• 技术文章 >web前端 >js教程

    详解canvas粒子系统的构建方法

    巴扎黑巴扎黑2017-09-01 11:01:41原创726
    下面小编就为大家带来一篇基于canvas粒子系统的构建详解。小编觉得挺不错的,现在就分享给大家,也给大家做个参考。一起跟随小编过来看看吧

    前面的话

    本文将从最基本的imageData对象的理论知识说开去,详细介绍canvas粒子系统的构建

    imageData

    关于图像数据imageData共有3个方法,包括getImageData()、putImageData()、createImageData()

    【getImageData()】

    2D上下文可以通过getImageData()取得原始图像数据。这个方法接收4个参数:画面区域的x和y坐标以及该区域的像素宽度和高度

    例如,要取得左上角坐标为(10,5)、大小为50*50像素的区域的图像数据,可以使用以下代码:


    var imageData = context.getImageData(10,5,50,50);

    返回的对象是ImageData的实例,每个ImageData对象有3个属性:width\height\data

    1、width:表示imageData对角的宽度

    2、height:表示imageData对象的高度

    3、data是一个数组,保存着图像中每一个像素的数据。在data数组中,每一个像素用4个元素来保存,分别表示red、green、blue、透明度

    [注意]图像中有多少像素,data的长度就等于像素个数乘以4


    //第一个像素如下
    var data = imageData.data;
    var red = data[0];
    var green = data[1]; 
    var blue = data[2];
    var alpha = data[3];

    数组中每个元素的值是在0-255之间,能够直接访问到原始图像数据,就能够以各种方式来操作这些数据

    [注意]如果要使用getImageData()获取的canvas中包含drawImage()方法,则该方法中的URL不能跨域

    【createImageData()】

    createImageData(width,height)方法创建新的空白ImageData对象。新对象的默认像素值 transparent black,相当于rgba(0,0,0,0)


    var imgData = context.createImageData(100,100);

    【putImageData()】

    putImageData()方法将图像数据从指定的ImageData对象放回画布上,该方法共有以下参数


    imgData:要放回画布的ImageData对象(必须)
    x:imageData对象的左上角的x坐标(必须)
    y:imageData对象的左上角的y坐标(必须)
    dirtyX:在画布上放置图像的水平位置(可选)
    dirtyY:在画布上放置图像的垂直位置(可选)
    dirtyWidth:在画布上绘制图像所使用的宽度(可选)
    dirtyHeight:在画布上绘制图像所使用的高度(可选)

    [注意]参数3到7要么都没有,要么都存在

    context.putImageData(imgData,0,0);
    context.putImageData(imgData,0,0,50,50,200,200);

    粒子写入

    粒子,指图像数据imageData中的每一个像素点。下面以一个简易实例来说明完全写入与粒子写入

    【完全写入】

    200*200的canvas1中存在文字'小火柴',并将canvas1整个作为图像数据写入同样尺寸的canvas2中


    <canvas id="drawing1" style="border:1px solid black"></canvas>
    <canvas id="drawing2" style="border:1px solid black"></canvas>
    <script>
    var drawing1 = document.getElementById('drawing1');
    var drawing2 = document.getElementById('drawing2');
    if(drawing1.getContext){
     var cxt = drawing1.getContext('2d');
     var cxt2 = drawing2.getContext('2d');
     var W = drawing1.width = drawing2.width = 200;
     var H = drawing1.height = drawing2.height = 200;
     var str = '小火柴';
     cxt.textBaseline = 'top';
     var sh = 60;
     cxt.font = sh + 'px 宋体'
     var sw = cxt.measureText(str).width;
     if(sw > W){
      sw = W;
     }
     cxt.fillText(str,(W - sw)/2,(H - sh)/2,W);
     //获取imageData
     var imageData = cxt.getImageData(0,0,W,H); 
     //写入drawing2中 
     cxt2.putImageData(imageData,0,0);
    </script>

    【粒子写入】

    对于完全写入而言,相当于只是简单的复制粘贴,如果要对每个像素点进行精细地控制,则需要使用粒子写入。canvas1中存在着大量的空白区域,只有'小火柴'这三个字的区域是有效的。于是,可以根据图像数据imageData中的透明度对粒子进行筛选,只筛选出透明度大于0的粒子


    <canvas id="drawing1" style="border:1px solid black"></canvas>
    <canvas id="drawing2" style="border:1px solid black"></canvas>
    <script>
    var drawing1 = document.getElementById('drawing1');
    var drawing2 = document.getElementById('drawing2');
    if(drawing1.getContext){
     var cxt = drawing1.getContext('2d');
     var cxt2 = drawing2.getContext('2d');
     var W = drawing1.width = drawing2.width = 200;
     var H = drawing1.height = drawing2.height = 200;
     var str = '小火柴';
     cxt.textBaseline = 'top';
     var sh = 60;
     cxt.font = sh + 'px 宋体'
     var sw = cxt.measureText(str).width;
     if(sw > W){
      sw = W;
     }
     cxt.fillText(str,(W - sw)/2,(H - sh)/2,W);
     //获取imageData
     var imageData = cxt.getImageData(0,0,W,H); 
     //写入drawing2中 
     cxt2.putImageData(setData(imageData),0,0);
     function setData(imageData){
     //从imageData对象中取得粒子,并存储到dots数组中
     var dots = [];
     for(var i = 0; i < W; i++){
      for(var j = 0; j < H ;j++){
      //data值中的红色值
      var k = 4*(i + j*W);
      //data值中的透明度
      if(imageData.data[k+3] > 0){
       //将透明度大于0的data中的红色值保存到dots数组中
       dots.push(k);
      }
      }
     }
     //40000 2336
     console.log(i*j,dots.length);
     //新建一个imageData,并将筛选后的粒子信息保存到新建的imageData中
     var oNewImage = cxt.createImageData(W,H);
     for(var i = 0; i < dots.length; i++){
      oNewImage.data[dots[i]+0] = imageData.data[dots[i]+0];
      oNewImage.data[dots[i]+1] = imageData.data[dots[i]+1];
      oNewImage.data[dots[i]+2] = imageData.data[dots[i]+2];
      oNewImage.data[dots[i]+3] = imageData.data[dots[i]+3];
     }
     return oNewImage;
     }
    }
    </script>

    虽然结果看上去相同,但canvas2只使用了canvas1中40000个粒子中的2336个

    粒子筛选

    当粒子完全写入时,与canvas复制粘贴的效果相同。而当粒子有所筛选时,则会出现一些奇妙的效果

    【按序筛选】

    由于取得粒子时,使用的是宽度值*高度值的双重循环,且都以加1的形式递增。如果不是加1,而是加n,则可以实现按序筛选的效果


    <canvas id="drawing1" style="border:1px solid black"></canvas>
    <canvas id="drawing2" style="border:1px solid black"></canvas>
    <p id="con">
     <button>1</button>
     <button>2</button>
     <button>3</button>
     <button>4</button>
     <button>5</button>
    </p>
    <script>
    var oCon = document.getElementById('con');
    oCon.onclick = function(e){
     e = e || event;
     var tempN = e.target.innerHTML;
     if(tempN){
     cxt2.clearRect(0,0,W,H);
     cxt2.putImageData(setData(imageData,Number(tempN)),0,0);
     }
    }
    var drawing1 = document.getElementById('drawing1');
    var drawing2 = document.getElementById('drawing2');
    if(drawing1.getContext){
     var cxt = drawing1.getContext('2d');
     var cxt2 = drawing2.getContext('2d');
     var W = drawing1.width = drawing2.width = 200;
     var H = drawing1.height = drawing2.height = 200;
     var str = '小火柴';
     cxt.textBaseline = 'top';
     var sh = 60;
     cxt.font = sh + 'px 宋体'
     var sw = cxt.measureText(str).width;
     if(sw > W){
      sw = W;
     }
     cxt.fillText(str,(W - sw)/2,(H - sh)/2,W);
     //获取imageData
     var imageData = cxt.getImageData(0,0,W,H); 
     //写入drawing2中 
     cxt2.putImageData(setData(imageData,1),0,0);
     function setData(imageData,n){
     //从imageData对象中取得粒子,并存储到dots数组中
     var dots = [];
     for(var i = 0; i < W; i+=n){
      for(var j = 0; j < H ;j+=n){
      //data值中的红色值
      var k = 4*(i + j*W);
      //data值中的透明度
      if(imageData.data[k+3] > 0){
       //将透明度大于0的data中的红色值保存到dots数组中
       dots.push(k);
      }
      }
     }
     //新建一个imageData,并将筛选后的粒子信息保存到新建的imageData中
     var oNewImage = cxt.createImageData(W,H);
     for(var i = 0; i < dots.length; i++){
      oNewImage.data[dots[i]+0] = imageData.data[dots[i]+0];
      oNewImage.data[dots[i]+1] = imageData.data[dots[i]+1];
      oNewImage.data[dots[i]+2] = imageData.data[dots[i]+2];
      oNewImage.data[dots[i]+3] = imageData.data[dots[i]+3];
     }
     return oNewImage;
     }
    }
    </script>

    【随机筛选】

    除了使用按序筛选,还可以使用随机筛选。 通过双重循环得到的粒子的位置信息,放到dots数组中。通过splice()方法进行筛选,将筛选后的位置信息放到新建的newDots数组中,然后再使用createImageData(),新建一个图像数据对象并返回


    <canvas id="drawing1" style="border:1px solid black"></canvas>
    <canvas id="drawing2" style="border:1px solid black"></canvas>
    <p id="con">
     <button>1000</button>
     <button>2000</button>
     <button>3000</button>
     <button>4000</button>
    </p>
    <script>
    var oCon = document.getElementById('con');
    oCon.onclick = function(e){
     e = e || event;
     var tempN = e.target.innerHTML;
     if(tempN){
     cxt2.clearRect(0,0,W,H);
     cxt2.putImageData(setData(imageData,1,Number(tempN)),0,0);
     }
    }
    var drawing1 = document.getElementById('drawing1');
    var drawing2 = document.getElementById('drawing2');
    if(drawing1.getContext){
     var cxt = drawing1.getContext('2d');
     var cxt2 = drawing2.getContext('2d');
     var W = drawing1.width = drawing2.width = 200;
     var H = drawing1.height = drawing2.height = 200;
     var str = '小火柴';
     cxt.textBaseline = 'top';
     var sh = 60;
     cxt.font = sh + 'px 宋体'
     var sw = cxt.measureText(str).width;
     if(sw > W){
      sw = W;
     }
     cxt.fillText(str,(W - sw)/2,(H - sh)/2,W);
     //获取imageData
     var imageData = cxt.getImageData(0,0,W,H); 
     //写入drawing2中 
     cxt2.putImageData(setData(imageData,1),0,0);
     function setData(imageData,n,m){
     //从imageData对象中取得粒子,并存储到dots数组中
     var dots = [];
     for(var i = 0; i < W; i+=n){
      for(var j = 0; j < H ;j+=n){
      //data值中的红色值
      var k = 4*(i + j*W);
      //data值中的透明度
      if(imageData.data[k+3] > 0){
       //将透明度大于0的data中的红色值保存到dots数组中
       dots.push(k);
      }
      }
     } 
     //筛选粒子,仅保存m个到newDots数组中。如果不传入m,则不进行筛选
     var newDots = [];
     if(m && (dots.length > m)){
      for(var i = 0; i < m; i++){
      newDots.push(Number(dots.splice(Math.floor(Math.random()*dots.length),1)));
      }
     }else{
      newDots = dots;
     } 
     //新建一个imageData,并将筛选后的粒子信息保存到新建的imageData中
     var oNewImage = cxt.createImageData(W,H);
     for(var i = 0; i < newDots.length; i++){
      oNewImage.data[newDots[i]+0] = imageData.data[newDots[i]+0];
      oNewImage.data[newDots[i]+1] = imageData.data[newDots[i]+1];
      oNewImage.data[newDots[i]+2] = imageData.data[newDots[i]+2];
      oNewImage.data[newDots[i]+3] = imageData.data[newDots[i]+3];
     }
     return oNewImage;
     }
    }
    </script>

    像素显字

    下面来使用粒子筛选来实现一个像素显字的效果。像素显字即从不清晰的效果逐步过渡到完全显示

    【按序像素显字】

    按序像素显字的实现原理非常简单,比如,共有2000个粒子,共10个程度的过渡效果。则使用10个数组,分别保存200,400,600,800,100,1200,1400,1600,1800和2000个粒子。然后使用定时器将其逐步显示出来即可


    <canvas id="drawing1" style="border:1px solid black"></canvas>
    <button id="btn">开始显字</button>
    <script>
    var drawing1 = document.getElementById('drawing1');
    if(drawing1.getContext){
     var cxt = drawing1.getContext('2d');
     var W = drawing1.width = 200;
     var H = drawing1.height = 200;
     var str = '小火柴';
     cxt.textBaseline = 'top';
     var sh = 60;
     cxt.font = sh + 'px 宋体'
     var sw = cxt.measureText(str).width;
     if(sw > W){
      sw = W;
     }
     cxt.fillText(str,(W - sw)/2,(H - sh)/2,W);
     //获取imageData
     var imageData = cxt.getImageData(0,0,W,H); 
     cxt.clearRect(0,0,W,H);
     //获得10组粒子
     var imageDataArr = [];
     var n = 10;
     var index = 0;
     for(var i = n; i > 0; i--){
     imageDataArr.push(setData(imageData,i));
     }
     var oTimer = null;
     btn.onclick = function(){
     clearTimeout(oTimer);
     showData();
     }
     function showData(){
     oTimer = setTimeout(function(){
      cxt.clearRect(0,0,W,H);
      //写入drawing1中 
      cxt.putImageData(imageDataArr[index++],0,0); 
      //迭代函数  
      showData();  
      if(index == 10){
        index = 0;
      clearTimeout(oTimer);
      }  
    
     },100);  
     } 
     function setData(imageData,n,m){
     //从imageData对象中取得粒子,并存储到dots数组中
     var dots = [];
     for(var i = 0; i < W; i+=n){
      for(var j = 0; j < H ;j+=n){
      //data值中的红色值
      var k = 4*(i + j*W);
      //data值中的透明度
      if(imageData.data[k+3] > 0){
       //将透明度大于0的data中的红色值保存到dots数组中
       dots.push(k);
      }
      }
     } 
     //筛选粒子,仅保存m个到newDots数组中。如果不传入m,则不进行筛选
     var newDots = [];
     if(m && (dots.length > m)){
      for(var i = 0; i < m; i++){
      newDots.push(Number(dots.splice(Math.floor(Math.random()*dots.length),1)));
      }
     }else{
      newDots = dots;
     } 
     //新建一个imageData,并将筛选后的粒子信息保存到新建的imageData中
     var oNewImage = cxt.createImageData(W,H);
     for(var i = 0; i < newDots.length; i++){
      oNewImage.data[newDots[i]+0] = imageData.data[newDots[i]+0];
      oNewImage.data[newDots[i]+1] = imageData.data[newDots[i]+1];
      oNewImage.data[newDots[i]+2] = imageData.data[newDots[i]+2];
      oNewImage.data[newDots[i]+3] = imageData.data[newDots[i]+3];
     }
     return oNewImage;
     }
    }
    </script>

    【随机像素显字】

    随机像素显字的原理类似,保存多个不同数量的随机像素的数组即可


    <canvas id="drawing1" style="border:1px solid black"></canvas>
    <button id="btn">开始显字</button>
    <script>
    var drawing1 = document.getElementById('drawing1');
    if(drawing1.getContext){
     var cxt = drawing1.getContext('2d');
     var W = drawing1.width = 200;
     var H = drawing1.height = 200;
     var str = '小火柴';
     cxt.textBaseline = 'top';
     var sh = 60;
     cxt.font = sh + 'px 宋体'
     var sw = cxt.measureText(str).width;
     if(sw > W){
      sw = W;
     }
     cxt.fillText(str,(W - sw)/2,(H - sh)/2,W);
     //获取imageData
     var imageData = cxt.getImageData(0,0,W,H); 
     cxt.clearRect(0,0,W,H);
     //获得10组粒子
     var imageDataArr = [];
     var n = 10;
     var index = 0;
     for(var i = n; i > 0; i--){
     imageDataArr.push(setData(imageData,1,i));
     }
     var oTimer = null;
     btn.onclick = function(){
     clearTimeout(oTimer);
     showData();
     }
     function showData(){
     oTimer = setTimeout(function(){
      cxt.clearRect(0,0,W,H);
      //写入drawing1中 
      cxt.putImageData(imageDataArr[index++],0,0); 
      //迭代函数  
      showData();  
      if(index == 10){
      clearTimeout(oTimer);
      index = 0;
      }  
     },100);  
     } 
     function setData(imageData,n,m){
     //从imageData对象中取得粒子,并存储到dots数组中
     var dots = [];
     for(var i = 0; i < W; i+=n){
      for(var j = 0; j < H ;j+=n){
      //data值中的红色值
      var k = 4*(i + j*W);
      //data值中的透明度
      if(imageData.data[k+3] > 0){
       //将透明度大于0的data中的红色值保存到dots数组中
       dots.push(k);
      }
      }
     } 
     //筛选粒子,仅保存dots.length/m个到newDots数组中
     var newDots = [];
     var len = Math.floor(dots.length/m);
     for(var i = 0; i < len; i++){
      newDots.push(Number(dots.splice(Math.floor(Math.random()*dots.length),1)));
     }
     //新建一个imageData,并将筛选后的粒子信息保存到新建的imageData中
     var oNewImage = cxt.createImageData(W,H);
     for(var i = 0; i < newDots.length; i++){
      oNewImage.data[newDots[i]+0] = imageData.data[newDots[i]+0];
      oNewImage.data[newDots[i]+1] = imageData.data[newDots[i]+1];
      oNewImage.data[newDots[i]+2] = imageData.data[newDots[i]+2];
      oNewImage.data[newDots[i]+3] = imageData.data[newDots[i]+3];
     }
     return oNewImage;
     }
    }
    </script>

    粒子动画

    粒子动画并不是粒子在做动画,而是通过getImageData()方法获得粒子的随机坐标和最终坐标后,通过fillRect()方法绘制的小方块在做运动。使用定时器,不断的绘制坐标变化的小方块,以此来产生运动的效果

    【随机位置】


    <canvas id="drawing1" style="border:1px solid black"></canvas>
    <button id="btn1">开始显字</button>
    <button id="btn2">重新混乱</button>
    <script>
    var drawing1 = document.getElementById('drawing1');
    if(drawing1.getContext){
     var cxt = drawing1.getContext('2d');
     var W = drawing1.width = 200;
     var H = drawing1.height = 200;
     var str = '小火柴';
     cxt.textBaseline = 'top';
     var sh = 60;
     cxt.font = sh + 'px 宋体'
     var sw = cxt.measureText(str).width;
     if(sw > W){
      sw = W;
     }
     cxt.fillText(str,(W - sw)/2,(H - sh)/2,W);
     //获取imageData
     var imageData = cxt.getImageData(0,0,W,H); 
     cxt.clearRect(0,0,W,H);
     function setData(imageData,n,m){
     //从imageData对象中取得粒子,并存储到dots数组中
     var dots = [];
     //dots的索引
     var index = 0;
     for(var i = 0; i < W; i+=n){
      for(var j = 0; j < H ;j+=n){
      //data值中的红色值
      var k = 4*(i + j*W);
      //data值中的透明度
      if(imageData.data[k+3] > 0){
       //将透明度大于0的data中的红色值保存到dots数组中
       dots.push(k);
       dots[index++] = {
       'index':index,
       'x':i,
       'y':j,
       'red':k,
       'randomX':Math.random()*W,
       'randomY':Math.random()*H,
       }
      }
      }
     } 
     //筛选粒子,仅保存dots.length/m个到newDots数组中
     var newDots = [];
     var len = Math.floor(dots.length/m);
     for(var i = 0; i < len; i++){
      newDots.push(dots.splice(Math.floor(Math.random()*dots.length),1)[0]);
     }
     return newDots;
     }
     //获得粒子数组
     var dataArr = setData(imageData,1,1);
     var oTimer1 = null;
     var oTimer2 = null;
     btn1.onclick = function(){
     clearTimeout(oTimer1);
     showData(10);
     } 
     btn2.onclick = function(){
     clearTimeout(oTimer2);
     showRandom(10);
     } 
     function showData(n){
     oTimer1 = setTimeout(function(){
      cxt.clearRect(0,0,W,H);
      for(var i = 0; i < dataArr.length; i++){
      var temp = dataArr[i];
      var x0 = temp.randomX;
      var y0 = temp.randomY;
      var disX = temp.x - temp.randomX;
      var disY = temp.y - temp.randomY;
      cxt.fillRect(x0 + disX/n,y0 + disY/n,1,1); 
      } 
      showData(n-1); 
      if(n === 1){
      clearTimeout(oTimer1);
      }  
     },60); 
     } 
     function showRandom(n){
     oTimer2 = setTimeout(function fn(){
      cxt.clearRect(0,0,W,H);
      for(var i = 0; i < dataArr.length; i++){
      var temp = dataArr[i];
      var x0 = temp.x;
      var y0 = temp.y;
      var disX = temp.randomX - temp.x;
      var disY = temp.randomY - temp.y;
      cxt.fillRect(x0 + disX/n,y0 + disY/n,1,1);    
      }  
      showRandom(n-1); 
      if(n === 1){
      clearTimeout(oTimer2);
      }  
     },60); 
     } 
    }
    </script>

    【飘入效果】 

    飘入效果与随机显字的原理相似,不再赘述


    <canvas id="drawing1" style="border:1px solid black"></canvas>
    <button id="btn1">左上角飘入</button>
    <script>
    var drawing1 = document.getElementById('drawing1');
    if(drawing1.getContext){
     var cxt = drawing1.getContext('2d');
     var W = drawing1.width = 200;
     var H = drawing1.height = 200;
     var str = '小火柴';
     cxt.textBaseline = 'top';
     var sh = 60;
     cxt.font = sh + 'px 宋体'
     var sw = cxt.measureText(str).width;
     if(sw > W){
      sw = W;
     }
     cxt.fillText(str,(W - sw)/2,(H - sh)/2,W);
     //获取imageData
     var imageData = cxt.getImageData(0,0,W,H); 
     cxt.clearRect(0,0,W,H);
     function setData(imageData,n,m){
     //从imageData对象中取得粒子,并存储到dots数组中
     var dots = [];
     //dots的索引
     var index = 0;
     for(var i = 0; i < W; i+=n){
      for(var j = 0; j < H ;j+=n){
      //data值中的红色值
      var k = 4*(i + j*W);
      //data值中的透明度
      if(imageData.data[k+3] > 0){
       //将透明度大于0的data中的红色值保存到dots数组中
       dots.push(k);
       dots[index++] = {
       'index':index,
       'x':i,
       'y':j,
       'red':k,
       'randomX':Math.random()*W,
       'randomY':Math.random()*H,
       }
      }
      }
     } 
     //筛选粒子,仅保存dots.length/m个到newDots数组中
     var newDots = [];
     var len = Math.floor(dots.length/m);
     for(var i = 0; i < len; i++){
      newDots.push(dots.splice(Math.floor(Math.random()*dots.length),1)[0]);
     }
     return newDots;
     }
     //获得粒子数组
     var dataArr = setData(imageData,1,1);
     var oTimer1 = null;
     btn1.onclick = function(){
     clearTimeout(oTimer1);
     showData(10);
     } 
     function showData(n){
     oTimer1 = setTimeout(function(){
      cxt.clearRect(0,0,W,H);
      for(var i = 0; i < dataArr.length; i++){
      var temp = dataArr[i];
      var x0 = 0;
      var y0 = 0;
      var disX = temp.x - 0;
      var disY = temp.y - 0;
      cxt.fillRect(x0 + disX/n,y0 + disY/n,1,1); 
      } 
      showData(n-1); 
      if(n === 1){
      clearTimeout(oTimer1);
      }  
     },60); 
     } 
    }
    </script>

    鼠标交互

    一般地,粒子的鼠标交互都与isPointInPath(x,y)方法有关

    【移入变色】

    当鼠标接近粒子时,该粒子变红。实现原理很简单。鼠标移动时,通过isPointInPath(x,y)方法检测,有哪些粒子处于当前指针范围内。如果处于,绘制1像素的红色矩形即可


    <canvas id="drawing1" style="border:1px solid black"></canvas>
    <script>
    var drawing1 = document.getElementById('drawing1');
    if(drawing1.getContext){
     var cxt = drawing1.getContext('2d');
     var W = drawing1.width = 200;
     var H = drawing1.height = 200;
     var str = '小火柴';
     cxt.textBaseline = 'top';
     var sh = 60;
     cxt.font = sh + 'px 宋体'
     var sw = cxt.measureText(str).width;
     if(sw > W){
      sw = W;
     }
     cxt.fillText(str,(W - sw)/2,(H - sh)/2,W);
     //获取imageData
     var imageData = cxt.getImageData(0,0,W,H); 
     function setData(imageData,n,m){
     //从imageData对象中取得粒子,并存储到dots数组中
     var dots = [];
     //dots的索引
     var index = 0;
     for(var i = 0; i < W; i+=n){
      for(var j = 0; j < H ;j+=n){
      //data值中的红色值
      var k = 4*(i + j*W);
      //data值中的透明度
      if(imageData.data[k+3] > 0){
       //将透明度大于0的data中的红色值保存到dots数组中
       dots.push(k);
       dots[index++] = {
       'index':index,
       'x':i,
       'y':j,
       'red':k,
       'randomX':Math.random()*W,
       'randomY':Math.random()*H,
       }
      }
      }
     } 
     //筛选粒子,仅保存dots.length/m个到newDots数组中
     var newDots = [];
     var len = Math.floor(dots.length/m);
     for(var i = 0; i < len; i++){
      newDots.push(dots.splice(Math.floor(Math.random()*dots.length),1)[0]);
     }
     return newDots;
     }
     //获得粒子数组
     var dataArr = setData(imageData,1,1); 
     //鼠标移动时,当粒子距离鼠标指针小于10时,则进行相关操作
     drawing1.onmousemove = function(e){
     e = e || event;
     var x = e.clientX - drawing1.getBoundingClientRect().left;
     var y = e.clientY - drawing1.getBoundingClientRect().top;
     cxt.beginPath();
     cxt.arc(x,y,10,0,Math.PI*2);
     for(var i = 0; i < dataArr.length; i++){
      var temp = dataArr[i];
      if(cxt.isPointInPath(temp.x,temp.y)){ 
      cxt.fillStyle = 'red';
      cxt.fillRect(temp.x,temp.y,1,1);
      }  
     } 
     }
    }
    </script>

    【远离鼠标】

    鼠标点击时,以鼠标指针为圆心的一定范围内的粒子需要移动到该范围以外。一段时间后,粒子回到原始位置

    实现原理并不复杂,使用isPointInPath(x,y)方法即可,如果粒子处于当前路径中,则沿着鼠标指针与粒子坐标组成的直线方向,移动到路径的边缘


    <canvas id="drawing1" style="border:1px solid black"></canvas>
    <script>
    var drawing1 = document.getElementById('drawing1');
    if(drawing1.getContext){
     var cxt = drawing1.getContext('2d');
     var W = drawing1.width = 200;
     var H = drawing1.height = 200;
     var str = '小火柴';
     cxt.textBaseline = 'top';
     var sh = 60;
     cxt.font = sh + 'px 宋体'
     var sw = cxt.measureText(str).width;
     if(sw > W){
      sw = W;
     }
     //渲染文字
     cxt.fillText(str,(W - sw)/2,(H - sh)/2,W);
     //获取imageData
     var imageData = cxt.getImageData(0,0,W,H); 
     cxt.clearRect(0,0,W,H);
     function setData(imageData,n,m){
     //从imageData对象中取得粒子,并存储到dots数组中
     var dots = [];
     //dots的索引
     var index = 0;
     for(var i = 0; i < W; i+=n){
      for(var j = 0; j < H ;j+=n){
      //data值中的红色值
      var k = 4*(i + j*W);
      //data值中的透明度
      if(imageData.data[k+3] > 0){
       //将透明度大于0的data中的红色值保存到dots数组中
       dots.push(k);
       dots[index++] = {
       'index':index,
       'x':i,
       'y':j,
       'red':k,
       'randomX':Math.random()*W,
       'randomY':Math.random()*H,
       'mark':false
       }
      }
      }
     } 
     //筛选粒子,仅保存dots.length/m个到newDots数组中
     var newDots = [];
     var len = Math.floor(dots.length/m);
     for(var i = 0; i < len; i++){
      newDots.push(dots.splice(Math.floor(Math.random()*dots.length),1)[0]);
     }
     return newDots;
     }
     //获得粒子数组
     var dataArr = setData(imageData,2,1); 
     //将筛选后的粒子信息保存到新建的imageData中
     var oNewImage = cxt.createImageData(W,H);
     for(var i = 0; i < dataArr.length; i++){
     for(var j = 0; j < 4; j++){
      oNewImage.data[dataArr[i].red+j] = imageData.data[dataArr[i].red+j];
     }
     } 
     //写入canvas中
     cxt.putImageData(oNewImage,0,0);
     //设置鼠标检测半径为r
     var r = 20;
     //鼠标移动时,当粒子距离鼠标指针小于20时,则进行相关操作
     drawing1.onmousedown = function(e){
     e = e || event;
     var x = e.clientX - drawing1.getBoundingClientRect().left;
     var y = e.clientY - drawing1.getBoundingClientRect().top;
     cxt.beginPath();
     cxt.arc(x,y,r,0,Math.PI*2);
     for(var i = 0; i < dataArr.length; i++){
      var temp = dataArr[i];
      if(cxt.isPointInPath(temp.x,temp.y)){ 
      temp.mark = true;
      var angle = Math.atan2((temp.y - y),(temp.x - x));
      temp.endX = x - r*Math.cos(angle);
      temp.endY = y - r*Math.sin(angle);
      var disX = temp.x - temp.endX;
      var disY = temp.y - temp.endY;
      cxt.fillStyle = '#fff';
      cxt.fillRect(temp.x,temp.y,1,1);
      cxt.fillStyle = '#000';
      cxt.fillRect(temp.endX,temp.endY,1,1); 
      dataRecovery(10);
      }else{
      temp.mark = false;
      }  
     }
     var oTimer = null;
     function dataRecovery(n){
      clearTimeout(oTimer);
      oTimer = setTimeout(function(){
      cxt.clearRect(0,0,W,H);
      for(var i = 0; i < dataArr.length; i++){
       var temp = dataArr[i];
       if(temp.mark){
       var x0 = temp.endX;
       var y0 = temp.endY;
       var disX = temp.x - x0;
       var disY = temp.y - y0;
       cxt.fillRect(x0 + disX/n,y0 + disY/n,1,1); 
       }else{
       cxt.fillRect(temp.x,temp.y,1,1);
       }
      } 
      dataRecovery(n-1); 
      if(n === 1){
       clearTimeout(oTimer);
      }  
      },17);
     } 
     } 
    }
    </script>

    综合实例

    下面将上面的效果制作为一个可编辑的综合实例


    <!DOCTYPE html>
    <html lang="en">
    <head>
     <meta charset="UTF-8">
     <title>Document</title>
    </head>
    <body>
    <canvas id="drawing1" style="border:1px solid black"></canvas>
    <br>
    <p style="margin-bottom:10px">
     <span>粒子设置:</span>
     <input type="text" id="textValue" value="小火柴的蓝色理想"> 
     <button id="btnSetText">文字设置确认</button>
     <button id="btnchoose2">按序筛选</button>
     <button id="btnchoose3">随机筛选</button>
     <button id="btnchoose1">不筛选</button> 
    </p>
    <p style="margin-bottom:10px">
     <span>粒子效果:</span>
     <button id="btn1">按序显字</button>
     <button id="btn2">随机显字</button> 
     <button id="btn3">混乱聚合</button>
     <button id="btn4">重新混乱</button>
    </p>
    <p>
     <span>鼠标效果:</span>
     <span>1、鼠标移到文字上时,文字颜色变红;</span>
     <span>2、鼠标在文字上点击时,粒子远离鼠标指针</span>
    </p>
    <script>
    if(drawing1.getContext){
     var cxt = drawing1.getContext('2d');
     var W = drawing1.width = 300;
     var H = drawing1.height = 200; 
     var imageData;
     var dataArr;
     btnSetText.onclick = function(){
     fnSetText(textValue.value);
     } 
     function fnSetText(str){
     cxt.clearRect(0,0,W,H);
     cxt.textBaseline = 'top';
     var sh = 60;
     cxt.font = sh + 'px 宋体'
     var sw = cxt.measureText(str).width;
     if(sw > W){
      sw = W;
     }
     cxt.fillText(str,(W - sw)/2,(H - sh)/2,W); 
     imageData = cxt.getImageData(0,0,W,H); 
     dataArr = setData(imageData,1,1); 
     }
     fnSetText('小火柴');
     btnchoose1.onclick = function(){
     dataArr = setData(imageData,1,1);
     saveData(dataArr); 
     }
     btnchoose2.onclick = function(){
     dataArr = setData(imageData,2,1);
     saveData(dataArr); 
     }
     btnchoose3.onclick = function(){
     dataArr = setData(imageData,1,2);
     saveData(dataArr); 
     } 
     //筛选粒子
     function setData(imageData,n,m){
     //从imageData对象中取得粒子,并存储到dots数组中
     var dots = [];
     //dots的索引
     var index = 0;
     for(var i = 0; i < W; i+=n){
      for(var j = 0; j < H ;j+=n){
      //data值中的红色值
      var k = 4*(i + j*W);
      //data值中的透明度
      if(imageData.data[k+3] > 0){
       //将透明度大于0的data中的红色值保存到dots数组中
       dots.push(k);
       dots[index++] = {
       'index':index,
       'x':i,
       'y':j,
       'red':k,
       'green':k+1,
       'blue':k+2,
       'randomX':Math.random()*W,
       'randomY':Math.random()*H,
       'mark':false
       }
      }
      }
     } 
     //筛选粒子,仅保存dots.length/m个到newDots数组中
     var newDots = [];
     var len = Math.floor(dots.length/m);
     for(var i = 0; i < len; i++){
      newDots.push(dots.splice(Math.floor(Math.random()*dots.length),1)[0]);
     }
     return newDots;
     }
     function saveData(dataArr){
     //将筛选后的粒子信息保存到新建的imageData中
     var oNewImage = cxt.createImageData(W,H);
     for(var i = 0; i < dataArr.length; i++){
      for(var j = 0; j < 4; j++){
      oNewImage.data[dataArr[i].red+j] = imageData.data[dataArr[i].red+j];
      }
     }
     //写入canvas中
     cxt.putImageData(oNewImage,0,0);  
     }
     //显示粒子
     function showData(arr,oTimer,index,n){
     oTimer = setTimeout(function(){
      cxt.clearRect(0,0,W,H);
      //写入canvas中 
      saveData(arr[index++]); 
      if(index == n){
      clearTimeout(oTimer);
      }else{
      //迭代函数  
      showData(arr,oTimer,index,n);   
      }      
     },60);  
     } 
     //重新混乱
     function showDataToRandom(dataArr,oTimer,n){
     oTimer = setTimeout(function fn(){
      cxt.clearRect(0,0,W,H);
      for(var i = 0; i < dataArr.length; i++){
      var temp = dataArr[i];
      var x0 = temp.x;
      var y0 = temp.y;
      var disX = temp.randomX - temp.x;
      var disY = temp.randomY - temp.y;
      cxt.fillRect(x0 + disX/n,y0 + disY/n,1,1);    
      } 
      n--;
      if(n === 0){
      clearTimeout(oTimer);
      }else{
      showDataToRandom(dataArr,oTimer,n); 
      }    
     },60); 
     } 
     //混乱聚合
     function showRandomToData(dataArr,oTimer,n){
     oTimer = setTimeout(function(){
      cxt.clearRect(0,0,W,H);
      for(var i = 0; i < dataArr.length; i++){
      var temp = dataArr[i];
      var x0 = temp.randomX;
      var y0 = temp.randomY;
      var disX = temp.x - temp.randomX;
      var disY = temp.y - temp.randomY;
      cxt.fillRect(x0 + disX/n,y0 + disY/n,1,1); 
      } 
      n--;
      if(n === 0){
      clearTimeout(oTimer);
      }else{
      showRandomToData(dataArr,oTimer,n); 
      }  
     },60); 
     }
     btn1.onclick = function(){
     btn1.arr = [];
     for(var i = 10; i > 1; i--){
      btn1.arr.push(setData(imageData,i,1));
     }
     showData(btn1.arr,btn1.oTimer,0,9);
     }
     btn2.onclick = function(){
     btn2.arr = [];
     for(var i = 10; i > 0; i--){
      btn2.arr.push(setData(imageData,2,i));
     }
     showData(btn2.arr,btn2.oTimer,0,10);
     } 
     btn3.onclick = function(){
     clearTimeout(btn3.oTimer);
     showRandomToData(dataArr,btn3.oTimer,10);
     }
     btn4.onclick = function(){
     clearTimeout(btn4.oTimer);
     showDataToRandom(dataArr,btn4.oTimer,10);
     } 
     //鼠标移动
     drawing1.onmousemove = function(e){
     e = e || event;
     var x = e.clientX - drawing1.getBoundingClientRect().left;
     var y = e.clientY - drawing1.getBoundingClientRect().top;
     cxt.beginPath();
     cxt.arc(x,y,10,0,Math.PI*2);
     for(var i = 0; i < dataArr.length; i++){
      var temp = dataArr[i];
      if(cxt.isPointInPath(temp.x,temp.y)){ 
      cxt.fillStyle = 'red';
      cxt.fillRect(temp.x,temp.y,1,1);
      }  
     }
     cxt.fillStyle = 'black'; 
     } 
     //鼠标点击
     drawing1.onmousedown = function(e){
     var r = 20;
     e = e || event;
     var x = e.clientX - drawing1.getBoundingClientRect().left;
     var y = e.clientY - drawing1.getBoundingClientRect().top;
     cxt.beginPath();
     cxt.arc(x,y,r,0,Math.PI*2);
     for(var i = 0; i < dataArr.length; i++){
      var temp = dataArr[i];
      if(cxt.isPointInPath(temp.x,temp.y)){ 
      temp.mark = true;
      var angle = Math.atan2((temp.y - y),(temp.x - x));
      temp.endX = x - r*Math.cos(angle);
      temp.endY = y - r*Math.sin(angle);
      var disX = temp.x - temp.endX;
      var disY = temp.y - temp.endY;
      cxt.fillStyle = '#fff';
      cxt.fillRect(temp.x,temp.y,1,1);
      cxt.fillStyle = '#f00';
      cxt.fillRect(temp.endX,temp.endY,1,1); 
      cxt.fillStyle="#000";
      dataRecovery(10);
      }else{
      temp.mark = false;
      }  
     }
     var oTimer = null;
     function dataRecovery(n){
      clearTimeout(oTimer);
      oTimer = setTimeout(function(){
      cxt.clearRect(0,0,W,H);
      for(var i = 0; i < dataArr.length; i++){
       var temp = dataArr[i];
       if(temp.mark){
       var x0 = temp.endX;
       var y0 = temp.endY;
       var disX = temp.x - x0;
       var disY = temp.y - y0;
       cxt.fillRect(x0 + disX/n,y0 + disY/n,1,1); 
       }else{
       cxt.fillRect(temp.x,temp.y,1,1);
       }
      } 
      dataRecovery(n-1); 
      if(n === 1){
       clearTimeout(oTimer);
      }  
      },17);
     } 
     } 
    }
    </script> 
    </body>
    </html>

    以上就是详解canvas粒子系统的构建方法的详细内容,更多请关注php中文网其它相关文章!

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