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    C#高性能Socket服务器SocketAsyncEventArgs的实现(IOCP)

    黄舟黄舟2017-02-27 10:59:39原创3419

    原创性申明

    本文作者:小竹zz 博客地址://m.sbmmt.com/转载请注明出处

    引言

    我一直在探寻一个高性能的Socket客户端代码。以前,我使用Socket类写了一些基于传统异步编程模型的代码(BeginSend、BeginReceive,等等)也看过很多博客的知识,在linux中有poll和epoll来实现,在windows下面
    微软MSDN中也提供了SocketAsyncEventArgs这个类来实现IOCP 地址://m.sbmmt.com/
    NET Framework中的APM也称为Begin/End模式。这是因为会调用Begin方法来启动异步操作,然后返回一个IAsyncResult 对象。可以选择将一个代理作为参数提供给Begin方法,异步操作完成时会调用该方法。或者,一个线程可以等待 IAsyncResult.AsyncWaitHandle。当回调被调用或发出等待信号时,就会调用End方法来获取异步操作的结果。这种模式很灵活,使用相对简单,在 .NET Framework 中非常常见。
    但是,您必须注意,如果进行大量异步套接字操作,是要付出代价的。针对每次操作,都必须创建一个IAsyncResult对象,而且该对象不能被重复使用。由于大量使用对象分配和垃圾收集,这会影响性能。为了解决这个问题,新版本提供了另一个使用套接字上执行异步I/O的方法模式。这种新模式并不要求为每个套接字操作分配操作上下文对象。

    代码下载://m.sbmmt.com/ 这里的代码优化了的

    目标

    在上面微软提供的例子我觉得不是很完整,没有具体一个流程,只是受到客户端消息后发送相同内容给客户端,初学者不容易看懂流程,因为我花了一天的时间来实现一个功能齐全的IOCP服务器,

    效果如下


    代码

    首先是ICOPServer.cs 这个类是IOCP服务器的核心类,目前这个类是网络上比较全的代码,MSDN上面的例子都没有我的全

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Net.Sockets;
    using System.Net;
    using System.Threading;
    
    namespace ServerTest
    {
        /// <summary>
        /// IOCP SOCKET服务器
        /// </summary>
        public class IOCPServer : IDisposable
        {
            const int opsToPreAlloc = 2;
            #region Fields
            /// <summary>
            /// 服务器程序允许的最大客户端连接数
            /// </summary>
            private int _maxClient;
    
            /// <summary>
            /// 监听Socket,用于接受客户端的连接请求
            /// </summary>
            private Socket _serverSock;
    
            /// <summary>
            /// 当前的连接的客户端数
            /// </summary>
            private int _clientCount;
    
            /// <summary>
            /// 用于每个I/O Socket操作的缓冲区大小
            /// </summary>
            private int _bufferSize = 1024;
    
            /// <summary>
            /// 信号量
            /// </summary>
            Semaphore _maxAcceptedClients;
    
            /// <summary>
            /// 缓冲区管理
            /// </summary>
            BufferManager _bufferManager;
    
            /// <summary>
            /// 对象池
            /// </summary>
            SocketAsyncEventArgsPool _objectPool;
    
            private bool disposed = false;
    
            #endregion
    
            #region Properties
    
            /// <summary>
            /// 服务器是否正在运行
            /// </summary>
            public bool IsRunning { get; private set; }
            /// <summary>
            /// 监听的IP地址
            /// </summary>
            public IPAddress Address { get; private set; }
            /// <summary>
            /// 监听的端口
            /// </summary>
            public int Port { get; private set; }
            /// <summary>
            /// 通信使用的编码
            /// </summary>
            public Encoding Encoding { get; set; }
    
            #endregion
    
            #region Ctors
    
            /// <summary>
            /// 异步IOCP SOCKET服务器
            /// </summary>
            /// <param name="listenPort">监听的端口</param>
            /// <param name="maxClient">最大的客户端数量</param>
            public IOCPServer(int listenPort,int maxClient)
                : this(IPAddress.Any, listenPort, maxClient)
            {
            }
    
            /// <summary>
            /// 异步Socket TCP服务器
            /// </summary>
            /// <param name="localEP">监听的终结点</param>
            /// <param name="maxClient">最大客户端数量</param>
            public IOCPServer(IPEndPoint localEP, int maxClient)
                : this(localEP.Address, localEP.Port,maxClient)
            {
            }
    
            /// <summary>
            /// 异步Socket TCP服务器
            /// </summary>
            /// <param name="localIPAddress">监听的IP地址</param>
            /// <param name="listenPort">监听的端口</param>
            /// <param name="maxClient">最大客户端数量</param>
            public IOCPServer(IPAddress localIPAddress, int listenPort, int maxClient)
            {
                this.Address = localIPAddress;
                this.Port = listenPort;
                this.Encoding = Encoding.Default;
    
                _maxClient = maxClient;
    
                _serverSock = new Socket(localIPAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
    
                _bufferManager = new BufferManager(_bufferSize * _maxClient * opsToPreAlloc,_bufferSize);
    
                _objectPool = new SocketAsyncEventArgsPool(_maxClient);
    
                _maxAcceptedClients = new Semaphore(_maxClient, _maxClient); 
            }
    
            #endregion
    
    
            #region 初始化
    
            /// <summary>
            /// 初始化函数
            /// </summary>
            public void Init()
            {
                // Allocates one large byte buffer which all I/O operations use a piece of.  This gaurds 
                // against memory fragmentation
                _bufferManager.InitBuffer();
    
                // preallocate pool of SocketAsyncEventArgs objects
                SocketAsyncEventArgs readWriteEventArg;
    
                for (int i = 0; i < _maxClient; i++)
                {
                    //Pre-allocate a set of reusable SocketAsyncEventArgs
                    readWriteEventArg = new SocketAsyncEventArgs();
                    readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(OnIOCompleted);
                    readWriteEventArg.UserToken = null;
    
                    // assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
                    _bufferManager.SetBuffer(readWriteEventArg);
    
                    // add SocketAsyncEventArg to the pool
                    _objectPool.Push(readWriteEventArg);
                }
    
            }
    
            #endregion
    
            #region Start
            /// <summary>
            /// 启动
            /// </summary>
            public void Start()
            {
                if (!IsRunning)
                {
                    Init();
                    IsRunning = true;
                    IPEndPoint localEndPoint = new IPEndPoint(Address, Port);
                    // 创建监听socket
                    _serverSock = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
                    //_serverSock.ReceiveBufferSize = _bufferSize;
                    //_serverSock.SendBufferSize = _bufferSize;
                    if (localEndPoint.AddressFamily == AddressFamily.InterNetworkV6)
                    {
                        // 配置监听socket为 dual-mode (IPv4 & IPv6) 
                        // 27 is equivalent to IPV6_V6ONLY socket option in the winsock snippet below,
                        _serverSock.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, false);
                        _serverSock.Bind(new IPEndPoint(IPAddress.IPv6Any, localEndPoint.Port));
                    }
                    else
                    {
                        _serverSock.Bind(localEndPoint);
                    }
                    // 开始监听
                    _serverSock.Listen(this._maxClient);
                    // 在监听Socket上投递一个接受请求。
                    StartAccept(null);
                }
            }
            #endregion
    
            #region Stop
    
            /// <summary>
            /// 停止服务
            /// </summary>
            public void Stop()
            {
                if (IsRunning)
                {
                    IsRunning = false;
                    _serverSock.Close();
                    //TODO 关闭对所有客户端的连接
    
                }
            }
    
            #endregion
    
    
            #region Accept
    
            /// <summary>
            /// 从客户端开始接受一个连接操作
            /// </summary>
            private void StartAccept(SocketAsyncEventArgs asyniar)
            {
                if (asyniar == null)
                {
                    asyniar = new SocketAsyncEventArgs();
                    asyniar.Completed += new EventHandler<SocketAsyncEventArgs>(OnAcceptCompleted);
                }
                else
                {
                    //socket must be cleared since the context object is being reused
                    asyniar.AcceptSocket = null;
                }
                _maxAcceptedClients.WaitOne();
                if (!_serverSock.AcceptAsync(asyniar))
                {
                    ProcessAccept(asyniar);
                    //如果I/O挂起等待异步则触发AcceptAsyn_Asyn_Completed事件
                    //此时I/O操作同步完成,不会触发Asyn_Completed事件,所以指定BeginAccept()方法
                }
            }
    
            /// <summary>
            /// accept 操作完成时回调函数
            /// </summary>
            /// <param name="sender">Object who raised the event.</param>
            /// <param name="e">SocketAsyncEventArg associated with the completed accept operation.</param>
            private void OnAcceptCompleted(object sender, SocketAsyncEventArgs e)
            {
                ProcessAccept(e);
            }
    
            /// <summary>
            /// 监听Socket接受处理
            /// </summary>
            /// <param name="e">SocketAsyncEventArg associated with the completed accept operation.</param>
            private void ProcessAccept(SocketAsyncEventArgs e)
            {
                if (e.SocketError == SocketError.Success)
                {
                    Socket s = e.AcceptSocket;//和客户端关联的socket
                    if (s.Connected)
                    {
                        try
                        {
                            
                            Interlocked.Increment(ref _clientCount);//原子操作加1
                            SocketAsyncEventArgs asyniar = _objectPool.Pop();
                            asyniar.UserToken = s;
    
                            Log4Debug(String.Format("客户 {0} 连入, 共有 {1} 个连接。", s.RemoteEndPoint.ToString(), _clientCount));
                            
                            if (!s.ReceiveAsync(asyniar))//投递接收请求
                            {
                                ProcessReceive(asyniar);
                            }
                        }
                        catch (SocketException ex)
                        {
                            Log4Debug(String.Format("接收客户 {0} 数据出错, 异常信息: {1} 。", s.RemoteEndPoint, ex.ToString()));
                            //TODO 异常处理
                        }
                        //投递下一个接受请求
                        StartAccept(e);
                    }
                }
            }
    
            #endregion
    
            #region 发送数据
    
            /// <summary>
            /// 异步的发送数据
            /// </summary>
            /// <param name="e"></param>
            /// <param name="data"></param>
            public void Send(SocketAsyncEventArgs e, byte[] data)
            {
                if (e.SocketError == SocketError.Success)
                {
                    Socket s = e.AcceptSocket;//和客户端关联的socket
                    if (s.Connected)
                    {
                        Array.Copy(data, 0, e.Buffer, 0, data.Length);//设置发送数据
    
                        //e.SetBuffer(data, 0, data.Length); //设置发送数据
                        if (!s.SendAsync(e))//投递发送请求,这个函数有可能同步发送出去,这时返回false,并且不会引发SocketAsyncEventArgs.Completed事件
                        {
                            // 同步发送时处理发送完成事件
                            ProcessSend(e);
                        }
                        else
                        {
                            CloseClientSocket(e);
                        }
                    }
                }
            }
    
            /// <summary>
            /// 同步的使用socket发送数据
            /// </summary>
            /// <param name="socket"></param>
            /// <param name="buffer"></param>
            /// <param name="offset"></param>
            /// <param name="size"></param>
            /// <param name="timeout"></param>
            public void Send(Socket socket, byte[] buffer, int offset, int size, int timeout)
            {
                socket.SendTimeout = 0;
                int startTickCount = Environment.TickCount;
                int sent = 0; // how many bytes is already sent
                do
                {
                    if (Environment.TickCount > startTickCount + timeout)
                    {
                        //throw new Exception("Timeout.");
                    }
                    try
                    {
                        sent += socket.Send(buffer, offset + sent, size - sent, SocketFlags.None);
                    }
                    catch (SocketException ex)
                    {
                        if (ex.SocketErrorCode == SocketError.WouldBlock ||
                        ex.SocketErrorCode == SocketError.IOPending ||
                        ex.SocketErrorCode == SocketError.NoBufferSpaceAvailable)
                        {
                            // socket buffer is probably full, wait and try again
                            Thread.Sleep(30);
                        }
                        else
                        {
                            throw ex; // any serious error occurr
                        }
                    }
                } while (sent < size);
            }
    
    
            /// <summary>
            /// 发送完成时处理函数
            /// </summary>
            /// <param name="e">与发送完成操作相关联的SocketAsyncEventArg对象</param>
            private void ProcessSend(SocketAsyncEventArgs e)
            {
                if (e.SocketError == SocketError.Success)
                {
                    Socket s = (Socket)e.UserToken;
    
                    //TODO
                }
                else
                {
                    CloseClientSocket(e);
                }
            }
    
            #endregion
    
            #region 接收数据
    
    
            /// <summary>
            ///接收完成时处理函数
            /// </summary>
            /// <param name="e">与接收完成操作相关联的SocketAsyncEventArg对象</param>
            private void ProcessReceive(SocketAsyncEventArgs e)
            {
                if (e.SocketError == SocketError.Success)//if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
                {
                    // 检查远程主机是否关闭连接
                    if (e.BytesTransferred > 0)
                    {
                        Socket s = (Socket)e.UserToken;
                        //判断所有需接收的数据是否已经完成
                        if (s.Available == 0)
                        {
                            //从侦听者获取接收到的消息。 
                            //String received = Encoding.ASCII.GetString(e.Buffer, e.Offset, e.BytesTransferred);
                            //echo the data received back to the client
                            //e.SetBuffer(e.Offset, e.BytesTransferred);
    
                            byte[] data = new byte[e.BytesTransferred];
                            Array.Copy(e.Buffer, e.Offset, data, 0, data.Length);//从e.Buffer块中复制数据出来,保证它可重用
    
                            string info=Encoding.Default.GetString(data);
                            Log4Debug(String.Format("收到 {0} 数据为 {1}",s.RemoteEndPoint.ToString(),info));
                            //TODO 处理数据
    
                            //增加服务器接收的总字节数。
                        }
    
                        if (!s.ReceiveAsync(e))//为接收下一段数据,投递接收请求,这个函数有可能同步完成,这时返回false,并且不会引发SocketAsyncEventArgs.Completed事件
                        {
                            //同步接收时处理接收完成事件
                            ProcessReceive(e);
                        }
                    }
                }
                else
                {
                    CloseClientSocket(e);
                }
            }
    
            #endregion
    
            #region 回调函数
    
            /// <summary>
            /// 当Socket上的发送或接收请求被完成时,调用此函数
            /// </summary>
            /// <param name="sender">激发事件的对象</param>
            /// <param name="e">与发送或接收完成操作相关联的SocketAsyncEventArg对象</param>
            private void OnIOCompleted(object sender, SocketAsyncEventArgs e)
            {
                // Determine which type of operation just completed and call the associated handler.
                switch (e.LastOperation)
                {
                    case SocketAsyncOperation.Accept:
                        ProcessAccept(e);
                        break;
                    case SocketAsyncOperation.Receive:
                        ProcessReceive(e);
                        break;
                    default:
                        throw new ArgumentException("The last operation completed on the socket was not a receive or send");
                }
            }
    
            #endregion
    
            #region Close
            /// <summary>
            /// 关闭socket连接
            /// </summary>
            /// <param name="e">SocketAsyncEventArg associated with the completed send/receive operation.</param>
            private void CloseClientSocket(SocketAsyncEventArgs e)
            {
                Log4Debug(String.Format("客户 {0} 断开连接!",((Socket)e.UserToken).RemoteEndPoint.ToString()));
                Socket s = e.UserToken as Socket;
                CloseClientSocket(s, e);
            }
    
            /// <summary>
            /// 关闭socket连接
            /// </summary>
            /// <param name="s"></param>
            /// <param name="e"></param>
            private void CloseClientSocket(Socket s, SocketAsyncEventArgs e)
            {
                try
                {
                    s.Shutdown(SocketShutdown.Send);
                }
                catch (Exception)
                {
                    // Throw if client has closed, so it is not necessary to catch.
                }
                finally
                {
                    s.Close();
                }
                Interlocked.Decrement(ref _clientCount);
                _maxAcceptedClients.Release();
                _objectPool.Push(e);//SocketAsyncEventArg 对象被释放,压入可重用队列。
            }
            #endregion
    
            #region Dispose
            /// <summary>
            /// Performs application-defined tasks associated with freeing, 
            /// releasing, or resetting unmanaged resources.
            /// </summary>
            public void Dispose()
            {
                Dispose(true);
                GC.SuppressFinalize(this);
            }
    
            /// <summary>
            /// Releases unmanaged and - optionally - managed resources
            /// </summary>
            /// <param name="disposing"><c>true</c> to release 
            /// both managed and unmanaged resources; <c>false</c> 
            /// to release only unmanaged resources.</param>
            protected virtual void Dispose(bool disposing)
            {
                if (!this.disposed)
                {
                    if (disposing)
                    {
                        try
                        {
                            Stop();
                            if (_serverSock != null)
                            {
                                _serverSock = null;
                            }
                        }
                        catch (SocketException ex)
                        {
                            //TODO 事件
                        }
                    }
                    disposed = true;
                }
            }
            #endregion
    
            public void Log4Debug(string msg)
            {
                Console.WriteLine("notice:"+msg);
            }
    
        }
    }


    BufferManager.cs 这个类是缓存管理类,是采用MSDN上面的例子一样的 地址: //m.sbmmt.com/

    SocketAsyncEventArgsPool.cs 这个类也是来自MSDN的 地址://m.sbmmt.com/

    需要的话自己到MSDN网站上去取,我就不贴出来了


    服务器端

    static void Main(string[] args)
            {
    
                IOCPServer server = new IOCPServer(8088, 1024);
                server.Start();
                Console.WriteLine("服务器已启动....");
                System.Console.ReadLine();
            }

    客户端

    客户端代码也是很简单

    static void Main(string[] args)
            {
                IPAddress remote=IPAddress.Parse("192.168.3.4");
                client c = new client(8088,remote);
    
                c.connect();
                Console.WriteLine("服务器连接成功!");
                while (true)
                {
                    Console.Write("send>");
                    string msg=Console.ReadLine();
                    if (msg == "exit")
                        break;
                    c.send(msg);
                }
                c.disconnect();
                Console.ReadLine();
            }

    client.cs

    public class client
        {
    
            public TcpClient _client;
    
            public int port;
    
            public IPAddress remote;
    
            public client(int port,IPAddress remote)
            {
    
                this.port = port;
                this.remote = remote;
            }
    
            public void connect()
            {
                this._client=new TcpClient();
                _client.Connect(remote, port);
            }
            public void disconnect()
            {
                _client.Close();
            }
            public void send(string msg)
            {
                byte[] data=Encoding.Default.GetBytes(msg);
                _client.GetStream().Write(data, 0, data.Length);
            }
        }


    IOCPClient类,使用SocketAsyncEventArgs类建立一个Socket客户端。虽然MSDN说这个类特别设计给网络服务器应用,但也没有限制在客户端代码中使用APM。下面给出了IOCPClient类的样例代码:

     public class IOCPClient
        {
            /// <summary>
            /// 连接服务器的socket
            /// </summary>
            private Socket _clientSock;
    
            /// <summary>
            /// 用于服务器执行的互斥同步对象
            /// </summary>
            private static Mutex mutex = new Mutex();
            /// <summary>
            /// Socket连接标志
            /// </summary>
            private Boolean _connected = false;
    
            private const int ReceiveOperation = 1, SendOperation = 0;
    
            private static AutoResetEvent[]
                     autoSendReceiveEvents = new AutoResetEvent[]
             {
                 new AutoResetEvent(false),
                 new AutoResetEvent(false)
             };
    
            /// <summary>
            /// 服务器监听端点
            /// </summary>
            private IPEndPoint _remoteEndPoint;
    
            public IOCPClient(IPEndPoint local,IPEndPoint remote)
            {
                _clientSock = new Socket(local.AddressFamily,SocketType.Stream, ProtocolType.Tcp);
                _remoteEndPoint = remote;
            }
    
            #region 连接服务器
    
            /// <summary>
            /// 连接远程服务器
            /// </summary>
            public void Connect()
            {
                SocketAsyncEventArgs connectArgs = new SocketAsyncEventArgs();
    
                connectArgs.UserToken = _clientSock;
                connectArgs.RemoteEndPoint = _remoteEndPoint;
                connectArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnConnected);
                mutex.WaitOne();
                if (!_clientSock.ConnectAsync(connectArgs))//异步连接
                {
                    ProcessConnected(connectArgs);
                }
                
            }
            /// <summary>
            /// 连接上的事件
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            void OnConnected(object sender, SocketAsyncEventArgs e)
            {
                mutex.ReleaseMutex();
                //设置Socket已连接标志。 
                _connected = (e.SocketError == SocketError.Success);
            }
            /// <summary>
            /// 处理连接服务器
            /// </summary>
            /// <param name="e"></param>
            private void ProcessConnected(SocketAsyncEventArgs e)
            {
                //TODO
            }
    
            #endregion
    
            #region 发送消息
            /// <summary>
            /// 向服务器发送消息
            /// </summary>
            /// <param name="data"></param>
            public void Send(byte[] data)
            {
                SocketAsyncEventArgs asyniar = new SocketAsyncEventArgs();
                asyniar.Completed += new EventHandler<SocketAsyncEventArgs>(OnSendComplete);
                asyniar.SetBuffer(data, 0, data.Length);
                asyniar.UserToken = _clientSock;
                asyniar.RemoteEndPoint = _remoteEndPoint;
                autoSendReceiveEvents[SendOperation].WaitOne();
                if (!_clientSock.SendAsync(asyniar))//投递发送请求,这个函数有可能同步发送出去,这时返回false,并且不会引发SocketAsyncEventArgs.Completed事件
                {
                    // 同步发送时处理发送完成事件
                    ProcessSend(asyniar);
                }
            }
    
            /// <summary>
            /// 发送操作的回调方法
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            private void OnSendComplete(object sender, SocketAsyncEventArgs e)
            {
                //发出发送完成信号。 
                autoSendReceiveEvents[SendOperation].Set();
                ProcessSend(e);
            }
    
            /// <summary>
            /// 发送完成时处理函数
            /// </summary>
            /// <param name="e">与发送完成操作相关联的SocketAsyncEventArg对象</param>
            private void ProcessSend(SocketAsyncEventArgs e)
            {
                //TODO
            }
            #endregion
    
            #region 接收消息
            /// <summary>
            /// 开始监听服务端数据
            /// </summary>
            /// <param name="e"></param>
            public void StartRecive(SocketAsyncEventArgs e)
            {
                //准备接收。 
                Socket s = e.UserToken as Socket;
                byte[] receiveBuffer = new byte[255];
                e.SetBuffer(receiveBuffer, 0, receiveBuffer.Length);
                e.Completed += new EventHandler<SocketAsyncEventArgs>(OnReceiveComplete);
                autoSendReceiveEvents[ReceiveOperation].WaitOne();
                if (!s.ReceiveAsync(e))
                {
                    ProcessReceive(e);
                }
            }
    
            /// <summary>
            /// 接收操作的回调方法
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            private void OnReceiveComplete(object sender, SocketAsyncEventArgs e)
            {
                //发出接收完成信号。 
                autoSendReceiveEvents[ReceiveOperation].Set();
                ProcessReceive(e);
            }
    
            /// <summary>
            ///接收完成时处理函数
            /// </summary>
            /// <param name="e">与接收完成操作相关联的SocketAsyncEventArg对象</param>
            private void ProcessReceive(SocketAsyncEventArgs e)
            {
                if (e.SocketError == SocketError.Success)
                {
                    // 检查远程主机是否关闭连接
                    if (e.BytesTransferred > 0)
                    {
                        Socket s = (Socket)e.UserToken;
                        //判断所有需接收的数据是否已经完成
                        if (s.Available == 0)
                        {
                            byte[] data = new byte[e.BytesTransferred];
                            Array.Copy(e.Buffer, e.Offset, data, 0, data.Length);//从e.Buffer块中复制数据出来,保证它可重用
    
                            //TODO 处理数据
                        }
    
                        if (!s.ReceiveAsync(e))//为接收下一段数据,投递接收请求,这个函数有可能同步完成,这时返回false,并且不会引发SocketAsyncEventArgs.Completed事件
                        {
                            //同步接收时处理接收完成事件
                            ProcessReceive(e);
                        }
                    }
                }
            }
    
            #endregion
    
    
            public void Close()
            {
                _clientSock.Disconnect(false);
            }
    
            /// <summary>
            /// 失败时关闭Socket,根据SocketError抛出异常。
            /// </summary>
            /// <param name="e"></param>
     
            private void ProcessError(SocketAsyncEventArgs e)
            {
                Socket s = e.UserToken as Socket;
                if (s.Connected)
                {
                    //关闭与客户端关联的Socket
                    try
                    {
                        s.Shutdown(SocketShutdown.Both);
                    }
                    catch (Exception)
                    {
                        //如果客户端处理已经关闭,抛出异常 
                    }
                    finally
                    {
                        if (s.Connected)
                        {
                            s.Close();
                        }
                    }
                }
                //抛出SocketException 
                throw new SocketException((Int32)e.SocketError);
            }
    
    
            /// <summary>
            /// 释放SocketClient实例
            /// </summary>
            public void Dispose()
            {
                mutex.Close();
                autoSendReceiveEvents[SendOperation].Close();
                autoSendReceiveEvents[ReceiveOperation].Close();
                if (_clientSock.Connected)
                {
                    _clientSock.Close();
                }
            }
    
        }

    这个类我没有测试,但是理论上是没问题的。

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