"mali g610" is the third generation product of the "ARM Valhall GPU" architecture processor in "mali GPU"; Mali is a high-end GPU, mainly used in mobile devices based on ARM architecture, "mali "GPU" was first developed by Falanx, a company established independently from the Norwegian University of Science and Technology project.
The operating environment of this tutorial: OriginOS 2.0 system, VIVO X80 mobile phone.
"mali g610" is the third generation product of the "ARM Valhall GPU" architecture in "mali GPU"
ARM’s four new mobile GPU IPs enable new naming rules, namely Mali-G710, Mali-G610, Mali-G510, and Mali-G310.
This is the third generation product of ARM Valhall GPU architecture, and it is also the first time to completely cover all fields of high, middle and low-end.
Mali is a high-end GPU that turns graphics IP visual entertainment into reality. It accounts for more than 30% of Android smartphones in the market and can be compared with the PowerVR SGX series GPUs.
It is mainly used in mobile devices based on ARM architecture, benefiting from the rapid development of CPU share. Mali GPU was first developed by Falanx, a company established independently from the Norwegian University of Science and Technology project. It was acquired by ARM in 2006 and became a GPU division of ARM. In 2007, Mali, as part of arm, released the mali-200 GPU.
G610 inherits all the functions of Mali-G710, but the price is lower, but it has fewer cores than G710.
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##G710
G710 Comprehensive Performance is improved by 20%, machine learning performance is improved by 35%, texture performance is improved by 50%, and energy efficiency is improved by 20%, for high-end flagship smartphones; As a Valhall GPU architecture The execution engine design of G710 is very similar to that of G77 and G78, and the changes are more in details. The wavefront/warp size is changed from 8 to 16, and each execution engine has two data paths, resulting in 32 FMAs per core. The ISA instruction set has also been greatly improved to better meet the needs of GPUs designed with new modern APIs such as Vulkan. G710 also adds a second execution engine, effectively doubling the computing performance of each shader core of the Valhall architecture; In the above figure, the "8x" and "4x" indicators are about the throughput per core per cycle; you can see that the different throughput per core per clock cycle also has a 4x and 8x increase. The new G710 includes an all-new texture unit now capable of handling up to 8 bilinear texels per clock, and the new design has been optimized to significantly increase area Efficiency, the texture unit performance density has been increased by 50%, which means the area efficiency is better than the previous generation. For more related knowledge, please visit theFAQcolumn!
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