Symbol is a new primitive data type, which is the seventh data type of JavaScript. Symbol values are generated through the Symbol function, using the syntax "let s = Symbol();typeof s;", where typeof indicates that s is a symbol data type.
How to use Symbol()
Introduction: ES5 object attribute names are all strings, so It is easy to cause attribute name conflicts. For example, if a project is very large and is not developed by one person, it may cause variable name conflicts. It would be great if there is a unique name, so that attribute name conflicts can be fundamentally prevented. . This is why ES6 introduced Symbol.
ES6 introduces a new primitive data type, Symbol, which represents uniqueness. It is the seventh data type of JavaScript. Symbol values are generated through the Symbol function. As long as the attribute name belongs to the Symbol type, it is unique and can be guaranteed not to conflict with other attribute names.
let s = Symbol(); typeof s; //"symbol"
In the above code, s is a unique value, and typeof indicates that s is of symbol data type.
Note: The new keyword cannot be used before the symbol function, otherwise an error will be reported. This is because symbol is a primitive data type, not an object, so attributes cannot be added.
symbol can accept a string as a parameter, which represents the description of the Symbol, mainly to make it easy to distinguish when displayed on the console.
var s1 = Symbol("foo"); var s2 = Symbol("bar"); s1 // Symbol("foo") s2 // Symbol("bar") s1.toString() // "Symbol(foo)" s2.toString() // "Symbol(bar)
This parameter can be omitted. If it is not added, it will be output on the console. It's just that the two Symbol() are not conducive to distinction, and the parameters are added to distinguish them.
Two Symbols without parameters are not equal. For example,
// 没有参数的情况 var s1 = Symbol(); var s2 = Symbol(); s1 == s2 // false // 有参数的情况 var s1 = Symbol("foo"); var s2 = Symbol("foo"); s1 == s2 // false
They are not equal regardless of whether there are parameters.
Symbol cannot be operated with other values, otherwise it will Error
var s1 = Symbol("My Symbol"); "your symbol is" + s1; // TypeError: can't convert symbol to string `your symbol is ${s1}` // TypeError: can't convert symbol to string
Symbole can be converted to a string or a Boolean value for display, but cannot be converted to a number
// 转为字符串 var s1 = Symbol("My Symbol"); String(s1) // "Symbol(My Symbol)" s1.toString() // "Symbol(My Symbol)" //转为布尔值 var s1 = Symbol(); Boolean(s1) //true !s1 //false if(s1) { // ... } //转为数值就会报错
Since each Symbol is different, it can be used as an identifier and as an attribute name of an object. , to ensure that attributes with the same name will not appear
var mySymbol = Symbol(); //第一种写法 var a = {}; a[mySymbol] = "Hello!"; //第二种写法 var a = { [mySymbol]: "Hellow!" } //第三种写法 var a = {}; Object.defineProperty(a, mySymbol, { value: "Hellow!" }); //以上写法的结果都相同 a[mySymbol] // "Hellow!"
Note: Symbol values cannot use the dot operator when used as the attribute name of an object. Similarly, when using Symbol values inside an object, they must also be placed in square brackets.
let s = Symbol(); let obj = { [s]: function(arg) {...} } //如果s不放在[]中,该属性名就是字符串,而不是Symbol //可以采用增强的方式在书写上面的代码 let s = Symbol(); let obj = { [s](arg) {...} }
Symbol can also define a group of constants to ensure that the values of this group of constants are not equal
const COLOR_RED = Symbol(); const COLOR_GREEN = Symbol(); function getComponent(color) { switch(color) { case: COLOR_RED: return "red"; case: COLOR_GREEN: return "green"; default: throw new Error("Undefind color") } }
The biggest advantage of using Symbol values for constants is that any other value cannot match them. same.
Eliminate magic string
Magic string refers to a specific string or number that appears multiple times in the code and forms a strong coupling with the code. A good coding style should Eliminate magic strings and replace them with variables with clear meanings.
function getArea(shape, options) { var area = 0; switch(shape) { case: "Tringel": // 魔术字符串 area = 5*options.width*options.height; break; } return area; } getArea("Tringel", {width: 100, height: 100}); // 魔术字符串
Tringel in the above string is a magic string. It appears multiple times and forms a strong coupling with the code, which is not conducive to future maintenance.
var shapeType = { triangle: "Tringel" } function getArea(shape, options) { var area = 0; switch(shape) { case: shapeType.triangle: // 消除魔术字符串 area = 5*options.width*options.height; break; } return area; } getArea(shapeType.triangle, {width: 100, height: 100}); //消除魔术字符串
It is very suitable to use Symbol instead
var shapeType = { triangle: Symbol() }
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