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Let me give you a question. From starting point A to destination B, it took a total of 1000 milliseconds, each time is 30 milliseconds. What information did you get here?
What information is there?
The first one, the total duration is: 1000 milliseconds
The second one, how often does it take to walk? 30 milliseconds
The third one, the total number of walks: 1000/30
The fourth one, the distance: B-A
The fifth one, the step size: distance/total number of times
The implementation idea of the motion framework is to change left, top, width, and height within a certain period of time, and stop after reaching the destination.
You can think about it first, How to make the div move on the page?
Think as follows: 1. When setting the div, it is absolutely positioned, because only after absolute positioning, the left, top and other values will be displayed on the page. Otherwise the div will not be visible on the page.
2. You can set a click event for the div, define the total number of steps count, the total distance dis, and the speed step=dis/count in the function. You also need to set a current number of steps and initialize it n =0
3. Then use the timer setInterval() to get the current distance of the div and let it move.
The specific code is as follows:
& LT; script type = "text/javascript" & gt;
## completely = function () { var odiv = document. GetelementByid ('DIV1'); ## DIV.ONCLICK = FUNCTION () {
Var Count = PARSEINT (1000/30);
# // 500-0;
//Distance
var step = dis/count;// var n = 0; //
The current number of steps
# oDiv.style.left = n*step + 'px';
But the div will not stop and keeps moving. That is because there is no movement termination condition set for it. In the above code, we have set the current number of steps and the total number of steps. When the current number of steps and the total number of steps are consistent, and then clear the timer, can the div be stopped?
When the number of steps reaches 500, the div will stop at 500.
The improved code is as follows:
window.onload = function(){
var oDiv = document.getElementById('div1 ');
var timer;var timer;
var count = parseInt(1000/30);//Total number of steps takenvar dis = 500-0;//distance
var step = dis/count;
//speed
var n = 0;//The current number of steps
timer = setInterval(function(){ n++; oDiv.style .left = n*step +'px';
# // Judging the conditions, when the current number of steps and the total steps are the same, then the div can stop if (n == Count) {
Clearinterval (timer)
};
},30)
We can use functions to encapsulate the motion process
# & lt; script type = "text/javascript" & gt;
Window.Onload = Function () {
VAR ODIV = Document.getelementByid ('DIV1');
VAR. Timer;
obj is the object obtained, name is the Left, Top, Width, and Height values of the div, target is the final destination, and dur is the total duration
target,dur){
var count = parseInt(dur/30);
var start = obj.offsetLeft;//Save the starting position of the div on the page in the variable
var dis = target - start;//dis is the distance
var step = dis/count;
var n = 0;
timer = setInterval (function(){
When consistent, then div Just stop. ,30)
} }
move(oDiv,'top',100,1000)
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