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As an important part of react, setState queues changes to component state and notifies React that it needs to re-render this component and its subcomponents using the updated state. The following article will take you through the setState mechanism in React. I hope it will be helpful to you!
state
is an important concept in React
. We know that React
manages components through state management. So, how does React
control the state of components, and how does it use state to manage components? [Related recommendations: Redis Video Tutorial]
We all know that React
accesses state
through this.state
, update the state
through the this.setState()
method. When this.setState()
is called, React
will re-call the render
method to re-render UI
.
setState
is already a API
that we are very familiar with, but do you really understand it? Below we will decrypt the update mechanism of setState
.
When everyone first starts writing React
, they usually write code like this.state.value = 1
, This is completely wrong.
Note: Never modify this.state directly. Not only is this an inefficient approach, but it is also likely to be replaced by subsequent operations.
setState
state
is updated through a queue mechanism. When setState
is executed, the state
that needs to be updated will be merged and put into the state queue, and this.state
will not be updated immediately. The queue mechanism can be efficient Update state
in batches. If the value of this.state
is modified directly without setState
, then the state
will not be put into the state queue, and the next time is called When setState
is used to merge the state queues, the state
that was directly modified before will be ignored, causing unpredictable errors.
Therefore, the setState
method should be used to update state
, and React
also uses the state queue mechanism to implement setState
Asynchronous updates to avoid frequent repeated updates of state
. The relevant code is as follows:
// 将新的state合并到状态更新队列中 var nextState = this._processPendingState(nextProps, nextContext); // 根据更新队列和 shouldComponentUpdate 的状态来判断是否需要更新组件 var shouldUpdate = this._pendingForceUpdte || !inst.shouldCompoonentUpdate || inst.shouldComponentUpdate(nextProps, nextState, nextContext0;
When setState
is called, the enqueueSetState
method will actually be executed, and partialState
and _pendingStateQueue
update the queue for merge operations, and the final operation enqueueSetState
performs state
update.
The performUpdateIfNecessary
method will obtain _pendingElement, _pendingStateQueue, _pendingForceUpdate
, and call the receiveComponent
and updateComponent
methods to update components .
If setState
is called in the shouldComponetUpdate
or componentWillUpdate
method, then this._pendingStateQueue != null
, then The performUpateIfNecessary
method will call the updateComponent
method to update the component, but the updateComponent
method will call shouldComponentUpdate
and componentWillUpdate
method, thus causing a loop call, causing the browser to crash after the memory is full.
Since setState
is ultimately executed through enqueueUpate
state
Update, then how does enqueueUpdate
update state
?
First of all, take a look at the following question. Can you answer it correctly?
import React, { Component } from 'react' class Example extends Component { constructor() { super() this.state = { val: 0 } } componentDidMount() { this.setState({val: this.state.val + 1}) console.log(this.state.val) this.setState({val: this.state.val + 1}) console.log(this.state.val) setTimeout(() => { this.setState({val: this.state.val + 1}) console.log(this.state.val) this.setState({val: this.state.val + 1}) console.log(this.state.val) },0) } render() { return null } }
In the above code, the val
printed out by console.log
four times are: 0, 0, 2, 3
.
If the result is not exactly the same as the answer in your mind, then do you want to know what enqueueUpdate
actually does?
The figure below is a simplified setState
call stack. Pay attention to the core state judgment.
setState
Simplify the call stack
What causes itsetState
What about the various manifestations of ?
我们先要了解事务跟 setState
的不同表现有什么关系。首先,我们把4次 setState
简单归类,前两次属于一类,因为他们在同一次调用栈中执行,setTimeout
中的两次 setState
属于另一类,因为他们也是在同一次调用栈中执行。我们分析一下这两类 setState
的调用栈。
在 componentDidMount
中直接调用的两次 setState
,其调用栈更加复杂;而setTimeout
中调用的两次 setState
,其调用栈则简单很多。下面我们重点看看第一类 setState
的调用栈,我们发现了 batchedUpdates
方法,原来早在 setState
调用前,已经处于batchedUpdates
执行的事务中了。
那batchedUpdates
方法,又是谁调用的呢?我们再往前追溯一层,原来是 ReactMount.js 中的 _renderNewRootComponent
方法。也就是说,整个将React组件渲染到DOM中的过程就处于一个大的事务中。
接下来的解释就顺理成章了,因为在componentDidMount
中调用setState
时,batchingStrategy
的 isBatchingUpdates
已经被设为true
,所以两次setState
的结果并没有立即生效,而是被放到了dirtyComponents
中。这也解释了两次打印 this.state.val
都是 0
的原因,因为新的 state
还没有被应用到组件中。
componentDidMount
中setState
的调用栈
setTimeout
中setState
的调用栈
再反观 setTimeout
中的两次setState
,因为没有前置的 batchedUpdate
调用,所以 batchingStrategy
的 isBatchingUpates
标志位是false
,也就导致了新的 state
马上生效,没有走到 dirtyComponents
分支。也就是说,setTimeout
中第一次执行 setState
时,this.state.val
为 1
, 而 setState
完成打印后打印时 this.state.val
变成了2
。第二次的 setState
同理。
前面介绍事务时,也提到了其在 React
源码中的多处应用,像 initialize、perform、close、closeAll、motifyAll
等方法出现在调用栈中,都说明当前处于一个事务中。
既然事务这么有用,我们写应用代码时能使用它吗?很可惜,答案是不能。尽管React
不建议我们直接使用事务,但在 React 15.0
之前的版本中还是为开发者提供了 batchedUpdates
方法,它可以解决针对一开始例子中setTimeout
里的两次 setState
导致两次 render
的情况:
import ReactDOM, { unstable_batchedUpates } from 'teact-dom' unstable_batchedUpates(() => { this.setState(val: this.state.val + 1) this.setState(val: this.state.val + 1) })
在 React 15.0
以及之后版本中,已经彻底将 batchUpdates
这个 API
移除了,因此不再建议开发者使用它。
在使用React
的setState
的过程中,了解setState
的实现原理,对setState
异步更新、setState
循环调用风险、setState
调用栈等进行更加全面的了解,才能让我们在遇到相关问题的时候更加游刃有余。
更多编程相关知识,请访问:编程入门!!
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