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This article mainly introduces the socket push technology implemented in PHP. It has certain reference value. Now I share it with everyone. Friends in need can refer to it.
There were already ajax timing requests before the socket appeared. Long polling and other solutions, but none of them can meet the needs, so socket was born.
Socket basic function socket
Summary of commonly used socket functions
Server side: socket_create creates a socket and sets basic parameters
socket_bind binds ip and port number
socket_listen listens
socket_accept client connection
socket_read reads client data
socket_write sends data to a single client
socket_close Close the connection
Client: socket_create Create socket and set basic parameters
socket_connect Connect socket
socket_write Send data to the server
socket_read Read server data
socket_close closes the connection
H5websocketNo more talk, go to the link
OK, start posting the code~
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Server code:
<?php class WS { var $master; var $sockets = array(); var $debug = false;//true为调试模式,输出log日志 var $handshake = array(); function __construct($address, $port){ $this->master=socket_create(AF_INET, SOCK_STREAM, SOL_TCP) or die("socket_create() failed"); socket_set_option($this->master, SOL_SOCKET, SO_REUSEADDR, 1) or die("socket_option() failed"); socket_bind($this->master, $address, $port) or die("socket_bind() failed"); socket_listen($this->master,20) or die("socket_listen() failed"); $this->sockets[] = $this->master; $this->say("Server Started : ".date('Y-m-d H:i:s')); $this->say("Listening on : ".$address." port ".$port); $this->say("Master socket : ".$this->master."\n"); while(true){ $socketArr = $this->sockets; $write = NULL; $except = NULL; socket_select($socketArr, $write, $except, NULL); //自动选择来消息的socket 如果是握手 自动选择主机 foreach ($socketArr as $socket){ if ($socket == $this->master){ //主机 $client = socket_accept($this->master); if ($client < 0){ $this->log("socket_accept() failed"); continue; } else{ $this->connect($client); } } else { $bytes = @socket_recv($socket,$buffer,2048,0); if ($bytes == 0){ $this->disConnect($socket); } else{ $key = array_search($socket, $this->sockets); if (empty($this->handshake) || !isset($this->handshake[$key]) || !$this->handshake[$key]){ $this->doHandShake($socket, $buffer, $key); } else{ $buffer = $this->decode($buffer); echo $buffer.PHP_EOL; $key = array_search($socket, $this->sockets); $arr = $this->sockets; array_shift($arr); foreach ($arr as $s){ $this->send($s, $buffer); } } } } } } } function send($client, $msg){ $msg = $this->frame($msg); socket_write($client, $msg, strlen($msg)); } function connect($socket){ array_push($this->sockets, $socket); $this->say("\n" . $socket . " CONNECTED!"); $this->say(date("Y-n-d H:i:s")); } function disConnect($socket){ $index = array_search($socket, $this->sockets); socket_close($socket); $this->say($socket . " DISCONNECTED!"); if ($index >= 0){ echo 'unset index is:'.PHP_EOL; unset($this->sockets[$index]); } } function doHandShake($socket, $buffer, $handKey){ $this->log("\nRequesting handshake..."); $this->log($buffer); list($resource, $host, $origin, $key) = $this->getHeaders($buffer); $this->log("Handshaking..."); $upgrade = "HTTP/1.1 101 Switching Protocol\r\n" . "Upgrade: websocket\r\n" . "Connection: Upgrade\r\n" . "Sec-WebSocket-Accept: " . $this->calcKey($key) . "\r\n\r\n"; //必须以两个回车结尾 $this->log($upgrade); $sent = socket_write($socket, $upgrade, strlen($upgrade)); $this->handshake[$handKey]=true; $this->log("Done handshaking..."); return true; } function getHeaders($req){ $r = $h = $o = $key = null; if (preg_match("/GET (.*) HTTP/" ,$req,$match)) { $r = $match[1]; } if (preg_match("/Host: (.*)\r\n/" ,$req,$match)) { $h = $match[1]; } if (preg_match("/Origin: (.*)\r\n/" ,$req,$match)) { $o = $match[1]; } if (preg_match("/Sec-WebSocket-Key: (.*)\r\n/",$req,$match)) { $key = $match[1]; } return array($r, $h, $o, $key); } function calcKey($key){ //基于websocket version 13 $accept = base64_encode(sha1($key . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11', true)); return $accept; } function decode($buffer) { $len = $masks = $data = $decoded = null; $len = ord($buffer[1]) & 127; if ($len === 126) { $masks = substr($buffer, 4, 4); $data = substr($buffer, 8); } else if ($len === 127) { $masks = substr($buffer, 10, 4); $data = substr($buffer, 14); } else { $masks = substr($buffer, 2, 4); $data = substr($buffer, 6); } for ($index = 0; $index < strlen($data); $index++) { $decoded .= $data[$index] ^ $masks[$index % 4]; } return $decoded; } function frame($s){ $a = str_split($s, 125); if (count($a) == 1){ return "\x81" . chr(strlen($a[0])) . $a[0]; } $ns = ""; foreach ($a as $o){ $ns .= "\x81" . chr(strlen($o)) . $o; } return $ns; } function say($msg = ""){ echo $msg . "\n"; } function log($msg = ""){ if ($this->debug){ echo $msg . "\n"; } } } new WS('localhost', 4000);
Client code (H5):
<html> <head> <title>demo</title> <script src="https://cdn.bootcss.com/jquery/1.9.1/jquery.min.js"></script> </head> <body> <input type="text" id="content"> <input type="button" value="send" id="send"> <script type="text/javascript"> var ws = new WebSocket("ws://localhost:4000"); ws.onopen = function(){ console.log("握手成功"); } ws.onmessage = function(e){ console.log("message:" + e.data); } ws.onerror = function(){ console.log("error"); } $("#send").click(function(){ content = $("#content").val(); console.log(content); ws.send(content); }) </script> </body> </html>
Then execute php demo.php to open the socket (steal a trick from the operation and maintenance, execute nohup php demo.php under Linux & can be executed in the background) , the browser can open multiple index.html, and communication can be established.
Code analysis:
1. The attribute $sockets array saves each accept connection (I don’t know if this description is correct);
2. Attribute The $handshake array saves whether the connection is in the connected state;
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