Home>Article>Web Front-end> An article to talk about cluster in Node.js
In daily work, the use of Node.js is relatively superficial. Let’s learn something a little more advanced while we are still young. Let’s start with cluster.
Nicholas Zhang San said, "It is a better way to study with questions," so let's give it a try.
When I first used cluster, I was always curious about how it could allow multiple child processes to listen to the same port without conflict, such as the following code:
const cluster = require('cluster') const net = require('net') const cpus = require('os').cpus() if (cluster.isPrimary) { for (let i = 0; i < cpus.length; i++) { cluster.fork() } } else { net .createServer(function (socket) { socket.on('data', function (data) { socket.write(`Reply from ${process.pid}: ` + data.toString()) }) socket.on('end', function () { console.log('Close') }) socket.write('Hello!\n') }) .listen(9999) }
This code passes through the parent processfork
Multiple child processes have emerged, and these child processes all listen to the port 9999 and can provide services normally. How to do this? Let's study it. [Related tutorial recommendations:nodejs video tutorial,Programming teaching]
Learn Node.js official The best way to provide a library is of course to debug it, so let's prepare the environment first. Note: The operating system of this article is macOS Big Sur 11.6.6. Please prepare the corresponding environment for other systems.
Compile Node.js
Download Node.js source code
git clone https://github.com/nodejs/node.git
Then add breakpoints in the following two places to facilitate later debugging:
// lib/internal/cluster/primary.js function queryServer(worker, message) { debugger; // Stop processing if worker already disconnecting if (worker.exitedAfterDisconnect) return; ... }
// lib/internal/cluster/child.js send(message, (reply, handle) => { debugger if (typeof obj._setServerData === 'function') obj._setServerData(reply.data) if (handle) { // Shared listen socket shared(reply, {handle, indexesKey, index}, cb) } else { // Round-robin. rr(reply, {indexesKey, index}, cb) } })
Enter the directory and execute
./configure --debug make -j4
. Generateout/Debug/node
Prepare the IDE environment
Use vscode to debug and configurelaunch. json
is enough (other IDEs are similar, please solve it by yourself):
{ "version": "0.2.0", "configurations": [ { "name": "Debug C++", "type": "cppdbg", "program": "/Users/youxingzhi/ayou/node/out/Debug/node", "request": "launch", "args": ["/Users/youxingzhi/ayou/node/index.js"], "stopAtEntry": false, "cwd": "${workspaceFolder}", "environment": [], "externalConsole": false, "MIMode": "lldb" }, { "name": "Debug Node", "type": "node", "runtimeExecutable": "/Users/youxingzhi/ayou/node/out/Debug/node", "request": "launch", "args": ["--expose-internals", "--nolazy"], "skipFiles": [], "program": "${workspaceFolder}/index.js" } ] }
The first one is used to debug C code (need to install C/C plug-in), and the second one is used to debug JS code. Next, you can start debugging. For the time being, we can use the configuration for debugging JS code.
Prepare the debugging code (for debugging purposes only, it is enough to start a child process here):
debugger const cluster = require('cluster') const net = require('net') if (cluster.isPrimary) { debugger cluster.fork() } else { const server = net.createServer(function (socket) { socket.on('data', function (data) { socket.write(`Reply from ${process.pid}: ` + data.toString()) }) socket.on('end', function () { console.log('Close') }) socket.write('Hello!\n') }) debugger server.listen(9999) }
Obviously, Our program can be analyzed in two parts: parent process and child process.
The parent process is entered first:
When executingrequire('cluster')
,lib/cluster.js will be entered
This file:
const childOrPrimary = 'NODE_UNIQUE_ID' in process.env ? 'child' : 'primary' module.exports = require(`internal/cluster/${childOrPrimary}`)
will introduce different modules based on whether there isNODE_UNIQUE_ID
on the currentprocess.env
. At this time, there is no such module, so it will be introduced.internal/cluster/primary.js
This module:
... const cluster = new EventEmitter(); ... module.exports = cluster const handles = new SafeMap() cluster.isWorker = false cluster.isMaster = true // Deprecated alias. Must be same as isPrimary. cluster.isPrimary = true cluster.Worker = Worker cluster.workers = {} cluster.settings = {} cluster.SCHED_NONE = SCHED_NONE // Leave it to the operating system. cluster.SCHED_RR = SCHED_RR // Primary distributes connections. ... cluster.schedulingPolicy = schedulingPolicy cluster.setupPrimary = function (options) { ... } // Deprecated alias must be same as setupPrimary cluster.setupMaster = cluster.setupPrimary function setupSettingsNT(settings) { ... } function createWorkerProcess(id, env) { ... } function removeWorker(worker) { ... } function removeHandlesForWorker(worker) { ... } cluster.fork = function (env) { ... }
This module mainly mounts some properties and methods on thecluster
object and exports them. Looking back, we continue to debug. When debugging, you will enter theif (cluster.isPrimary)
branch. The code is very simple. It justfork
creates a new child process:
// lib/internal/cluster/primary.js cluster.fork = function (env) { cluster.setupPrimary() const id = ++ids const workerProcess = createWorkerProcess(id, env) const worker = new Worker({ id: id, process: workerProcess, }) ... worker.process.on('internalMessage', internal(worker, onmessage)) process.nextTick(emitForkNT, worker) cluster.workers[worker.id] = worker return worker }
cluster.setupPrimary()
: Relatively simple, initialize some parameters and so on.
createWorkerProcess(id, env)
:
// lib/internal/cluster/primary.js function createWorkerProcess(id, env) { const workerEnv = {...process.env, ...env, NODE_UNIQUE_ID: `${id}`} const execArgv = [...cluster.settings.execArgv] ... return fork(cluster.settings.exec, cluster.settings.args, { cwd: cluster.settings.cwd, env: workerEnv, serialization: cluster.settings.serialization, silent: cluster.settings.silent, windowsHide: cluster.settings.windowsHide, execArgv: execArgv, stdio: cluster.settings.stdio, gid: cluster.settings.gid, uid: cluster.settings.uid, }) }
As you can see, this method mainly starts a child process to execute us throughfork
index.js
, and the environment variableNODE_UNIQUE_ID
is set when starting the child process, sorequire('cluster')# in
index.js##, the
internal/cluster/child.jsmodule is introduced.
worker.process.on('internalMessage', internal(worker, onmessage)): Listen to the message passed by the child process and process it.
Then we enter the logic of the child process:
As mentioned before, what is introduced at this time isinternal/cluster/child.jsmodule, we skip it first and continue down. When executing
server.listen(9999), the method on
Serveris actually called:
// lib/net.js Server.prototype.listen = function (...args) { ... listenInCluster( this, null, options.port | 0, 4, backlog, undefined, options.exclusive ); }You can see Finally,
listenInClusteris called:
// lib/net.js function listenInCluster( server, address, port, addressType, backlog, fd, exclusive, flags, options ) { exclusive = !!exclusive if (cluster === undefined) cluster = require('cluster') if (cluster.isPrimary || exclusive) { // Will create a new handle // _listen2 sets up the listened handle, it is still named like this // to avoid breaking code that wraps this method server._listen2(address, port, addressType, backlog, fd, flags) return } const serverQuery = { address: address, port: port, addressType: addressType, fd: fd, flags, backlog, ...options, } // Get the primary's server handle, and listen on it cluster._getServer(server, serverQuery, listenOnPrimaryHandle) function listenOnPrimaryHandle(err, handle) { err = checkBindError(err, port, handle) if (err) { const ex = exceptionWithHostPort(err, 'bind', address, port) return server.emit('error', ex) } // Reuse primary's server handle server._handle = handle // _listen2 sets up the listened handle, it is still named like this // to avoid breaking code that wraps this method server._listen2(address, port, addressType, backlog, fd, flags) } }Since it is executed in the child process,
cluster._getServer(server, serverQuery, listenOnPrimaryHandle)will be called in the end:
// lib/internal/cluster/child.js // 这里的 cb 就是上面的 listenOnPrimaryHandle cluster._getServer = function (obj, options, cb) { ... send(message, (reply, handle) => { debugger if (typeof obj._setServerData === 'function') obj._setServerData(reply.data) if (handle) { // Shared listen socket shared(reply, {handle, indexesKey, index}, cb) } else { // Round-robin. rr(reply, {indexesKey, index}, cb) } }) ... }This function will eventually send the
queryServermessage to the parent process. After the parent process has processed it, it will call the callback function, and the callback function will call
cb, which is
listenOnPrimaryHandle. It seems that the logic of
listenis performed in the parent process.
Next enter the parent process:
After the parent process receives the message fromqueryServer, it will eventually call
queryServerthis Method:
// lib/internal/cluster/primary.js function queryServer(worker, message) { // Stop processing if worker already disconnecting if (worker.exitedAfterDisconnect) return const key = `${message.address}:${message.port}:${message.addressType}:` + `${message.fd}:${message.index}` let handle = handles.get(key) if (handle === undefined) { let address = message.address // Find shortest path for unix sockets because of the ~100 byte limit if ( message.port < 0 && typeof address === 'string' && process.platform !== 'win32' ) { address = path.relative(process.cwd(), address) if (message.address.length < address.length) address = message.address } // UDP is exempt from round-robin connection balancing for what should // be obvious reasons: it's connectionless. There is nothing to send to // the workers except raw datagrams and that's pointless. if ( schedulingPolicy !== SCHED_RR || message.addressType === 'udp4' || message.addressType === 'udp6' ) { handle = new SharedHandle(key, address, message) } else { handle = new RoundRobinHandle(key, address, message) } handles.set(key, handle) } ... }As you can see, this is mainly the processing of
handle. The
handlehere refers to the scheduling strategy, which is divided into
SharedHandleand
RoundRobinHandlecorrespond to the two strategies of preemption and polling respectively (there are examples of comparison between the two in the supplementary section at the end of the article).
Node.js 中默认是RoundRobinHandle
策略,可通过环境变量NODE_CLUSTER_SCHED_POLICY
来修改,取值可以为none
(SharedHandle
) 或rr
(RoundRobinHandle
)。
SharedHandle
首先,我们来看一下SharedHandle
,由于我们这里是TCP
协议,所以最后会通过net._createServerHandle
创建一个TCP
对象挂载在handle
属性上(注意这里又有一个handle
,别搞混了):
// lib/internal/cluster/shared_handle.js function SharedHandle(key, address, {port, addressType, fd, flags}) { this.key = key this.workers = new SafeMap() this.handle = null this.errno = 0 let rval if (addressType === 'udp4' || addressType === 'udp6') rval = dgram._createSocketHandle(address, port, addressType, fd, flags) else rval = net._createServerHandle(address, port, addressType, fd, flags) if (typeof rval === 'number') this.errno = rval else this.handle = rval }
在createServerHandle
中除了创建TCP
对象外,还绑定了端口和地址:
// lib/net.js function createServerHandle(address, port, addressType, fd, flags) { ... } else { handle = new TCP(TCPConstants.SERVER); isTCP = true; } if (address || port || isTCP) { ... err = handle.bind6(address, port, flags); } else { err = handle.bind(address, port); } } ... return handle; }
然后,queryServer
中继续执行,会调用add
方法,最终会将handle
也就是TCP
对象传递给子进程:
// lib/internal/cluster/primary.js function queryServer(worker, message) { ... if (!handle.data) handle.data = message.data // Set custom server data handle.add(worker, (errno, reply, handle) => { const {data} = handles.get(key) if (errno) handles.delete(key) // Gives other workers a chance to retry. send( worker, { errno, key, ack: message.seq, data, ...reply, }, handle // TCP 对象 ) }) ... }
之后进入子进程:
子进程收到父进程对于queryServer
的回复后,会调用shared
:
// lib/internal/cluster/child.js // `obj` is a net#Server or a dgram#Socket object. cluster._getServer = function (obj, options, cb) { ... send(message, (reply, handle) => { if (typeof obj._setServerData === 'function') obj._setServerData(reply.data) if (handle) { // Shared listen socket shared(reply, {handle, indexesKey, index}, cb) } else { // Round-robin. rr(reply, {indexesKey, index}, cb) // cb 是 listenOnPrimaryHandle } }) ... }
shared
中最后会调用cb
也就是listenOnPrimaryHandle
:
// lib/net.js function listenOnPrimaryHandle(err, handle) { err = checkBindError(err, port, handle) if (err) { const ex = exceptionWithHostPort(err, 'bind', address, port) return server.emit('error', ex) } // Reuse primary's server handle 这里的 server 是 index.js 中 net.createServer 返回的那个对象 server._handle = handle // _listen2 sets up the listened handle, it is still named like this // to avoid breaking code that wraps this method server._listen2(address, port, addressType, backlog, fd, flags) }
这里会把handle
赋值给server._handle
,这里的server
是index.js
中net.createServer
返回的那个对象,并调用server._listen2
,也就是setupListenHandle
:
// lib/net.js function setupListenHandle(address, port, addressType, backlog, fd, flags) { debug('setupListenHandle', address, port, addressType, backlog, fd) // If there is not yet a handle, we need to create one and bind. // In the case of a server sent via IPC, we don't need to do this. if (this._handle) { debug('setupListenHandle: have a handle already') } else { ... } this[async_id_symbol] = getNewAsyncId(this._handle) this._handle.onconnection = onconnection this._handle[owner_symbol] = this // Use a backlog of 512 entries. We pass 511 to the listen() call because // the kernel does: backlogsize = roundup_pow_of_two(backlogsize + 1); // which will thus give us a backlog of 512 entries. const err = this._handle.listen(backlog || 511) if (err) { const ex = uvExceptionWithHostPort(err, 'listen', address, port) this._handle.close() this._handle = null defaultTriggerAsyncIdScope( this[async_id_symbol], process.nextTick, emitErrorNT, this, ex ) return } }
首先会执行this._handle.onconnection = onconnection
,由于客户端请求过来时会调用this._handle
(也就是TCP
对象)上的onconnection
方法,也就是会执行lib/net.js
中的onconnection
方法建立连接,之后就可以通信了。为了控制篇幅,该方法就不继续往下了。
然后调用listen
监听,注意这里参数backlog
跟之前不同,不是表示端口,而是表示在拒绝连接之前,操作系统可以挂起的最大连接数量,也就是连接请求的排队数量。我们平时遇到的listen EADDRINUSE: address already in use
错误就是因为这行代码返回了非 0 的错误。
如果还有其他子进程,也会同样走一遍上述的步骤,不同之处是在主进程中queryServer
时,由于已经有handle
了,不需要再重新创建了:
function queryServer(worker, message) { debugger; // Stop processing if worker already disconnecting if (worker.exitedAfterDisconnect) return; const key = `${message.address}:${message.port}:${message.addressType}:` + `${message.fd}:${message.index}`; let handle = handles.get(key); ... }
以上内容整理成流程图如下:
所谓的SharedHandle
,其实是在多个子进程中共享TCP
对象的句柄,当客户端请求过来时,多个进程会去竞争该请求的处理权,会导致任务分配不均的问题,这也是为什么需要RoundRobinHandle
的原因。接下来继续看看这种调度方式。
RoundRobinHandle
// lib/internal/cluster/round_robin_handle.js function RoundRobinHandle( key, address, {port, fd, flags, backlog, readableAll, writableAll} ) { ... this.server = net.createServer(assert.fail) ... else if (port >= 0) { this.server.listen({ port, host: address, // Currently, net module only supports `ipv6Only` option in `flags`. ipv6Only: Boolean(flags & constants.UV_TCP_IPV6ONLY), backlog, }) } ... this.server.once('listening', () => { this.handle = this.server._handle this.handle.onconnection = (err, handle) => { this.distribute(err, handle) } this.server._handle = null this.server = null }) }
如上所示,RoundRobinHandle
会调用net.createServer()
创建一个server
,然后调用listen
方法,最终会来到setupListenHandle
:
// lib/net.js function setupListenHandle(address, port, addressType, backlog, fd, flags) { debug('setupListenHandle', address, port, addressType, backlog, fd) // If there is not yet a handle, we need to create one and bind. // In the case of a server sent via IPC, we don't need to do this. if (this._handle) { debug('setupListenHandle: have a handle already') } else { debug('setupListenHandle: create a handle') let rval = null // Try to bind to the unspecified IPv6 address, see if IPv6 is available if (!address && typeof fd !== 'number') { rval = createServerHandle(DEFAULT_IPV6_ADDR, port, 6, fd, flags) if (typeof rval === 'number') { rval = null address = DEFAULT_IPV4_ADDR addressType = 4 } else { address = DEFAULT_IPV6_ADDR addressType = 6 } } if (rval === null) rval = createServerHandle(address, port, addressType, fd, flags) if (typeof rval === 'number') { const error = uvExceptionWithHostPort(rval, 'listen', address, port) process.nextTick(emitErrorNT, this, error) return } this._handle = rval } this[async_id_symbol] = getNewAsyncId(this._handle) this._handle.onconnection = onconnection this._handle[owner_symbol] = this ... }
且由于此时this._handle
为空,会调用createServerHandle()
生成一个TCP
对象作为_handle
。之后就跟SharedHandle
一样了,最后也会回到子进程:
// lib/internal/cluster/child.js // `obj` is a net#Server or a dgram#Socket object. cluster._getServer = function (obj, options, cb) { ... send(message, (reply, handle) => { if (typeof obj._setServerData === 'function') obj._setServerData(reply.data) if (handle) { // Shared listen socket shared(reply, {handle, indexesKey, index}, cb) } else { // Round-robin. rr(reply, {indexesKey, index}, cb) // cb 是 listenOnPrimaryHandle } }) ... }
不过由于RoundRobinHandle
不会传递handle
给子进程,所以此时会执行rr
:
function rr(message, {indexesKey, index}, cb) { ... // Faux handle. Mimics a TCPWrap with just enough fidelity to get away // with it. Fools net.Server into thinking that it's backed by a real // handle. Use a noop function for ref() and unref() because the control // channel is going to keep the worker alive anyway. const handle = {close, listen, ref: noop, unref: noop} if (message.sockname) { handle.getsockname = getsockname // TCP handles only. } assert(handles.has(key) === false) handles.set(key, handle) debugger cb(0, handle) }
可以看到,这里构造了一个假的handle
,然后执行cb
也就是listenOnPrimaryHandle
。最终跟SharedHandle
一样会调用setupListenHandle
执行this._handle.onconnection = onconnection
。
RoundRobinHandle
逻辑到此就结束了,好像缺了点什么的样子。回顾下,我们给每个子进程中的server
上都挂载了一个假的handle
,但它跟绑定了端口的TCP
对象没有任何关系,如果客户端请求过来了,是不会执行它上面的onconnection
方法的。之所以要这样写,估计是为了保持跟之前SharedHandle
代码逻辑的统一。
此时,我们需要回到RoundRobinHandle
,有这样一段代码:
// lib/internal/cluster/round_robin_handle.js this.server.once('listening', () => { this.handle = this.server._handle this.handle.onconnection = (err, handle) => { this.distribute(err, handle) } this.server._handle = null this.server = null })
在listen
执行完后,会触发listening
事件的回调,这里重写了handle
上面的onconnection
。
所以,当客户端请求过来时,会调用distribute
在多个子进程中轮询分发,这里又有一个handle
,这里的handle
姑且理解为clientHandle
,即客户端连接的handle
,别搞混了。总之,最后会将这个clientHandle
发送给子进程:
// lib/internal/cluster/round_robin_handle.js RoundRobinHandle.prototype.handoff = function (worker) { ... const message = { act: 'newconn', key: this.key }; // 这里的 handle 是 clientHandle sendHelper(worker.process, message, handle, (reply) => { if (reply.accepted) handle.close(); else this.distribute(0, handle); // Worker is shutting down. Send to another. this.handoff(worker); }); };
而子进程在require('cluster')
时,已经监听了该事件:
// lib/internal/cluster/child.js process.on('internalMessage', internal(worker, onmessage)) send({act: 'online'}) function onmessage(message, handle) { if (message.act === 'newconn') onconnection(message, handle) else if (message.act === 'disconnect') ReflectApply(_disconnect, worker, [true]) }
最终也同样会走到net.js
中的function onconnection(err, clientHandle)
方法。这个方法第二个参数名就叫clientHandle
,这也是为什么前面的handle
我想叫这个名字的原因。
还是用图来总结下:
跟SharedHandle
不同的是,该调度策略中onconnection
最开始是在主进程中触发的,然后通过轮询算法挑选一个子进程,将clientHandle
传递给它。
cluster 模块的调试就到此告一段落了,接下来我们来回答一下一开始的问题,为什么多个进程监听同一个端口没有报错?
网上有些文章说是因为设置了SO_REUSEADDR
,但其实跟这个没关系。通过上面的分析知道,不管什么调度策略,最终都只会在主进程中对TCP
对象bind
一次。
我们可以修改一下源代码来测试一下:
// deps/uv/src/unix/tcp.c 下面的 SO_REUSEADDR 改成 SO_DEBUG if (setsockopt(tcp->io_watcher.fd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)))
编译后执行发现,我们仍然可以正常使用 cluster 模块。
那这个SO_REUSEADDR
到底影响的是啥呢?我们继续来研究一下。
首先,我们我们知道,下面的代码是会报错的:
const net = require('net') const server1 = net.createServer() const server2 = net.createServer() server1.listen(9999) server2.listen(9999)
但是,如果我稍微修改一下,就不会报错了:
const net = require('net') const server1 = net.createServer() const server2 = net.createServer() server1.listen(9999, '127.0.0.1') server2.listen(9999, '10.53.48.67')
原因在于listen
时,如果不指定address
,则相当于绑定了所有地址,当两个 server 都这样做时,请求到来就不知道要给谁处理了。
我们可以类比成找对象,port
是对外貌的要求,address
是对城市的要求。现在甲乙都想要一个port
是1米7以上
不限城市的对象,那如果有一个1米7以上
来自深圳
的对象,就不知道介绍给谁了。而如果两者都指定了城市就好办多了。
那如果一个指定了address
,一个没有呢?就像下面这样:
const net = require('net') const server1 = net.createServer() const server2 = net.createServer() server1.listen(9999, '127.0.0.1') server2.listen(9999)
结果是:设置了SO_REUSEADDR
可以正常运行,而修改成SO_DEBUG
的会报错。
还是上面的例子,甲对城市没有限制,乙需要是来自深圳
的,那当一个对象来自深圳
,我们可以选择优先介绍给乙,非深圳
的就选择介绍给甲,这个就是SO_REUSEADDR
的作用。
SharedHandle
和RoundRobinHandle
两种模式的对比
先准备下测试代码:
// cluster.js const cluster = require('cluster') const net = require('net') if (cluster.isMaster) { for (let i = 0; i < 4; i++) { cluster.fork() } } else { const server = net.createServer() server.on('connection', (socket) => { console.log(`PID: ${process.pid}!`) }) server.listen(9997) }
// client.js const net = require('net') for (let i = 0; i < 20; i++) { net.connect({port: 9997}) }
RoundRobin先执行node cluster.js
,然后执行node client.js
,会看到如下输出,可以看到没有任何一个进程的 PID 是紧挨着的。至于为什么没有一直按照一样的顺序,后面再研究一下。
PID: 42904! PID: 42906! PID: 42905! PID: 42904! PID: 42907! PID: 42905! PID: 42906! PID: 42907! PID: 42904! PID: 42905! PID: 42906! PID: 42907! PID: 42904! PID: 42905! PID: 42906! PID: 42907! PID: 42904! PID: 42905! PID: 42906! PID: 42904!
Shared
先执行NODE_CLUSTER_SCHED_POLICY=none node cluster.js
,则 Node.js 会使用SharedHandle
,然后执行node client.js
,会看到如下输出,可以看到同一个 PID 连续输出了多次,所以这种策略会导致进程任务分配不均的现象。就像公司里有些人忙到 996,有些人天天摸鱼,这显然不是老板愿意看到的现象,所以不推荐使用。
PID: 42561! PID: 42562! PID: 42561! PID: 42562! PID: 42564! PID: 42561! PID: 42562! PID: 42563! PID: 42561! PID: 42562! PID: 42563! PID: 42564! PID: 42564! PID: 42564! PID: 42564! PID: 42564! PID: 42563! PID: 42563! PID: 42564! PID: 42563!
更多node相关知识,请访问:nodejs 教程!
The above is the detailed content of An article to talk about cluster in Node.js. For more information, please follow other related articles on the PHP Chinese website!