##1. The difference between & and &&
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& operator has two uses: (1) bitwise AND; (2) logical AND. The&& operator is a short-circuit AND (or concise AND) operation. The difference between logical AND and short-circuit AND is very huge. Although both require the Boolean values on the left and right sides of the operator to be true, the value of the entire expression is true. && is called a short-circuit operation because if the value of the expression on the left of && is false, the expression on the right will be directly short-circuited and no operation will be performed. Many times we may need to use && instead of &. For example, when verifying user login, it is determined that the username is not null and not an empty string. It should be written as username != null &&!username.equals(""). The order of the two cannot be exchanged, let alone used. & operator, because if the first condition is not true, the equals comparison of strings cannot be performed at all, otherwise a NullPointerException exception will be generated.2. When using the final keyword to modify a variable, does it mean that the reference cannot be changed or the referenced object cannot be changed?
When using the final keyword to modify a variable, it means that the reference variable cannot be changed, but the content of the object pointed to by the reference variable can still be changed. Example:public class Test10 { // final修饰基本类型的变量 public static final char CHAR = '中'; // final修饰引用类型的变量 public static final StringBuffer a = new StringBuffer("StringBuffer"); public static void main(String[] args) { // 编译报错,引用不能变 // a = new StringBuffer("hehe"); // 引用变量所指向的对象中的内容还是可以改变的 a.append("xxx"); } public static int method1(final int i) { // i = i + 1;// 编译报错,因为final修饰的是基本类型的变量 return i; } // 有人在定义方法的参数(引用变量)时,可能想采用如下的形式来阻止方法内部修改传进来的参数对象, // 实际上,这是办不到的,在该方法内部任然可以增加如下代码来修改参数对象 public static void method2(final StringBuffer buffer) { buffer.append("buffer");// 编译通过,因为final修饰的是引用类型的变量 } }
3. What is the difference between static variables and instance variables?
Syntax difference: static variables need to be modified with the static keyword, but instance variables do not. The difference when the program is running: static variables are subordinate to classes, and instance variables are subordinate to objects. Instance variables must create an instance object, and the instance variables in it will be allocated space before this instance variable can be used; Static variables are category quantities, as long as the program loads the bytes of the class code, the static variable will be allocated space and can be used. To sum up, instance variables must be used through this object after creating an object, and static variables can be referenced directly using the class name. Note: The use of (static) static variables also has limitations. Non-static methods and variables in the class cannot be called in a static method. There is only one variable in the memory after the class is loaded. A memory space that can be shared by all instance objects of a class.4. Is it possible to issue a call to a non-static method from within a static method?
Can't. Because non-static methods are associated with objects, an object must be created before method calls can be made on the object. When calling static methods, there is no need to create an object and can be called directly. In other words, when a static method is called, no instance object may have been created. If a call to a non-static method is issued from a static method, which object is the non-static method associated with? What about? This logic cannot be established, so a static method internally issues a call to a non-static method.5. What is the difference between "==" and equals methods? The
== operator is specifically used to compare whether the values of two variables are the same, that is, to compare whether the values stored in the memory corresponding to the variables are the same. If you want to compare two basic types of data or two reference variables for equality, you can only use the == operator. The equals method is used to compare whether the contents of two independent objects are the same, just like comparing whether two books are the same. The two objects it compares are independent. Code example:String a = new String("AA"); String b = new String("AA"); System.out.println(a==b); System.out.println(a.equals(b));Two new statements create two objects, and then use two variables a and b to point to one of the objects respectively. These are two different objects. They The first addresses of are different, that is, the values stored in a and b are different, so the expression a==b will return false. The contents of the two objects are the same, so a,equals(b) returns true. Note: String comparisons basically use the equals method. If a class does not have its own defined equals method, then it will inherit the equals method of the Object class. The implementation code of the Object class is as follows:
boolean equals(Object o) { return this==o; }This means that if a class does not have its own defined equals method The equals method, its default equals method, is equivalent to using the == operator, that is, comparing the objects pointed to by the two variables to the same object. At this time, using equals and == will get the same result. If you want to write a class that can compare whether the contents of two instance objects are the same, you need to override the equals method.
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