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    怎么用Java绘制迷宫动画并显示

    WBOYWBOY2023-04-28 20:10:05转载29

    一次性全部绘制出来

    怎么用Java绘制迷宫动画并显示

    实现代码

    import java.awt.*;
     
    public class AlgoVisualizer {
     
        private static int DELAY = 200;
        private static int blockSide = 8;
     
        private MazeData data;
        private AlgoFrame frame;
     
        public AlgoVisualizer(String mazeFile){
     
            // 初始化数据
            data = new MazeData(mazeFile);
            int sceneHeight = data.N() * blockSide;
            int sceneWidth = data.M() * blockSide;
            
     
            // 初始化视图
            EventQueue.invokeLater(() -> {
                frame = new AlgoFrame("Maze Solver Visualization", sceneWidth, sceneHeight);
     
                new Thread(() -> {
                    run();
                }).start();
            });
        }
     
        public void run(){
     
            setData();
        }
     
        private void setData(){
        	
    		frame.render(data);
            AlgoVisHelper.pause(DELAY);	 
        	
     
        }
     
        
        public static void main(String[] args) {
     
            String mazeFile = "maze_101_101.txt";
     
            AlgoVisualizer vis = new AlgoVisualizer(mazeFile);
     
        }
    }
     
     
     
     
     
     
     
     
    import java.io.BufferedInputStream;
    import java.io.File;
    import java.io.FileInputStream;
    import java.io.IOException;
    import java.util.Scanner;
     
     
    public class MazeData {
     
        public static final char ROAD = ' ';
        public static final char WALL = '#';
     
        private int N, M;
        private char[][] maze;
        
     
        public MazeData(String filename){
     
            if(filename == null)
                throw new IllegalArgumentException("Filename can not be null!");
     
            Scanner scanner = null;
            try{
                File file = new File(filename);
                if(!file.exists())
                    throw new IllegalArgumentException("File " + filename + " doesn't exist");
     
                FileInputStream fis = new FileInputStream(file);
                scanner = new Scanner(new BufferedInputStream(fis), "UTF-8");
     
                // 读取第一行
                String nmline = scanner.nextLine();
                String[] nm = nmline.trim().split("\\s+");
                //System.out.print(nm[0] + ' ' + nm[1]);
     
                N = Integer.parseInt(nm[0]);
                // System.out.println("N = " + N);
                M = Integer.parseInt(nm[1]);
                // System.out.println("M = " + M);
     
                // 读取后续的N行
                maze = new char[N][M];
                for(int i = 0 ; i < N ; i ++){
                    String line = scanner.nextLine();
     
                    // 每行保证有M个字符
                    if(line.length() != M)
                        throw new IllegalArgumentException("Maze file " + filename + " is invalid");
                    for(int j = 0 ; j < M ; j ++)
                        maze[i][j] = line.charAt(j);
                }
            }
            catch(IOException e){
                e.printStackTrace();
            }
            finally {
                if(scanner != null)
                    scanner.close();
            }
            
        }
     
        public int N(){ return N; }
        public int M(){ return M; }
        public char getMaze(int i, int j){
            if(!inArea(i,j))
                throw new IllegalArgumentException("i or j is out of index in getMaze!");
     
            return maze[i][j];
        }
     
        public boolean inArea(int x, int y){
            return x >= 0 && x < N && y >= 0 && y < M;
        }
     
        public void print(){
            System.out.println(N + " " + M);
            for(int i = 0 ; i < N ; i ++){
                for(int j = 0 ; j < M ; j ++)
                    System.out.print(maze[i][j]);
                System.out.println();
            }
            return;
        }
     
    }
     
     
     
     
     
     
     
    import java.awt.*;
    import java.awt.geom.Ellipse2D;
     
    import java.awt.geom.Rectangle2D;
    import java.lang.InterruptedException;
     
     
    public class AlgoVisHelper {
     
        private AlgoVisHelper(){}
     
        public static final Color Red = new Color(0xF44336);
        public static final Color Pink = new Color(0xE91E63);
        public static final Color Purple = new Color(0x9C27B0);
        public static final Color DeepPurple = new Color(0x673AB7);
        public static final Color Indigo = new Color(0x3F51B5);
        public static final Color Blue = new Color(0x2196F3);
        public static final Color LightBlue = new Color(0x03A9F4);
        public static final Color Cyan = new Color(0x00BCD4);
        public static final Color Teal = new Color(0x009688);
        public static final Color Green = new Color(0x4CAF50);
        public static final Color LightGreen = new Color(0x8BC34A);
        public static final Color Lime = new Color(0xCDDC39);
        public static final Color Yellow = new Color(0xFFEB3B);
        public static final Color Amber = new Color(0xFFC107);
        public static final Color Orange = new Color(0xFF9800);
        public static final Color DeepOrange = new Color(0xFF5722);
        public static final Color Brown = new Color(0x795548);
        public static final Color Grey = new Color(0x9E9E9E);
        public static final Color BlueGrey = new Color(0x607D8B);
        public static final Color Black = new Color(0x000000);
        public static final Color White = new Color(0xFFFFFF);
     
     
        public static void strokeCircle(Graphics2D g, int x, int y, int r){
     
            Ellipse2D circle = new Ellipse2D.Double(x-r, y-r, 2*r, 2*r);
            g.draw(circle);
        }
     
        public static void fillCircle(Graphics2D g, int x, int y, int r){
     
            Ellipse2D circle = new Ellipse2D.Double(x-r, y-r, 2*r, 2*r);
            g.fill(circle);
        }
     
        public static void strokeRectangle(Graphics2D g, int x, int y, int w, int h){
     
            Rectangle2D rectangle = new Rectangle2D.Double(x, y, w, h);
            g.draw(rectangle);
        }
     
        public static void fillRectangle(Graphics2D g, int x, int y, int w, int h){
     
            Rectangle2D rectangle = new Rectangle2D.Double(x, y, w, h);
            g.fill(rectangle);
        }
     
        public static void setColor(Graphics2D g, Color color){
            g.setColor(color);
        }
     
        public static void setStrokeWidth(Graphics2D g, int w){
            int strokeWidth = w;
            g.setStroke(new BasicStroke(strokeWidth, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
        }
     
        public static void pause(int t) {
            try {
                Thread.sleep(t);
    //            System.out.println("Dely");
            }
            catch (InterruptedException e) {
                System.out.println("Error sleeping");
            }
        }
     
    }
     
     
     
     
     
    import java.awt.*;
    import javax.swing.*;
     
    public class AlgoFrame extends JFrame{
     
        private int canvasWidth;
        private int canvasHeight;
     
        public AlgoFrame(String title, int canvasWidth, int canvasHeight){
     
            super(title);
     
            this.canvasWidth = canvasWidth;
            this.canvasHeight = canvasHeight;
     
            AlgoCanvas canvas = new AlgoCanvas();
            setContentPane(canvas);
            pack();
     
            setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            setResizable(false);
     
            setVisible(true);
        }
     
        public AlgoFrame(String title){
     
            this(title, 1024, 768);
        }
     
        public int getCanvasWidth(){return canvasWidth;}
        public int getCanvasHeight(){return canvasHeight;}
     
        // data
        private MazeData data;
        public void render(MazeData data){
            this.data = data;
            repaint();
        }
     
        private class AlgoCanvas extends JPanel{
     
            public AlgoCanvas(){
                // 双缓存
                super(true);
            }
     
            @Override
            public void paintComponent(Graphics g) {
                super.paintComponent(g);
     
                Graphics2D g2d = (Graphics2D)g;
     
                // 抗锯齿
    //            RenderingHints hints = new RenderingHints(
    //                    RenderingHints.KEY_ANTIALIASING,
    //                    RenderingHints.VALUE_ANTIALIAS_ON);
    //            hints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
    //            g2d.addRenderingHints(hints);
     
                // 具体绘制
                int w = canvasWidth/data.M();
                int h = canvasHeight/data.N();
                
               
                
     
                for(int i = 0 ; i < data.N() ; i ++ )
                {
                    for(int j = 0 ; j < data.M() ; j ++){
                        if (data.getMaze(i, j) == MazeData.WALL)
                            AlgoVisHelper.setColor(g2d, AlgoVisHelper.LightBlue);
                        else
                            AlgoVisHelper.setColor(g2d, AlgoVisHelper.White);
                        
                        AlgoVisHelper.fillRectangle(g2d, j * w, i * h, w, h);
                    }
                }
            }
     
            @Override
            public Dimension getPreferredSize(){
                return new Dimension(canvasWidth, canvasHeight);
            }
        }
    }

    一个一个的动画显示

    DELAY时间不能太小,小了会绘制时出错,可能是线程出问题了???

    import java.awt.*;
     
    public class AlgoVisualizer {
     
        private static int DELAY = 10;
        private static int blockSide = 8;
     
        private MazeData data;
        private AlgoFrame frame;
     
        public AlgoVisualizer(String mazeFile){
     
            // 初始化数据
            data = new MazeData(mazeFile);
            int sceneHeight = data.N() * blockSide;
            int sceneWidth = data.M() * blockSide;
            
     
            // 初始化视图
            EventQueue.invokeLater(() -> {
                frame = new AlgoFrame("Maze Solver Visualization", sceneWidth, sceneHeight);
     
                new Thread(() -> {
                    run();
                }).start();
            });
        }
     
        public void run(){
        	      
            for (int i = 0; i < data.N(); i++) {
            	
            	for (int j = 0; j < data.M(); j++) {
            		setData(i, j); 
    			}
    		}      
        }
     
        private void setData(int i, int j){
        	
          	data.currentN = i;
        	data.currentM = j;
      
    		frame.render(data);
            AlgoVisHelper.pause(DELAY);	 
     
        }
     
        
        public static void main(String[] args) {
     
            String mazeFile = "maze_101_101.txt";
     
            AlgoVisualizer vis = new AlgoVisualizer(mazeFile);
     
        }
    }
     
     
     
     
     
     
     
     
     
    import java.awt.*;
     
    public class AlgoVisualizer {
     
        private static int DELAY = 10;
        private static int blockSide = 8;
     
        private MazeData data;
        private AlgoFrame frame;
     
        public AlgoVisualizer(String mazeFile){
     
            // 初始化数据
            data = new MazeData(mazeFile);
            int sceneHeight = data.N() * blockSide;
            int sceneWidth = data.M() * blockSide;
            
     
            // 初始化视图
            EventQueue.invokeLater(() -> {
                frame = new AlgoFrame("Maze Solver Visualization", sceneWidth, sceneHeight);
     
                new Thread(() -> {
                    run();
                }).start();
            });
        }
     
        public void run(){
        	      
            for (int i = 0; i < data.N(); i++) {
            	
            	for (int j = 0; j < data.M(); j++) {
            		setData(i, j); 
    			}
    		}      
        }
     
        private void setData(int i, int j){
        	
          	data.currentN = i;
        	data.currentM = j;
      
    		frame.render(data);
            AlgoVisHelper.pause(DELAY);	 
     
        }
     
        
        public static void main(String[] args) {
     
            String mazeFile = "maze_101_101.txt";
     
            AlgoVisualizer vis = new AlgoVisualizer(mazeFile);
     
        }
    }
     
     
     
     
     
     
     
    import java.awt.*;
    import javax.swing.*;
     
    public class AlgoFrame extends JFrame{
     
        private int canvasWidth;
        private int canvasHeight;
     
        public AlgoFrame(String title, int canvasWidth, int canvasHeight){
     
            super(title);
     
            this.canvasWidth = canvasWidth;
            this.canvasHeight = canvasHeight;
     
            AlgoCanvas canvas = new AlgoCanvas();
            setContentPane(canvas);
            pack();
     
            setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            setResizable(false);
     
            setVisible(true);
        }
     
        public AlgoFrame(String title){
     
            this(title, 1024, 768);
        }
     
        public int getCanvasWidth(){return canvasWidth;}
        public int getCanvasHeight(){return canvasHeight;}
     
        // data
        private MazeData data;
        public void render(MazeData data){
            this.data = data;
            repaint();
        }
     
        private class AlgoCanvas extends JPanel{
        	
            public AlgoCanvas(){
                // 双缓存
                super(true);
            }
     
            @Override
            public void paintComponent(Graphics g) {
               super.paintComponent(g);
     
                Graphics2D g2d = (Graphics2D)g;
     
                // 抗锯齿
    //            RenderingHints hints = new RenderingHints(
    //                    RenderingHints.KEY_ANTIALIASING,
    //                    RenderingHints.VALUE_ANTIALIAS_ON);
    //            hints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
    //            g2d.addRenderingHints(hints);
     
                // 具体绘制
                int w = canvasWidth/data.M();
                int h = canvasHeight/data.N();
                                                  
             先判断是不是已经绘制了 
                for(int n = 0; n < data.N(); n ++ )
                {
                    for(int m = 0 ; m < data.M()  ; m ++){
                    	     
                  	  if (data.drawFinshed[n][m]) {
                  		  
                          if (data.getMaze(n, m) == MazeData.WALL)
                              AlgoVisHelper.setColor(g2d, AlgoVisHelper.LightBlue);
                          else
                              AlgoVisHelper.setColor(g2d, AlgoVisHelper.White);
                                                 
                          AlgoVisHelper.fillRectangle(g2d, m * w, n * h, w, h);
      				 }
                    }
                }
            
                	          	  
          	      
                  for(int i = data.currentN, j = 0 ; j < data.currentM + 1 ; j ++){
                	              	                         	             	
                      if (data.getMaze(i, j) == MazeData.WALL)
                          AlgoVisHelper.setColor(g2d, AlgoVisHelper.LightBlue);
                      else
                          AlgoVisHelper.setColor(g2d, AlgoVisHelper.White);
                                             
                      AlgoVisHelper.fillRectangle(g2d, j * w, i * h, w, h);
                      data.drawFinshed[i][j] = true;
                  }
                                   
                
                
    以前一次性全部绘制显示出来
    //            for(int i = 0 ; i < data.N() ; i ++ )
    //            {
    //                for(int j = 0 ; j < data.M() ; j ++){
    //                    if (data.getMaze(i, j) == MazeData.WALL)
    //                        AlgoVisHelper.setColor(g2d, AlgoVisHelper.LightBlue);
    //                    else
    //                        AlgoVisHelper.setColor(g2d, AlgoVisHelper.White);
    //                    
    //                    AlgoVisHelper.fillRectangle(g2d, j * w, i * h, w, h);
    //                }
    //            }
                
            }
     
            @Override
            public Dimension getPreferredSize(){
                return new Dimension(canvasWidth, canvasHeight);
            }
        }
    }

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