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This time I will bring you a case analysis of PHP long connection usage. What are theprecautionswhen using PHP long connection? The following is a practical case, let’s take a look.
Long Polling Technology
Hold a connection on the server side and do not return immediately until there is data. Return, this is the principle of long connection technology
The key to long connection technology is to hold an HTTP request and not respond to the request until there is new data, and then the client automatically initiates a long connection request again.
How to hold a request? The server-side code may look like this
set_time_limit(0); //这句很重要, 不至于运行超时 while (true) { if (hasNewMessage()) { echo json_encode(getNewMessage()); break; } usleep(100000); //避免太过频繁的查询 }
Yes, it is to hold a request through a loop so as not to return immediately. The request will be responded to after new data is queried. Then the client processes the data , initiate a long connection request again.
The client code is like this
A simple chat room
Through long connections, we can develop a simple web chat room
Next, we develop a simple web chat room through redis
1. When each client initiates a long connection, on the server The client generates a message queue corresponding to the user. Then it monitors whether there is new data, returns the data to the client for processing, and initiates a long connection request again.
2. When each client initiates a message, Broadcast the message queue.
The following is a code snippet:
redisQueue = new RedisQueue(); $this->request = Request::createFromGlobals(); $this->response = new JsonResponse(); } public function on($event, Closure $closure) { if (is_callable($closure)) { $this->event[$event][] = $closure; } } public function fire($event) { if (isset($this->event[$event])) { foreach ($this->event[$event] as $callback) { call_user_func($callback, $this); } } } public function sendMessage($data) { switch ($data['type']) { case 'unicast': //单播 $this->unicast($data['target'], $data['data'], $data['resource']); break; case 'multicast': //组播 foreach ($data['target'] as $target) { $this->unicast($target, $data['data'], $data['resource']); } break; case 'broadcast': //广播 foreach ($this->redisQueue->setQueueName('connections') as $target) { $this->unicast($target, $data['data'], $data['resource']); } break; } $this->fire('message'); } public function unicast($target, $message, $resource = 'system') { $redis_queue = new RedisQueue(); $redis_queue->setQueueName($target)->push($resource . ':' . $message); } public function getMessage($target) { return $this->redisQueue->setQueueName($target)->pop(); } public function hasMessage($target) { return count($this->redisQueue->setQueueName($target)); } public function run() { $data = $this->request->request; while (true) { if ($data->get('action') == 'getMessage') { if ($this->hasMessage($data->get('target'))) { $this->response->setData([ 'state' => 'ok', 'message' => '获取成功', 'data' => $this->getMessage($data->get('target')) ]); $this->response->send(); break; } } elseif ($data->get('action') == 'connect') { $exist = false; foreach ($this->redisQueue->setQueueName('connections') as $connection) { if ($connection == $data->get('data')) { $exist = true; } } if (! $exist) { $this->redisQueue->setQueueName('connections')->push($data->get('data')); } $this->fire('connect'); break; } usleep(100000); } } }
Long connections avoid too frequent polling. However, maintaining a long connection on the server also consumes additional resources. Performance during large concurrency Not ideal. You can consider using
in small applications. It is also recommended thatthe client uses the websocket protocol ofhtml5 and the server uses swoole.
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