Home  >  Article  >  Backend Development  >  python开发的小球完全弹性碰撞游戏代码

python开发的小球完全弹性碰撞游戏代码

WBOY
WBOYOriginal
2016-06-06 11:27:411804browse

完成这个小球的完全弹性碰撞游戏灵感来自于:

下面是我花了一周下班时间所编写的一个小球完全弹性碰撞游戏:

游戏初始化状态:

最下面的游标和修改小球的移动速度

源码部分:

代码如下:


#python tkinter
#python version 3.3.2

from tkinter import *

'''
    判断
    两个小球
    {
        圆心:A(x1,y1)  半径:r  X轴速度:Vax  Y轴速度:Vay
        圆心:B(x2,y2)  半径:R  X轴速度:Vbx  Y轴速度:Vby
    }
    碰撞的条件是:
    1.两个小球的圆心距离不大于两小球半径之和(r+R),即:
    {
        (x2 - x1)^2 + (y2 - y1)^2     }
    2.小球碰撞后,两小球的数度交换,即:
    {
        tempVax = Vax
        tempVay = Vay
        Vax = Vbx
        Vay = Vby
        Vbx = tempVax
        Vby = tempVay
        或:
        Vax = Vax + Vbx
        Vbx = Vax - Vbx
        Vax = Vax - Vbx
        Vay = Vay + Vby
        Vby = Vay - Vby
        Vay = Vay - Vby
    }

    游戏规则:
    五小球在画布中移动,他们之间会产生碰撞,当然小球和上下左右都会产生碰撞
    碰撞后,小球会改变方向返回
    而最下面的游标则用于调节小球的移动速度,游标的范围是[-100, 100]

    缺陷或BUG:
    1.在修改游标数据从而改变小球移动速度的时候,小球移动的距离得不到及时的更新
    导致小球可能会逃离画布
    2.小球在运动的过程中,有时候也有可能逃离画布

    总结:
    完成这个游戏,花了一个星期的下班时间。在这个过程中不仅回去学习了高中的数学知识,
    物理知识,很多东西都忘得差不多了,不过很快又学返回来了。
    游戏其实很多就是数学问题。

    游戏中还存在缺陷或BUG,希望志同道合者可以共同完善。
'''

__author__ = {'author' : 'Hongten',
              'Email' : 'hongtenzone@foxmail.com',
              'Blog' : 'http://www.cnblogs.com/hongten/',
              'Created' : '2013-09-28',
              'Version' : '1.0'}

class Pong(Frame):
    def createWidgets(self):
        ## 画布
        self.draw = Canvas(self, width="5i", height="5i", bg='white')

        ## 游标(控制小球移动速度,范围:[-100, 100])
        self.speed = Scale(self, orient=HORIZONTAL, label="ball speed",
                           from_=-100, to=100)

        self.speed.pack(side=BOTTOM, fill=X)

        #小球碰撞墙壁的范围
        self.scaling_right = 4.8
        self.scaling_left = 0.2
        #小球直径
        self.ball_d = 0.4
        #游标度数
        self.scale_value = self.speed.get()
        #放缩率
        self.scaling = 100.0

        #存放小球数组
        self.balls = []
        #存放小球x坐标数组
        self.ball_x = []
        #存放小球y坐标数组
        self.ball_y = []
        #存放小球x轴方向速度数组
        self.ball_v_x = []
        #存放小球y轴方向速度数组
        self.ball_v_y = []

        # 五个小球
        self.ball = self.draw.create_oval("0.10i", "0.10i", "0.50i", "0.50i",
                                          fill="red")
        self.second_ball = self.draw.create_oval("0.70i", "0.70i", "1.10i", "1.10i",
                                                 fill='black')
        self.three_ball = self.draw.create_oval("1.30i", "1.30i", "1.70i", "1.70i",
                                                 fill='brown')
        self.four_ball = self.draw.create_oval("2.0i", "2.0i", "2.40i", "2.40i",
                                                 fill='green')
        self.five_ball = self.draw.create_oval("3.0i", "3.0i", "3.40i", "3.40i",
                                                 fill='gray')

        #把五个小球放入数组
        self.balls.append(self.ball)
        self.balls.append(self.second_ball)
        self.balls.append(self.three_ball)
        self.balls.append(self.four_ball)
        self.balls.append(self.five_ball)

        #第一个小球,即self.ball的圆心坐标(self.x, self.y),这里进行了放缩,目的是为了
        #在小球移动的过程中更加流畅
        self.x = 0.3       
        self.y = 0.3
        #第一个小球的速度方向
        self.velocity_x = -0.2
        self.velocity_y = 0.5

        self.second_ball_x = 0.9
        self.second_ball_y = 0.9
        self.second_ball_v_x = 0.4
        self.second_ball_v_y = -0.5

        self.three_ball_x = 1.5
        self.three_ball_y = 1.5
        self.three_ball_v_x = -0.3
        self.three_ball_v_y = -0.5

        self.four_ball_x = 2.2
        self.four_ball_y = 2.2
        self.four_ball_v_x = 0.1
        self.four_ball_v_y = -0.5

        self.five_ball_x = 3.2
        self.five_ball_y = 3.2
        self.five_ball_v_x = 0.3
        self.five_ball_v_y = 0.5

       
        #更新小球的坐标
        self.update_ball_x_y()
        self.draw.pack(side=LEFT)

    def update_ball_x_y(self, *args):
        '''更新小球的坐标,即把各个小球的圆心坐标信息以及速度信息存放到数组中,
           便于在后面循环遍历的时候使用。'''
        #第一个小球信息
        self.ball_x.append(self.x)
        self.ball_y.append(self.y)
        self.ball_v_x.append(self.velocity_x)
        self.ball_v_y.append(self.velocity_y)

        self.ball_x.append(self.second_ball_x)
        self.ball_y.append(self.second_ball_y)
        self.ball_v_x.append(self.second_ball_v_x)
        self.ball_v_y.append(self.second_ball_v_y)

        self.ball_x.append(self.three_ball_x)
        self.ball_y.append(self.three_ball_y)
        self.ball_v_x.append(self.three_ball_v_x)
        self.ball_v_y.append(self.three_ball_v_y)

        self.ball_x.append(self.four_ball_x)
        self.ball_y.append(self.four_ball_y)
        self.ball_v_x.append(self.four_ball_v_x)
        self.ball_v_y.append(self.four_ball_v_y)

        self.ball_x.append(self.five_ball_x)
        self.ball_y.append(self.five_ball_y)
        self.ball_v_x.append(self.five_ball_v_x)
        self.ball_v_y.append(self.five_ball_v_y)

    def update_ball_velocity(self, index, *args):
        '''更新各个小球速度信息,即小球碰撞到四周和另外的小球索要更新的速度信息'''
        #游标值
        self.scale_value = self.speed.get()
        #碰撞墙壁
        if (self.ball_x[index] > self.scaling_right) or (self.ball_x[index]             self.ball_v_x[index] = -1.0 * self.ball_v_x[index]
        if (self.ball_y[index] > self.scaling_right) or (self.ball_y[index]             self.ball_v_y[index] = -1.0 *  self.ball_v_y[index]

        '''
        #TEST:
        for n in range(len(self.balls)):
            #print((self.ball_x[index] - self.ball_x[n])**2)
            #print(round((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2, 2))
            print(round((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2, 2)         '''
        for n in range(len(self.balls)):
            #小球碰撞条件,即:(x2 - x1)^2 + (y2 - y1)^2             if (round((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2, 2)                 #两小球速度交换
                temp_vx = self.ball_v_x[index]
                temp_vy = self.ball_v_y[index]
                self.ball_v_x[index] = self.ball_v_x[n]
                self.ball_v_y[index] = self.ball_v_y[n]
                self.ball_v_x[n] = temp_vx
                self.ball_v_y[n] = temp_vy
        #print(self.ball_v_x, self.ball_v_y)

        '''
        #WRONG:
        for n in range(len(self.balls)):           
            if (((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2)                 #两小球速度交换
                self.ball_v_x[index] = self.ball_v_x[index] + self.ball_v_x[n]
                self.ball_v_x[n] = self.ball_v_x[0] - self.ball_v_x[n]
                self.ball_v_x[index] = self.ball_v_x[index] - self.ball_v_x[n]
                self.ball_v_y[index] = self.ball_v_y[index] + self.ball_v_y[n]
                self.ball_v_y[n] = self.ball_v_y[index] - self.ball_v_y[n]
                self.ball_v_y[index] = self.ball_v_y[index] - self.ball_v_y[n]
        print(self.ball_v_x, self.ball_v_y)
        '''

    def get_ball_deltax(self, index, *args):
        '''获取小球X轴坐标移动距离并且更新小球的圆心X坐标,返回X轴所需移动距离'''
        deltax = (self.ball_v_x[index] * self.scale_value / self.scaling)
        self.ball_x[index] = self.ball_x[index] + deltax
        return deltax

    def get_ball_deltay(self, index, *args):
        '''获取小球Y轴坐标移动距离并且更新小球的圆心Y坐标,返回Y轴所需移动距离'''
        deltay = (self.ball_v_y[index] * self.scale_value / self.scaling)
        self.ball_y[index] = self.ball_y[index] + deltay
        return deltay

    def moveBall(self, *args):
        '''移动第一个小球,编号为:0,这是根据数组:self.balls确定的。'''
        self.update_ball_velocity(0)      
        deltax = self.get_ball_deltax(0)
        deltay = self.get_ball_deltay(0)
        #小球移动
        self.draw.move(self.ball,  "%ri" % deltax, "%ri" % deltay)
        self.after(10, self.moveBall)

    def move_second_ball(self, *args):
        self.update_ball_velocity(1)      
        deltax = self.get_ball_deltax(1)
        deltay = self.get_ball_deltay(1)       
        self.draw.move(self.second_ball,  "%ri" % deltax, "%ri" % deltay)
        self.after(10, self.move_second_ball)


    def move_three_ball(self, *args):
        self.update_ball_velocity(2)      
        deltax = self.get_ball_deltax(2)
        deltay = self.get_ball_deltay(2)
        self.draw.move(self.three_ball,  "%ri" % deltax, "%ri" % deltay)
        self.after(10, self.move_three_ball)

    def move_four_ball(self, *args):
        self.update_ball_velocity(3)      
        deltax = self.get_ball_deltax(3)
        deltay = self.get_ball_deltay(3)
        self.draw.move(self.four_ball,  "%ri" % deltax, "%ri" % deltay)
        self.after(10, self.move_four_ball)

    def move_five_ball(self, *args):
        self.update_ball_velocity(4)      
        deltax = self.get_ball_deltax(4)
        deltay = self.get_ball_deltay(4)
        self.draw.move(self.five_ball,  "%ri" % deltax, "%ri" % deltay)
        self.after(10, self.move_five_ball)

           
    def __init__(self, master=None):
        '''初始化函数'''
        Frame.__init__(self, master)
        Pack.config(self)
        self.createWidgets()
        self.after(10, self.moveBall)
        self.after(10, self.move_three_ball)
        self.after(10, self.move_four_ball)
        self.after(10, self.move_five_ball)
        self.after(10, self.move_second_ball)

       
game = Pong()

game.mainloop()

===================================================

第二个版本 version.1.1:  Edit by Hongten 2013-09-28 17:40

===================================================

修改记录:
1.调整画布大小
2.调整了小球的半径,以及小球的速度初始值,小球初始圆心坐标
3.游标的范围修改为:[-200, 200]
这些修改主要是针对上面的缺陷而进行的。

优点:
1.小球移动的过程更直观
2.小球的移动速度变小,但是可以根据游标来修改小球移动速度
3.界面比之前更加友好

运行效果:

代码如下:


#python tkinter
#python version 3.3.2

from tkinter import *

'''
    判断
    两个小球
    {
        圆心:A(x1,y1)  半径:r  X轴速度:Vax  Y轴速度:Vay
        圆心:B(x2,y2)  半径:R  X轴速度:Vbx  Y轴速度:Vby
    }
    碰撞的条件是:
    1.两个小球的圆心距离不大于两小球半径之和(r+R),即:
    {
        (x2 - x1)^2 + (y2 - y1)^2     }
    2.小球碰撞后,两小球的数度交换,即:
    {
        tempVax = Vax
        tempVay = Vay
        Vax = Vbx
        Vay = Vby
        Vbx = tempVax
        Vby = tempVay
        或:
        Vax = Vax + Vbx
        Vbx = Vax - Vbx
        Vax = Vax - Vbx
        Vay = Vay + Vby
        Vby = Vay - Vby
        Vay = Vay - Vby
    }

    游戏规则:
    五小球在画布中移动,他们之间会产生碰撞,当然小球和上下左右都会产生碰撞
    碰撞后,小球会改变方向返回
    而最下面的游标则用于调节小球的移动速度,游标的范围是[-100, 100]

    缺陷或BUG:
    1.在修改游标数据从而改变小球移动速度的时候,小球移动的距离得不到及时的更新
    导致小球可能会逃离画布
    2.小球在运动的过程中,有时候也有可能逃离画布

    总结:
    完成这个游戏,花了一个星期的下班时间。在这个过程中不仅回去学习了高中的数学知识,
    物理知识,很多东西都忘得差不多了,不过很快又学返回来了。
    游戏其实很多就是数学问题。

    游戏中还存在缺陷或BUG,希望志同道合者可以共同完善。

    修改记录:
    1.调整画布大小
    2.调整了小球的半径,以及小球的速度初始值,小球初始圆心坐标
    3.游标的范围修改为:[-200, 200]
    这些修改主要是针对上面的缺陷而进行的。

    优点:
    1.小球移动的过程更直观
    2.小球的移动速度变小,但是可以根据游标来修改小球移动速度
    3.界面比之前更加友好
'''

__author__ = {'author' : 'Hongten',
              'Email' : 'hongtenzone@foxmail.com',
              'Blog' : 'http://www.cnblogs.com/hongten/',
              'Created' : '2013-09-28',
              'Version' : '1.1'}

class Pong(Frame):
    def createWidgets(self):
         #放缩率
        self.scaling = 100.0
        #画布比例
        self.canvas_width = 10
        self.canvas_height = 5.6
        ## 画布
        self.draw = Canvas(self, width=(self.canvas_width * self.scaling),
                           height=(self.canvas_height * self.scaling),
                           bg='white')

        ## 游标(控制小球移动速度,范围:[-100, 100])
        self.speed = Scale(self, orient=HORIZONTAL, label="ball speed",
                           from_=-200, to=200)

        self.speed.pack(side=BOTTOM, fill=X)

        #小球直径
        self.ball_d = 1.0
        #小球碰撞墙壁的范围
        self.scaling_left = round(self.ball_d / 2, 1)
        self.scaling_right = self.canvas_width - self.scaling_left
        self.scaling_bottom = self.canvas_height - self.scaling_left
        self.scaling_top = self.scaling_left

        #游标度数
        self.scale_value = self.speed.get() * 0.1

        #存放小球数组
        self.balls = []
        #存放小球x坐标数组
        self.ball_x = []
        #存放小球y坐标数组
        self.ball_y = []
        #存放小球x轴方向速度数组
        self.ball_v_x = []
        #存放小球y轴方向速度数组
        self.ball_v_y = []

        # 五个小球
        self.ball = self.draw.create_oval("0.60i", "0.60i", "1.60i", "1.60i",
                                          fill="red")
        self.second_ball = self.draw.create_oval("2.0i", "2.0i", "3.0i", "3.0i",
                                                 fill='black')
        self.three_ball = self.draw.create_oval("4.0i", "4.0i", "5.0i", "5.0i",
                                                 fill='brown')
        self.four_ball = self.draw.create_oval("6.0i", "2.0i", "7.0i", "3.0i",
                                                 fill='green')
        self.five_ball = self.draw.create_oval("8.0i", "3.0i", "9.0i", "4.0i",
                                                 fill='gray')

        #把五个小球放入数组
        self.balls.append(self.ball)
        self.balls.append(self.second_ball)
        self.balls.append(self.three_ball)
        self.balls.append(self.four_ball)
        self.balls.append(self.five_ball)

        #第一个小球,即self.ball的圆心坐标(self.x, self.y),这里进行了放缩,目的是为了
        #在小球移动的过程中更加流畅
        self.x = 1.1       
        self.y = 1.1
        #第一个小球的速度方向
        self.velocity_x = -0.2
        self.velocity_y = 0.1

        self.second_ball_x = 2.5
        self.second_ball_y = 2.5
        self.second_ball_v_x = 0.1
        self.second_ball_v_y = -0.2

        self.three_ball_x = 4.5
        self.three_ball_y = 4.5
        self.three_ball_v_x = -0.1
        self.three_ball_v_y = -0.2

        self.four_ball_x = 6.5
        self.four_ball_y = 2.5
        self.four_ball_v_x = 0.1
        self.four_ball_v_y = -0.2

        self.five_ball_x = 8.5
        self.five_ball_y = 3.5
        self.five_ball_v_x = 0.1
        self.five_ball_v_y = 0.2

       
        #更新小球的坐标
        self.update_ball_x_y()
        self.draw.pack(side=LEFT)

    def update_ball_x_y(self, *args):
        '''更新小球的坐标,即把各个小球的圆心坐标信息以及速度信息存放到数组中,
           便于在后面循环遍历的时候使用。'''
        #第一个小球信息
        self.ball_x.append(self.x)
        self.ball_y.append(self.y)
        self.ball_v_x.append(self.velocity_x)
        self.ball_v_y.append(self.velocity_y)

        self.ball_x.append(self.second_ball_x)
        self.ball_y.append(self.second_ball_y)
        self.ball_v_x.append(self.second_ball_v_x)
        self.ball_v_y.append(self.second_ball_v_y)

        self.ball_x.append(self.three_ball_x)
        self.ball_y.append(self.three_ball_y)
        self.ball_v_x.append(self.three_ball_v_x)
        self.ball_v_y.append(self.three_ball_v_y)

        self.ball_x.append(self.four_ball_x)
        self.ball_y.append(self.four_ball_y)
        self.ball_v_x.append(self.four_ball_v_x)
        self.ball_v_y.append(self.four_ball_v_y)

        self.ball_x.append(self.five_ball_x)
        self.ball_y.append(self.five_ball_y)
        self.ball_v_x.append(self.five_ball_v_x)
        self.ball_v_y.append(self.five_ball_v_y)

    def update_ball_velocity(self, index, *args):
        '''更新各个小球速度信息,即小球碰撞到四周和另外的小球索要更新的速度信息'''
        #游标值
        self.scale_value = self.speed.get() * 0.1
        #碰撞墙壁
        if (self.ball_x[index] > self.scaling_right) or (self.ball_x[index]             self.ball_v_x[index] = -1.0 * self.ball_v_x[index]
        if (self.ball_y[index] > self.scaling_bottom) or (self.ball_y[index]             self.ball_v_y[index] = -1.0 *  self.ball_v_y[index]

        '''
        #TEST:
        for n in range(len(self.balls)):
            #print((self.ball_x[index] - self.ball_x[n])**2)
            #print(round((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2, 2))
            print(round((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2, 2)         '''
        for n in range(len(self.balls)):
            #小球碰撞条件,即:(x2 - x1)^2 + (y2 - y1)^2             if (round((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2, 2)                 #两小球速度交换
                temp_vx = self.ball_v_x[index]
                temp_vy = self.ball_v_y[index]
                self.ball_v_x[index] = self.ball_v_x[n]
                self.ball_v_y[index] = self.ball_v_y[n]
                self.ball_v_x[n] = temp_vx
                self.ball_v_y[n] = temp_vy
        #print(self.ball_v_x, self.ball_v_y)

        '''
        #WRONG:
        for n in range(len(self.balls)):           
            if (((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2)                 #两小球速度交换
                self.ball_v_x[index] = self.ball_v_x[index] + self.ball_v_x[n]
                self.ball_v_x[n] = self.ball_v_x[0] - self.ball_v_x[n]
                self.ball_v_x[index] = self.ball_v_x[index] - self.ball_v_x[n]
                self.ball_v_y[index] = self.ball_v_y[index] + self.ball_v_y[n]
                self.ball_v_y[n] = self.ball_v_y[index] - self.ball_v_y[n]
                self.ball_v_y[index] = self.ball_v_y[index] - self.ball_v_y[n]
        print(self.ball_v_x, self.ball_v_y)
        '''

    def get_ball_deltax(self, index, *args):
        '''获取小球X轴坐标移动距离并且更新小球的圆心X坐标,返回X轴所需移动距离'''
        deltax = (self.ball_v_x[index] * self.scale_value / self.scaling)
        self.ball_x[index] = self.ball_x[index] + deltax
        return deltax

    def get_ball_deltay(self, index, *args):
        '''获取小球Y轴坐标移动距离并且更新小球的圆心Y坐标,返回Y轴所需移动距离'''
        deltay = (self.ball_v_y[index] * self.scale_value / self.scaling)
        self.ball_y[index] = self.ball_y[index] + deltay
        return deltay

    def moveBall(self, *args):
        '''移动第一个小球,编号为:0,这是根据数组:self.balls确定的。'''
        self.update_ball_velocity(0)      
        deltax = self.get_ball_deltax(0)
        deltay = self.get_ball_deltay(0)
        #小球移动
        self.draw.move(self.ball,  "%ri" % deltax, "%ri" % deltay)
        self.after(10, self.moveBall)

    def move_second_ball(self, *args):
        self.update_ball_velocity(1)      
        deltax = self.get_ball_deltax(1)
        deltay = self.get_ball_deltay(1)       
        self.draw.move(self.second_ball,  "%ri" % deltax, "%ri" % deltay)
        self.after(10, self.move_second_ball)


    def move_three_ball(self, *args):
        self.update_ball_velocity(2)      
        deltax = self.get_ball_deltax(2)
        deltay = self.get_ball_deltay(2)
        self.draw.move(self.three_ball,  "%ri" % deltax, "%ri" % deltay)
        self.after(10, self.move_three_ball)

    def move_four_ball(self, *args):
        self.update_ball_velocity(3)      
        deltax = self.get_ball_deltax(3)
        deltay = self.get_ball_deltay(3)
        self.draw.move(self.four_ball,  "%ri" % deltax, "%ri" % deltay)
        self.after(10, self.move_four_ball)

    def move_five_ball(self, *args):
        self.update_ball_velocity(4)      
        deltax = self.get_ball_deltax(4)
        deltay = self.get_ball_deltay(4)
        self.draw.move(self.five_ball,  "%ri" % deltax, "%ri" % deltay)
        self.after(10, self.move_five_ball)

           
    def __init__(self, master=None):
        '''初始化函数'''
        Frame.__init__(self, master)
        Pack.config(self)
        self.createWidgets()
        self.after(10, self.moveBall)
        self.after(10, self.move_three_ball)
        self.after(10, self.move_four_ball)
        self.after(10, self.move_five_ball)
        self.after(10, self.move_second_ball)

       
game = Pong()

game.mainloop()

源码下载:python_tkinter_pong(bitsCN.com).rar

Statement:
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn