVisibility.crAtvKeepActorVisibility);
                          }
                          else
                          {
                              axDS3DVIAPlayerActiveX1.SetVisibility(CLitSelectionName(domName), CrActorVisibility.crAtvInvisible, CrActorVisibility.crAtvKeepActorVisibility);
                          }
                      }
                      catch (InvalidComObjectException e)
                      {
                          Console.WriteLine(e);
                      }
                  });
            }
     private string CLitSelectionName(string name)
            {
                return string.Format("<CLitSelection Name='' ><CLitModifiable  Name='{0}'/></CLitSelection>", name);
            }
            private void HightLightItem(string strId, AxDS3DVIAPlayerActiveX objPlayer)
            {
                try
                {
                    objPlayer.SetPropertySet(
                        objPlayer.GetAllActorsOnFilter("<CLitPropertySet><Actor.Alpha Value='255'/></CLitPropertySet>", false),
                        string.Format("<CLitPropertySet><Actor.Alpha Value='{0}'/></CLitPropertySet>", strHightLightAlpha));
                    objPlayer.SetPropertySet(
                        string.Format("<CLitSelection Name='' Ident='-1'><CLitModifiable Name='{0}'/></CLitSelection>", strId),
                        "<CLitPropertySet><Actor.Alpha Value='255'/></CLitPropertySet>");
                }
                catch (InvalidComObjectException e)
                {
                    Console.WriteLine(e);
                }
            }
            private void HightLightAll(AxDS3DVIAPlayerActiveX objPlayer)
            {
                try
                {
                    objPlayer.SetPropertySet(
                        objPlayer.GetAllActorsOnFilter(
                            string.Format("<CLitPropertySet><Actor.Alpha Value='{0}'/></CLitPropertySet>", strHightLightAlpha),
                            true), "<CLitPropertySet><Actor.Alpha Value='255'/></CLitPropertySet>");
                }
                catch (InvalidComObjectException e)
                {
                    Console.WriteLine(e);
                }
            }
            private void SetPlayerSelections(string[] strItemKeys, AxDS3DVIAPlayerActiveX objPlayer)
            {
                try
                {
                    string strSelection = "";
                    if (strItemKeys.Length == 0)
                    {
                        strSelection = "<CLitSelection Name=\"\" Ident=\"-1\"><CLitModifiable Name=\"\"/></CLitSelection>";
                    }
                    else
                    {
                        strSelection = strItemKeys.Aggregate("<CLitSelection Name=\"\" Ident=\"-1\">", (current, t) => current + string.Format("<CLitModifiable Name=\"{0}\"/>", t));
                        strSelection += "</CLitSelection>";
                    }
                    objPlayer.Selection = strSelection;
                }
                catch (InvalidComObjectException e)
                {
                    Console.WriteLine(e);
                }
            }
            //将Player的选择项聚焦
            private void SetPlayerSelectionsFocus(AxDS3DVIAPlayerActiveX objPlayer)
            {
                try
                {
                    objPlayer.ZoomSelection();
                }
                catch (InvalidComObjectException e)
                {
                    Console.WriteLine(e);
                }
            }

    在这里做个备注,防止下次忘记了..

    以上就是关于Composer根据Name显示与隐藏的详细内容,更多请关注php中文网其它相关文章!

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