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PHP Advanced Features - Combination of Reflection and Factory Design Pattern [Explanation with Laravel-Admin Code Example]
Use reflection to implement factory pattern production without creating a specific factory class
Reflection [Relfection]
What is Reflection
Reflection, that is, reflection. Reflection provides object-oriented programming with the ability to introspect. This understanding is a bit too conceptual. In layman's terms, it means that the cause can be found based on the results of the event. In programming, based on an instantiated object, you can find out the class to which the object belongs and all the properties and methods the class has, and you can even read documentation comments. This process of reverse checking is called reflection [Recommended learning:
PHP video tutorial]PHP provides a complete reflection API, providing introspection classes, interfaces, functions, methods and extensions ability. Additionally, the Reflection API provides methods to extract documentation comments from functions, classes, and methods. For details, please see the PHP official website PHP Reflection Introduction
What Reflection can doAs mentioned above, you can use reflection to obtain all properties and methods of a class as well as annotation documents , you can even obtain access permissions [protected/private] to class attributes and methods. These features greatly improve the flexibility of PHP use. For example:
– The so-called elegance of the Laravel framework, that is, containers, dependency injection, and IOC inversion of control are achieved by relying on these features
– The annotation routing of the Hyperf framework also obtains annotations based on reflection Implementation
– Generate documentation Because reflection can obtain access to class attributes and methods, you can scan all files in the entire project and then use reflection to generate documentation
– Test-driven development uses reflection to obtain the Characteristics of all methods of the class, conduct test-driven development
-Develop plug-ins to use reflection to obtain the characteristics of the internal structure of the class, and implement Hook functions, such as the implementation of framework plug-ins
Reflection Advantages and DisadvantagesAdvantages Reflection provides anti-analysis of classes, thus gaining extremely high flexibility compared to the original object-oriented programming method, and reasonable use can make the code look more elegant and concise. Originally, in object-oriented programming, to use an instance of a class, you need to new an object first and then use the method. However, using the reflection mechanism, you only need to provide a method of the class and then use the reflection mechanism to use the object or method. The Laravel framework uses a lot of reflection to gain a reputation for elegance. The implementation of the annotation routing of Swoole's Hyperf framework also uses reflection.
Disadvantages At the same time, because reflection is the reverse process of class instantiation, it destroys Object-oriented encapsulation directly exposes the entire internal structure of the class, which makes the code difficult to manage once reflection is abused, the entire project will be very confusing, and even lead to disrupted business execution. Especially in a team with dozens of people on a large project, just imagine that the original object-oriented system only tells what can be used and what cannot be used. The CTO has written the underlying code, and others can inherit it and use it. The internal structure and other things No one knows. Once reflection is used, if a programmer accidentally sets a property or method that was originally protected or private to be accessible, and other programmers call the data or method that should be hidden without knowing it, it will Leading to unpredictable disasters [see sample code below]
Secondly, due to the extremely high flexibility of reflection, this makes it impossible to trace the source of the code by clicking directly in the IDE, which is really a pain for novices. This is true for both Laravel and Hyperf
In the following code, the reflection mechanism directly sets the private method to be externally accessible
#Example: setAccessible(true); echo $method->invoke(new Foo); // echos "7" ?>Factory design pattern
Three factory design patterns [Simple Factory Pattern] [Factory Pattern] [Abstract Factory Pattern]
Simple factory pattern is also called the static factory method pattern. Simply put, the way to create an object is through a static method. In the simple factory pattern, instances of different classes are returned according to the passed parameters
In PHP, in the simple factory pattern, there is an abstract product class [i.e. abstract class Calculate]. This abstract class can be Interface/abstract class/ordinary class. This abstract product class can derive multiple specific product classes [i.e. class CalculateAdd and class CalculateSub]. Finally, a specific factory class [i.e. class CalculateFactory] is used to obtain the instance of the required product class
Code implementation
1) Abstract product production Class: Operation abstract class
//生产抽象类 abstract class Calculate{ //数字A protected $number_a = null; //数字B protected $number_b = null; //设置数字A public function setNumberA( $number ){ $this->number_a = $number; } //设置数字B public function setNumberB( $number ){ $this->number_b = $number; } //获取数字A public function getNumberA(){ return $this->number_a; } //获取数字B public function getNumberB(){ return $this->number_b; } //获取计算结果【获取生产出的产品】 public function getResult(){ return null; } }
2) Specific product production class: addition operation/subtraction operation, etc.
//加法运算 class CalculateAdd extends Calculate{ //获取运算结果【获取具体的产品】 public function getResult(){ return $this->number_a + $this->number_b; } } //减法运算 class CalculateSub extends Calculate{ //获取运算结果【获取具体的产品】 public function getResult(){ return $this->number_a - $this->number_b; } } //乘法 / 除法 等等其他运算【其他产品】
3) 工厂:工厂类。即用一个单独的类来创造实例化的过程,这个类就是工厂。也就是 简单工厂模式
在 php 中,实现的方式其实就一个 switch 函数或者是 php8 新出的 match 函数来实例化所需要的产品生产类
//根据运算不同实例化不同的对象 //【也就是根据所需产品,实例化对应的产品类进行生产】 //对应的实现其实就是一个switch或者php8函数新出的match函数 //下面用最新的match函数做演示 class CalculateFactory{ public static function setCalculate( $type = null ){ return match( $type ){ 'add' => (function(){ return new CalculateAdd(); })(), 'sub' => (function(){ return new CalculateSub(); })(), default => null; }; } } //具体使用 $calculate = CalculateFactory::setCalculate('add'); $calculate->setNumberA = 1; $calculate->setNumberB = 2; //计算 echo $calculate->getResult;//echo 3
总结:
简单工厂模式其实就是创建一个基类【abstract】,该类存放所有具体生产产品类的共用的代码,但是没有执行过程,然后具体生产产品的类全部继承基类再实现各自的生产过程。最后创建一个工厂类,该类用来根据传入的参数来获取所需的生产类
工厂方法模式 又称为工厂模式,属于创造型模式。在工厂模式中,工厂类的父类只负责定义公共接口,并不执行实际的生产动作。实际的生产动作则交给工厂的子类来完成。这样做将类的的实例化延迟到了工厂的子类,通过工厂的子类来完成实例化具体的产品,也就是生产
在工厂模式中,跟简单工厂模式不一样的是,有一个抽象的工厂类【即interface CalculateFactory】,可以是接口/抽象类,这个抽象的工厂类可以派生出多个具体的工厂类【即FactoryAdd以及FactorySub】
代码实现【以下代码需要用到上面的生产抽象类】
以下代码需要用到上面的生产抽象类:abstract class Calculate
以及具体的生产类,即:CalculateAdd 以及 CalculateSub。下面不再重复实现
interface CalculateFactory{ public function CreateCalculate(); } class FactoryAdd implements CalculateFactory{ public function CreateCalculate(){ return new CalculateAdd(); } } class FactorySub implements CalculateFactory{ public function CreateCalculate(){ return new CalculateSub(); } } //具体使用 //创建工厂实例 $calculateFactory = new FactoryAdd(); $add = $calculateFactory->CreateCalculate(); $add->setNumberA( 1 ); $add->setNumberB( 2 ); //计算 echo $add->getResult();//echo 3
总结:
工厂模式相比于简单工厂模式的区别在于,在简单工厂模式中,只有一个工厂来生产对应的生产对象【即CalculateFactory】。而在工厂模式中,每一个生产产对象都由自己的工厂来生产,并且这些工厂都继承自同一个接口【即 interface CalculateFactory】
抽象工厂模式 抽象工厂模式提供创建一系列相关或相互依赖对象的接口,而且无需指定它们具体的类。这么理解很抽象。通俗一点的解释就是,相比于上面的工厂模式来讲,抽象工厂模式在每个不同的工厂之上又有一个超级工厂,这个超级工厂是抽象的接口【interface】,用来生产具体的工厂
在抽象工厂模式中,有多个抽象的产品类【即abstract class Phone以及abstract class Android】,可以是接口/抽象类/普通类,每个抽象产品类可以派生出多个具体产品类【即class IPhone / class MiPhone 以及 class IOS / class Android】。一个抽象的工厂类【即interface AbstractFactory】可以派生出多个具体的工厂类【即class iPhoneFactory以及class MiFactory】,且每个具体的工厂类可以创建多个产品类的实例【即都有createPhone和createSystem】
代码实现
//抽象的产品类 abstract class Phone{} abstract class System{} //具体的产品类 class IPhone extends Phone{} class MiPhone extends Phone{} //具体的产品类 class IOS extends System{} class Android extends System{} //超级工厂 interface AbstractFactory{ public function createPhone(); public function createSystem(); } //具体的苹果工厂 class iPhoneFactory implements AbstractFactory{ //生产苹果手机 public function createPhone(){ return new IPhone(); } //生产苹果系统 public function createSystem(){ return new IOS(); } } //具体的小米工厂 class MiFactory implements AbstractFactory{ //生产小米手机 public function createPhone(){ return new MiPhone(); } //生产安卓系统 public function createSystem(){ return new Android(); } }
总结:
抽象工厂模式相比于工厂模式,抽象工厂模式提供了一个接口用来规定所需要生产的产品。每个继承于该接口的工厂都能按照指定的模式进行生产【代码中的AbstarctFactory】
以上三种工厂模式,最终都是为了将重复的代码提取出来,并且按照特定的需求场景归纳好,进行解耦和复用,以便在需要的场景中直接使用
三种模式的概括为:
简单工厂:
一个抽象产品类(可以是:接口,抽象类,普通类),可以派生出多个具体产品类
单独一个具体的工厂类
每个具体工厂类只能创建一个具体产品类的实例
工厂模式:
一个抽象产品类(可以是:接口,抽象类,普通类),可以派生出多个具体产品类
一个抽象工厂类(可以是:接口,抽象类),可以派生出多个具体工厂类
每个具体工厂类只能创建一个具体产品类的实例
抽象工厂:
多个抽象产品类(可以是:接口,抽象类,普通类),每个抽象产品类可以派生出多个具体产品类
一个抽象工厂类(可以是:接口,抽象类),可以派生出多个具体工厂类
每个具体工厂类可以创建多个具体产品类的实例
三个模式之间的区别:
简单工厂模式只有一个抽象产品类,只有一个具体的工厂类
工厂方法模式只有一个抽象产品类,而抽象工厂模式有多个抽象产品类
工厂方法模式的具体工厂类只能创建一个具体产品类的实例,而抽象工厂模式可以创建多个具体产品类的实例
工厂模式与反射的结合使用
可以利用反射的特性来实现工厂模式的生产过程,结合Laravel-admin进行举例
先看下以下的代码,需求背景:需要根据角色不同显示不同的权限按钮
inRoles([AdminUserModel::getAssignmentRole()])) { $grid->disableBatchActions(); $grid->disableEditButton(); $grid->disableCreateButton(); $grid->disableDeleteButton(); } elseif (Admin::user()->inRoles([AdminUserModel::getEvaluatorRole()])) { $grid->disableBatchActions(); $grid->disableEditButton(); $grid->disableCreateButton(); $grid->disableDeleteButton(); $grid->actions(function (Grid\Displayers\Actions $actions) { $actions->append(new ConfirmCloseTaskAction()); }); } else { $grid->disableCreateButton(); $grid->disableDeleteButton(); $grid->disableEditButton(); $grid->disableBatchActions(); $grid->disableViewButton(); $grid->disableActions(); } } }
以上的代码很明显一看就显得很臃肿。且随着业务的增加【即Controller的增加】以及角色的增加,需要写更多重复的判断以及重复的代码
解决思路:
不同的角色需要拥有的不同的权限,每个角色都可以用一个固定的方法来设置权限,这个固定的方法可以为不同的角色设置权限。这些条件刚好满足工厂模式的使用场景:即:
抽象出一个产品类来派生出多个角色的权限产品类
抽象出一个工厂类来派生出多个具体的工厂类,这些工厂类表现为对应要使用权限按钮的场景
每个具体工厂【使用权限按钮的场景】可以创建多个具体产品类【即实例化多个角色的权限产品】
代码如下【在下面的代码中,将使用反射来代替工厂的生产】
1) 抽象出一个产品类来派生出多个角色的权限产品类
2,3) 2,3两个步骤包含在一起。抽象出一个工厂类来派生出多个具体的工厂类,这些工厂类表现为对应要使用权限按钮的场景。其中,setRoleAction方法使用反射来直接生产,也就是替代了每个具体工厂类创建实例的过程
inRoles([$role]); } /** * 调用对应的方法 * [该方法其实就是工厂模式中的工厂,专门来生产的] * [多个工厂对应的就是各个需要用到Action权限的Controller控制器] * [每个Controller控制器来生产自己的Action权限] * [这个生产是通过反射来实现] * * @param Grid $grid * @param string $role * @param string $class * @throws \ReflectionException */ protected static function setRoleAction(Grid $grid, string $role, string $class) { $r = new \ReflectionClass($class); $methodName = $role . 'Action'; if (!$r->hasMethod($methodName)) throw new \Exception('Method Not Found [ method : ' . $methodName . ' ] '); $method = $r->getMethod($methodName); $method->invoke($r->newInstance(), $grid); } }根据以上的反射来实现实例化的过程,上面的TaskController的权限可以简化成下面的代码:
showActions(); $grid->showViewButton(); } //在TaskController下有需要使用权限按钮的角色 //财务角色 public function financeAction(Grid $grid) { $grid->showActions(); $grid->showViewButton(); } //在TaskController下有需要使用权限按钮的角色 //业务员角色 public function salesmanAction(Grid $grid) { } //....其他角色 }经过使用设计模式封装后,上面TaskController中控制权限的代码直接优化成如下:【优雅了不少~】
inRoles([AdminUserModel::getAssignmentRole()])) { $grid->disableBatchActions(); $grid->disableEditButton(); $grid->disableCreateButton(); $grid->disableDeleteButton(); } elseif (Admin::user()->inRoles([AdminUserModel::getEvaluatorRole()])) { $grid->disableBatchActions(); $grid->disableEditButton(); $grid->disableCreateButton(); $grid->disableDeleteButton(); $grid->actions(function (Grid\Displayers\Actions $actions) { $actions->append(new ConfirmCloseTaskAction()); }); } else { $grid->disableCreateButton(); $grid->disableDeleteButton(); $grid->disableEditButton(); $grid->disableBatchActions(); $grid->disableViewButton(); $grid->disableActions(); } */ } }总结:
设计模式以及反射通常在写框架的时候用的比较多。但是在项目中,适当的使用设计模式以及反射,能够让代码更加健壮以及可扩展,也很优雅~
原文地址:http://janrs.com/?p=833
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