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    python开发的小球完全弹性碰撞游戏代码

    2016-06-06 11:27:41原创962
    完成这个小球的完全弹性碰撞游戏灵感来自于:

    下面是我花了一周下班时间所编写的一个小球完全弹性碰撞游戏:

    游戏初始化状态:

    最下面的游标和修改小球的移动速度

    源码部分:

    代码如下:


    #python tkinter
    #python version 3.3.2

    from tkinter import *

    '''
    判断
    两个小球
    {
    圆心:A(x1,y1) 半径:r X轴速度:Vax Y轴速度:Vay
    圆心:B(x2,y2) 半径:R X轴速度:Vbx Y轴速度:Vby
    }
    碰撞的条件是:
    1.两个小球的圆心距离不大于两小球半径之和(r+R),即:
    {
    (x2 - x1)^2 + (y2 - y1)^2 <= (r + R)^2
    }
    2.小球碰撞后,两小球的数度交换,即:
    {
    tempVax = Vax
    tempVay = Vay
    Vax = Vbx
    Vay = Vby
    Vbx = tempVax
    Vby = tempVay
    或:
    Vax = Vax + Vbx
    Vbx = Vax - Vbx
    Vax = Vax - Vbx
    Vay = Vay + Vby
    Vby = Vay - Vby
    Vay = Vay - Vby
    }

    游戏规则:
    五小球在画布中移动,他们之间会产生碰撞,当然小球和上下左右都会产生碰撞
    碰撞后,小球会改变方向返回
    而最下面的游标则用于调节小球的移动速度,游标的范围是[-100, 100]

    缺陷或BUG:
    1.在修改游标数据从而改变小球移动速度的时候,小球移动的距离得不到及时的更新
    导致小球可能会逃离画布
    2.小球在运动的过程中,有时候也有可能逃离画布

    总结:
    完成这个游戏,花了一个星期的下班时间。在这个过程中不仅回去学习了高中的数学知识,
    物理知识,很多东西都忘得差不多了,不过很快又学返回来了。
    游戏其实很多就是数学问题。

    游戏中还存在缺陷或BUG,希望志同道合者可以共同完善。
    '''

    __author__ = {'author' : 'Hongten',
    'Email' : 'hongtenzone@foxmail.com',
    'Blog' : 'http://www.cnblogs.com/hongten/',
    'Created' : '2013-09-28',
    'Version' : '1.0'}

    class Pong(Frame):
    def createWidgets(self):
    ## 画布
    self.draw = Canvas(self, width="5i", height="5i", bg='white')

    ## 游标(控制小球移动速度,范围:[-100, 100])
    self.speed = Scale(self, orient=HORIZONTAL, label="ball speed",
    from_=-100, to=100)

    self.speed.pack(side=BOTTOM, fill=X)

    #小球碰撞墙壁的范围
    self.scaling_right = 4.8
    self.scaling_left = 0.2
    #小球直径
    self.ball_d = 0.4
    #游标度数
    self.scale_value = self.speed.get()
    #放缩率
    self.scaling = 100.0

    #存放小球数组
    self.balls = []
    #存放小球x坐标数组
    self.ball_x = []
    #存放小球y坐标数组
    self.ball_y = []
    #存放小球x轴方向速度数组
    self.ball_v_x = []
    #存放小球y轴方向速度数组
    self.ball_v_y = []

    # 五个小球
    self.ball = self.draw.create_oval("0.10i", "0.10i", "0.50i", "0.50i",
    fill="red")
    self.second_ball = self.draw.create_oval("0.70i", "0.70i", "1.10i", "1.10i",
    fill='black')
    self.three_ball = self.draw.create_oval("1.30i", "1.30i", "1.70i", "1.70i",
    fill='brown')
    self.four_ball = self.draw.create_oval("2.0i", "2.0i", "2.40i", "2.40i",
    fill='green')
    self.five_ball = self.draw.create_oval("3.0i", "3.0i", "3.40i", "3.40i",
    fill='gray')

    #把五个小球放入数组
    self.balls.append(self.ball)
    self.balls.append(self.second_ball)
    self.balls.append(self.three_ball)
    self.balls.append(self.four_ball)
    self.balls.append(self.five_ball)

    #第一个小球,即self.ball的圆心坐标(self.x, self.y),这里进行了放缩,目的是为了
    #在小球移动的过程中更加流畅
    self.x = 0.3
    self.y = 0.3
    #第一个小球的速度方向
    self.velocity_x = -0.2
    self.velocity_y = 0.5

    self.second_ball_x = 0.9
    self.second_ball_y = 0.9
    self.second_ball_v_x = 0.4
    self.second_ball_v_y = -0.5

    self.three_ball_x = 1.5
    self.three_ball_y = 1.5
    self.three_ball_v_x = -0.3
    self.three_ball_v_y = -0.5

    self.four_ball_x = 2.2
    self.four_ball_y = 2.2
    self.four_ball_v_x = 0.1
    self.four_ball_v_y = -0.5

    self.five_ball_x = 3.2
    self.five_ball_y = 3.2
    self.five_ball_v_x = 0.3
    self.five_ball_v_y = 0.5


    #更新小球的坐标
    self.update_ball_x_y()
    self.draw.pack(side=LEFT)

    def update_ball_x_y(self, *args):
    '''更新小球的坐标,即把各个小球的圆心坐标信息以及速度信息存放到数组中,
    便于在后面循环遍历的时候使用。'''
    #第一个小球信息
    self.ball_x.append(self.x)
    self.ball_y.append(self.y)
    self.ball_v_x.append(self.velocity_x)
    self.ball_v_y.append(self.velocity_y)

    self.ball_x.append(self.second_ball_x)
    self.ball_y.append(self.second_ball_y)
    self.ball_v_x.append(self.second_ball_v_x)
    self.ball_v_y.append(self.second_ball_v_y)

    self.ball_x.append(self.three_ball_x)
    self.ball_y.append(self.three_ball_y)
    self.ball_v_x.append(self.three_ball_v_x)
    self.ball_v_y.append(self.three_ball_v_y)

    self.ball_x.append(self.four_ball_x)
    self.ball_y.append(self.four_ball_y)
    self.ball_v_x.append(self.four_ball_v_x)
    self.ball_v_y.append(self.four_ball_v_y)

    self.ball_x.append(self.five_ball_x)
    self.ball_y.append(self.five_ball_y)
    self.ball_v_x.append(self.five_ball_v_x)
    self.ball_v_y.append(self.five_ball_v_y)

    def update_ball_velocity(self, index, *args):
    '''更新各个小球速度信息,即小球碰撞到四周和另外的小球索要更新的速度信息'''
    #游标值
    self.scale_value = self.speed.get()
    #碰撞墙壁
    if (self.ball_x[index] > self.scaling_right) or (self.ball_x[index] < self.scaling_left):
    self.ball_v_x[index] = -1.0 * self.ball_v_x[index]
    if (self.ball_y[index] > self.scaling_right) or (self.ball_y[index] < self.scaling_left):
    self.ball_v_y[index] = -1.0 * self.ball_v_y[index]

    '''
    #TEST:
    for n in range(len(self.balls)):
    #print((self.ball_x[index] - self.ball_x[n])**2)
    #print(round((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2, 2))
    print(round((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2, 2) <= round(self.ball_d**2, 2))
    '''
    for n in range(len(self.balls)):
    #小球碰撞条件,即:(x2 - x1)^2 + (y2 - y1)^2 <= (r + R)^2
    if (round((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2, 2) <= round(self.ball_d**2, 2)):
    #两小球速度交换
    temp_vx = self.ball_v_x[index]
    temp_vy = self.ball_v_y[index]
    self.ball_v_x[index] = self.ball_v_x[n]
    self.ball_v_y[index] = self.ball_v_y[n]
    self.ball_v_x[n] = temp_vx
    self.ball_v_y[n] = temp_vy
    #print(self.ball_v_x, self.ball_v_y)

    '''
    #WRONG:
    for n in range(len(self.balls)):
    if (((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2) <= self.ball_d**2):
    #两小球速度交换
    self.ball_v_x[index] = self.ball_v_x[index] + self.ball_v_x[n]
    self.ball_v_x[n] = self.ball_v_x[0] - self.ball_v_x[n]
    self.ball_v_x[index] = self.ball_v_x[index] - self.ball_v_x[n]
    self.ball_v_y[index] = self.ball_v_y[index] + self.ball_v_y[n]
    self.ball_v_y[n] = self.ball_v_y[index] - self.ball_v_y[n]
    self.ball_v_y[index] = self.ball_v_y[index] - self.ball_v_y[n]
    print(self.ball_v_x, self.ball_v_y)
    '''

    def get_ball_deltax(self, index, *args):
    '''获取小球X轴坐标移动距离并且更新小球的圆心X坐标,返回X轴所需移动距离'''
    deltax = (self.ball_v_x[index] * self.scale_value / self.scaling)
    self.ball_x[index] = self.ball_x[index] + deltax
    return deltax

    def get_ball_deltay(self, index, *args):
    '''获取小球Y轴坐标移动距离并且更新小球的圆心Y坐标,返回Y轴所需移动距离'''
    deltay = (self.ball_v_y[index] * self.scale_value / self.scaling)
    self.ball_y[index] = self.ball_y[index] + deltay
    return deltay

    def moveBall(self, *args):
    '''移动第一个小球,编号为:0,这是根据数组:self.balls确定的。'''
    self.update_ball_velocity(0)
    deltax = self.get_ball_deltax(0)
    deltay = self.get_ball_deltay(0)
    #小球移动
    self.draw.move(self.ball, "%ri" % deltax, "%ri" % deltay)
    self.after(10, self.moveBall)

    def move_second_ball(self, *args):
    self.update_ball_velocity(1)
    deltax = self.get_ball_deltax(1)
    deltay = self.get_ball_deltay(1)
    self.draw.move(self.second_ball, "%ri" % deltax, "%ri" % deltay)
    self.after(10, self.move_second_ball)


    def move_three_ball(self, *args):
    self.update_ball_velocity(2)
    deltax = self.get_ball_deltax(2)
    deltay = self.get_ball_deltay(2)
    self.draw.move(self.three_ball, "%ri" % deltax, "%ri" % deltay)
    self.after(10, self.move_three_ball)

    def move_four_ball(self, *args):
    self.update_ball_velocity(3)
    deltax = self.get_ball_deltax(3)
    deltay = self.get_ball_deltay(3)
    self.draw.move(self.four_ball, "%ri" % deltax, "%ri" % deltay)
    self.after(10, self.move_four_ball)

    def move_five_ball(self, *args):
    self.update_ball_velocity(4)
    deltax = self.get_ball_deltax(4)
    deltay = self.get_ball_deltay(4)
    self.draw.move(self.five_ball, "%ri" % deltax, "%ri" % deltay)
    self.after(10, self.move_five_ball)


    def __init__(self, master=None):
    '''初始化函数'''
    Frame.__init__(self, master)
    Pack.config(self)
    self.createWidgets()
    self.after(10, self.moveBall)
    self.after(10, self.move_three_ball)
    self.after(10, self.move_four_ball)
    self.after(10, self.move_five_ball)
    self.after(10, self.move_second_ball)


    game = Pong()

    game.mainloop()

    ===================================================

    第二个版本 version.1.1: Edit by Hongten 2013-09-28 17:40

    ===================================================

    修改记录:
    1.调整画布大小
    2.调整了小球的半径,以及小球的速度初始值,小球初始圆心坐标
    3.游标的范围修改为:[-200, 200]
    这些修改主要是针对上面的缺陷而进行的。

    优点:
    1.小球移动的过程更直观
    2.小球的移动速度变小,但是可以根据游标来修改小球移动速度
    3.界面比之前更加友好

    运行效果:

    代码如下:


    #python tkinter
    #python version 3.3.2

    from tkinter import *

    '''
    判断
    两个小球
    {
    圆心:A(x1,y1) 半径:r X轴速度:Vax Y轴速度:Vay
    圆心:B(x2,y2) 半径:R X轴速度:Vbx Y轴速度:Vby
    }
    碰撞的条件是:
    1.两个小球的圆心距离不大于两小球半径之和(r+R),即:
    {
    (x2 - x1)^2 + (y2 - y1)^2 <= (r + R)^2
    }
    2.小球碰撞后,两小球的数度交换,即:
    {
    tempVax = Vax
    tempVay = Vay
    Vax = Vbx
    Vay = Vby
    Vbx = tempVax
    Vby = tempVay
    或:
    Vax = Vax + Vbx
    Vbx = Vax - Vbx
    Vax = Vax - Vbx
    Vay = Vay + Vby
    Vby = Vay - Vby
    Vay = Vay - Vby
    }

    游戏规则:
    五小球在画布中移动,他们之间会产生碰撞,当然小球和上下左右都会产生碰撞
    碰撞后,小球会改变方向返回
    而最下面的游标则用于调节小球的移动速度,游标的范围是[-100, 100]

    缺陷或BUG:
    1.在修改游标数据从而改变小球移动速度的时候,小球移动的距离得不到及时的更新
    导致小球可能会逃离画布
    2.小球在运动的过程中,有时候也有可能逃离画布

    总结:
    完成这个游戏,花了一个星期的下班时间。在这个过程中不仅回去学习了高中的数学知识,
    物理知识,很多东西都忘得差不多了,不过很快又学返回来了。
    游戏其实很多就是数学问题。

    游戏中还存在缺陷或BUG,希望志同道合者可以共同完善。

    修改记录:
    1.调整画布大小
    2.调整了小球的半径,以及小球的速度初始值,小球初始圆心坐标
    3.游标的范围修改为:[-200, 200]
    这些修改主要是针对上面的缺陷而进行的。

    优点:
    1.小球移动的过程更直观
    2.小球的移动速度变小,但是可以根据游标来修改小球移动速度
    3.界面比之前更加友好
    '''

    __author__ = {'author' : 'Hongten',
    'Email' : 'hongtenzone@foxmail.com',
    'Blog' : 'http://www.cnblogs.com/hongten/',
    'Created' : '2013-09-28',
    'Version' : '1.1'}

    class Pong(Frame):
    def createWidgets(self):
    #放缩率
    self.scaling = 100.0
    #画布比例
    self.canvas_width = 10
    self.canvas_height = 5.6
    ## 画布
    self.draw = Canvas(self, width=(self.canvas_width * self.scaling),
    height=(self.canvas_height * self.scaling),
    bg='white')

    ## 游标(控制小球移动速度,范围:[-100, 100])
    self.speed = Scale(self, orient=HORIZONTAL, label="ball speed",
    from_=-200, to=200)

    self.speed.pack(side=BOTTOM, fill=X)

    #小球直径
    self.ball_d = 1.0
    #小球碰撞墙壁的范围
    self.scaling_left = round(self.ball_d / 2, 1)
    self.scaling_right = self.canvas_width - self.scaling_left
    self.scaling_bottom = self.canvas_height - self.scaling_left
    self.scaling_top = self.scaling_left

    #游标度数
    self.scale_value = self.speed.get() * 0.1

    #存放小球数组
    self.balls = []
    #存放小球x坐标数组
    self.ball_x = []
    #存放小球y坐标数组
    self.ball_y = []
    #存放小球x轴方向速度数组
    self.ball_v_x = []
    #存放小球y轴方向速度数组
    self.ball_v_y = []

    # 五个小球
    self.ball = self.draw.create_oval("0.60i", "0.60i", "1.60i", "1.60i",
    fill="red")
    self.second_ball = self.draw.create_oval("2.0i", "2.0i", "3.0i", "3.0i",
    fill='black')
    self.three_ball = self.draw.create_oval("4.0i", "4.0i", "5.0i", "5.0i",
    fill='brown')
    self.four_ball = self.draw.create_oval("6.0i", "2.0i", "7.0i", "3.0i",
    fill='green')
    self.five_ball = self.draw.create_oval("8.0i", "3.0i", "9.0i", "4.0i",
    fill='gray')

    #把五个小球放入数组
    self.balls.append(self.ball)
    self.balls.append(self.second_ball)
    self.balls.append(self.three_ball)
    self.balls.append(self.four_ball)
    self.balls.append(self.five_ball)

    #第一个小球,即self.ball的圆心坐标(self.x, self.y),这里进行了放缩,目的是为了
    #在小球移动的过程中更加流畅
    self.x = 1.1
    self.y = 1.1
    #第一个小球的速度方向
    self.velocity_x = -0.2
    self.velocity_y = 0.1

    self.second_ball_x = 2.5
    self.second_ball_y = 2.5
    self.second_ball_v_x = 0.1
    self.second_ball_v_y = -0.2

    self.three_ball_x = 4.5
    self.three_ball_y = 4.5
    self.three_ball_v_x = -0.1
    self.three_ball_v_y = -0.2

    self.four_ball_x = 6.5
    self.four_ball_y = 2.5
    self.four_ball_v_x = 0.1
    self.four_ball_v_y = -0.2

    self.five_ball_x = 8.5
    self.five_ball_y = 3.5
    self.five_ball_v_x = 0.1
    self.five_ball_v_y = 0.2


    #更新小球的坐标
    self.update_ball_x_y()
    self.draw.pack(side=LEFT)

    def update_ball_x_y(self, *args):
    '''更新小球的坐标,即把各个小球的圆心坐标信息以及速度信息存放到数组中,
    便于在后面循环遍历的时候使用。'''
    #第一个小球信息
    self.ball_x.append(self.x)
    self.ball_y.append(self.y)
    self.ball_v_x.append(self.velocity_x)
    self.ball_v_y.append(self.velocity_y)

    self.ball_x.append(self.second_ball_x)
    self.ball_y.append(self.second_ball_y)
    self.ball_v_x.append(self.second_ball_v_x)
    self.ball_v_y.append(self.second_ball_v_y)

    self.ball_x.append(self.three_ball_x)
    self.ball_y.append(self.three_ball_y)
    self.ball_v_x.append(self.three_ball_v_x)
    self.ball_v_y.append(self.three_ball_v_y)

    self.ball_x.append(self.four_ball_x)
    self.ball_y.append(self.four_ball_y)
    self.ball_v_x.append(self.four_ball_v_x)
    self.ball_v_y.append(self.four_ball_v_y)

    self.ball_x.append(self.five_ball_x)
    self.ball_y.append(self.five_ball_y)
    self.ball_v_x.append(self.five_ball_v_x)
    self.ball_v_y.append(self.five_ball_v_y)

    def update_ball_velocity(self, index, *args):
    '''更新各个小球速度信息,即小球碰撞到四周和另外的小球索要更新的速度信息'''
    #游标值
    self.scale_value = self.speed.get() * 0.1
    #碰撞墙壁
    if (self.ball_x[index] > self.scaling_right) or (self.ball_x[index] < self.scaling_left):
    self.ball_v_x[index] = -1.0 * self.ball_v_x[index]
    if (self.ball_y[index] > self.scaling_bottom) or (self.ball_y[index] < self.scaling_top):
    self.ball_v_y[index] = -1.0 * self.ball_v_y[index]

    '''
    #TEST:
    for n in range(len(self.balls)):
    #print((self.ball_x[index] - self.ball_x[n])**2)
    #print(round((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2, 2))
    print(round((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2, 2) <= round(self.ball_d**2, 2))
    '''
    for n in range(len(self.balls)):
    #小球碰撞条件,即:(x2 - x1)^2 + (y2 - y1)^2 <= (r + R)^2
    if (round((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2, 2) <= round(self.ball_d**2, 2)):
    #两小球速度交换
    temp_vx = self.ball_v_x[index]
    temp_vy = self.ball_v_y[index]
    self.ball_v_x[index] = self.ball_v_x[n]
    self.ball_v_y[index] = self.ball_v_y[n]
    self.ball_v_x[n] = temp_vx
    self.ball_v_y[n] = temp_vy
    #print(self.ball_v_x, self.ball_v_y)

    '''
    #WRONG:
    for n in range(len(self.balls)):
    if (((self.ball_x[index] - self.ball_x[n])**2 + (self.ball_y[index] - self.ball_y[n])**2) <= self.ball_d**2):
    #两小球速度交换
    self.ball_v_x[index] = self.ball_v_x[index] + self.ball_v_x[n]
    self.ball_v_x[n] = self.ball_v_x[0] - self.ball_v_x[n]
    self.ball_v_x[index] = self.ball_v_x[index] - self.ball_v_x[n]
    self.ball_v_y[index] = self.ball_v_y[index] + self.ball_v_y[n]
    self.ball_v_y[n] = self.ball_v_y[index] - self.ball_v_y[n]
    self.ball_v_y[index] = self.ball_v_y[index] - self.ball_v_y[n]
    print(self.ball_v_x, self.ball_v_y)
    '''

    def get_ball_deltax(self, index, *args):
    '''获取小球X轴坐标移动距离并且更新小球的圆心X坐标,返回X轴所需移动距离'''
    deltax = (self.ball_v_x[index] * self.scale_value / self.scaling)
    self.ball_x[index] = self.ball_x[index] + deltax
    return deltax

    def get_ball_deltay(self, index, *args):
    '''获取小球Y轴坐标移动距离并且更新小球的圆心Y坐标,返回Y轴所需移动距离'''
    deltay = (self.ball_v_y[index] * self.scale_value / self.scaling)
    self.ball_y[index] = self.ball_y[index] + deltay
    return deltay

    def moveBall(self, *args):
    '''移动第一个小球,编号为:0,这是根据数组:self.balls确定的。'''
    self.update_ball_velocity(0)
    deltax = self.get_ball_deltax(0)
    deltay = self.get_ball_deltay(0)
    #小球移动
    self.draw.move(self.ball, "%ri" % deltax, "%ri" % deltay)
    self.after(10, self.moveBall)

    def move_second_ball(self, *args):
    self.update_ball_velocity(1)
    deltax = self.get_ball_deltax(1)
    deltay = self.get_ball_deltay(1)
    self.draw.move(self.second_ball, "%ri" % deltax, "%ri" % deltay)
    self.after(10, self.move_second_ball)


    def move_three_ball(self, *args):
    self.update_ball_velocity(2)
    deltax = self.get_ball_deltax(2)
    deltay = self.get_ball_deltay(2)
    self.draw.move(self.three_ball, "%ri" % deltax, "%ri" % deltay)
    self.after(10, self.move_three_ball)

    def move_four_ball(self, *args):
    self.update_ball_velocity(3)
    deltax = self.get_ball_deltax(3)
    deltay = self.get_ball_deltay(3)
    self.draw.move(self.four_ball, "%ri" % deltax, "%ri" % deltay)
    self.after(10, self.move_four_ball)

    def move_five_ball(self, *args):
    self.update_ball_velocity(4)
    deltax = self.get_ball_deltax(4)
    deltay = self.get_ball_deltay(4)
    self.draw.move(self.five_ball, "%ri" % deltax, "%ri" % deltay)
    self.after(10, self.move_five_ball)


    def __init__(self, master=None):
    '''初始化函数'''
    Frame.__init__(self, master)
    Pack.config(self)
    self.createWidgets()
    self.after(10, self.moveBall)
    self.after(10, self.move_three_ball)
    self.after(10, self.move_four_ball)
    self.after(10, self.move_five_ball)
    self.after(10, self.move_second_ball)


    game = Pong()

    game.mainloop()

    源码下载:python_tkinter_pong(bitsCN.com).rar

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