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    Android动画之雷达扫描效果

    高洛峰高洛峰2017-01-16 17:18:17原创939
    我们首先看一下效果图,有个整体的印象

    Android动画之雷达扫描效果

    好了,为了便于理解,这里就按照动画所见内容依次展开来说

    准备

    这里决定采用canvas(画布)和paint(画笔)实现了这个简单动画控件。

    由图片可以看到有两条交叉的十字线、几个圆圈和一些白点,那么首先定义一下所需的画笔,画布及一些数据

    setBackgroundColor(Color.TRANSPARENT);
     
     //宽度=5,抗锯齿,描边效果的白色画笔
     mPaintLine = new Paint();
     mPaintLine.setStrokeWidth(5);
     mPaintLine.setAntiAlias(true);
     mPaintLine.setStyle(Style.STROKE);
     mPaintLine.setColor(Color.WHITE);
     
     //宽度=5,抗锯齿,描边效果的浅绿色画笔
     mPaintCircle = new Paint();
     mPaintCircle.setStrokeWidth(5);
     mPaintCircle.setAntiAlias(true);
     mPaintCircle.setStyle(Style.FILL);
     mPaintCircle.setColor(0x99000000);
     
     //暗绿色的画笔
     mPaintSector = new Paint();
     mPaintSector.setColor(0x9D00ff00);
     mPaintSector.setAntiAlias(true);
     //定义一个暗绿色的梯度渲染
     mShader = new SweepGradient(viewSize / 2, viewSize / 2,
    Color.TRANSPARENT, Color.GREEN);
     mPaintSector.setShader(mShader);
     
     //白色实心画笔
     mPaintPoint=new Paint();
     mPaintPoint.setColor(Color.WHITE);
     mPaintPoint.setStyle(Style.FILL);
     
     //随机生成一些数组点,模拟雷达扫描结果
     point_x = UtilTools.Getrandomarray(15, 300);
     point_y = UtilTools.Getrandomarray(15, 300);

    这里说一下这个SweepGradient

    SweepGradient的构造函数:

    public SweepGradient(float cx, float cy, int[] colors, float[] positions)
    public SweepGradient(float cx, float cy, int color0, int color1)

    其中cx,cy 指定圆心, color1,color0 或 colors 指定渐变的颜色 ,对于使用多于两种颜色时,还可以通过positions 指定每种颜色的相对位置,positions 设为NULL时表示颜色均匀分布。

    绘制基本图形

    canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintCircle);
    canvas.drawCircle(viewSize / 2, viewSize / 2, 255, mPaintLine);
    canvas.drawCircle(viewSize / 2, viewSize / 2, 125, mPaintLine);
    canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintLine);
    //绘制两条十字线
    canvas.drawLine(viewSize / 2, 0, viewSize / 2, viewSize, mPaintLine);
    canvas.drawLine(0, viewSize / 2, viewSize, viewSize / 2, mPaintLine);

    这样就绘制除了整个UI,接下来加上动画,就可以实现整体的效果。

    动画实现

    这里实现动画的时候,用到了Matrix这个东西,也就是矩阵。上学的时候,线性代数老师讲各种线性变换时,脑子里在想,这玩意是干嘛使得,现在总算是遇上了,现在看起来也是云里雾里。总的来说就是可以使用Matrix实现强大的图形动画,包括位移、旋转、缩放及透明变化等效果,matrix有着一系列的setTranslate,setRotate,setScale等方法。很方便的实现图形各种变换,主要还是需要理解各种变换。

    动画实现线程

    protected class ScanThread extends Thread {
     
      private RadarView view;
     
      public ScanThread(RadarView view) {
       // TODO Auto-generated constructor stub
       this.view = view;
      }
     
      @Override
      public void run() {
       // TODO Auto-generated method stub
       while (threadRunning) {
        if (isstart) {
         view.post(new Runnable() {
          public void run() {
           start = start + 1;
           matrix = new Matrix();
           //设定旋转角度,制定进行转转操作的圆心
    //       matrix.postRotate(start, viewSize / 2, viewSize / 2);
    //       matrix.setRotate(start,viewSize/2,viewSize/2);
           matrix.preRotate(direction*start,viewSize/2,viewSize/2);
           view.invalidate();
     
          }
         });
         try {
          Thread.sleep(5);
         } catch (InterruptedException e) {
          // TODO Auto-generated catch block
          e.printStackTrace();
         }
        }
       }
      }
     }

    首先,这里在一个独立线程中不断的对start做累加,作为旋转角度。然后将其和matrix关联。这里尝试使用了matrix的三个方法,暂时没有发现区别。

    动画绘制

    接下来在onDraw方法中不断绘制图形即可

    //根据matrix中设定角度,不断绘制shader,呈现出一种扇形扫描效果
    canvas.concat(matrix);
    canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintSector);

    最终实现

    好了,最终整体的代码如下:

    public class RadarView extends FrameLayout {
     
     private Context mContext;
     private int viewSize = 800;
     private Paint mPaintLine;
     private Paint mPaintCircle;
     private Paint mPaintSector;
     public boolean isstart = false;
     private ScanThread mThread;
     private Paint mPaintPoint;
     //旋转效果起始角度
     private int start = 0;
     
     private int[] point_x;
     private int[] point_y;
     
     private Shader mShader;
     
     private Matrix matrix;
     
     public final static int CLOCK_WISE=1;
     public final static int ANTI_CLOCK_WISE=-1;
     
     @IntDef({ CLOCK_WISE, ANTI_CLOCK_WISE })
     public @interface RADAR_DIRECTION {
     
     }
     //默认为顺时针呢
     private final static int DEFAULT_DIERCTION=CLOCK_WISE;
     
     //设定雷达扫描方向
     private int direction=DEFAULT_DIERCTION;
     
     private boolean threadRunning = true;
     
     public RadarView(Context context, AttributeSet attrs) {
      super(context, attrs);
      // TODO Auto-generated constructor stub
      mContext = context;
      initPaint();
     }
     
     public RadarView(Context context) {
      super(context);
      // TODO Auto-generated constructor stub
      mContext = context;
      initPaint();
     
     }
     
     private void initPaint() {
      // TODO Auto-generated method stub
      setBackgroundColor(Color.TRANSPARENT);
     
      //宽度=5,抗锯齿,描边效果的白色画笔
      mPaintLine = new Paint();
      mPaintLine.setStrokeWidth(5);
      mPaintLine.setAntiAlias(true);
      mPaintLine.setStyle(Style.STROKE);
      mPaintLine.setColor(Color.WHITE);
     
      //宽度=5,抗锯齿,描边效果的浅绿色画笔
      mPaintCircle = new Paint();
      mPaintCircle.setStrokeWidth(5);
      mPaintCircle.setAntiAlias(true);
      mPaintCircle.setStyle(Style.FILL);
      mPaintCircle.setColor(0x99000000);
     
      //暗绿色的画笔
      mPaintSector = new Paint();
      mPaintSector.setColor(0x9D00ff00);
      mPaintSector.setAntiAlias(true);
      mShader = new SweepGradient(viewSize / 2, viewSize / 2, Color.TRANSPARENT, Color.GREEN);
      mPaintSector.setShader(mShader);
     
      //白色实心画笔
      mPaintPoint=new Paint();
      mPaintPoint.setColor(Color.WHITE);
      mPaintPoint.setStyle(Style.FILL);
     
      //随机生成的点,模拟雷达扫描结果
      point_x = UtilTools.Getrandomarray(15, 300);
      point_y = UtilTools.Getrandomarray(15, 300);
     
     }
     
     public void setViewSize(int size) {
      this.viewSize = size;
      setMeasuredDimension(viewSize, viewSize);
     }
     
     @Override
     protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
      // TODO Auto-generated method stub
      setMeasuredDimension(viewSize, viewSize);
     }
     
     public void start() {
      mThread = new ScanThread(this);
      mThread.setName("radar");
      mThread.start();
      threadRunning = true;
      isstart = true;
     }
     
     public void stop() {
      if (isstart) {
       threadRunning = false;
       isstart = false;
      }
     }
     
     @Override
     protected void onDraw(Canvas canvas) {
      // TODO Auto-generated method stub
      canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintCircle);
      canvas.drawCircle(viewSize / 2, viewSize / 2, 255, mPaintLine);
      canvas.drawCircle(viewSize / 2, viewSize / 2, 125, mPaintLine);
      canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintLine);
      //绘制两条十字线
      canvas.drawLine(viewSize / 2, 0, viewSize / 2, viewSize, mPaintLine);
      canvas.drawLine(0, viewSize / 2, viewSize, viewSize / 2, mPaintLine);
     
     
      //这里在雷达扫描过制定圆周度数后,将随机绘制一些白点,模拟搜索结果
      if (start > 100) {
       for (int i = 0; i < 2; i++) {
        canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint);
       }
      }
      if (start > 200) {
       for (int i = 2; i < 5; i++) {
        canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint);
       }
      }
      if (start > 300) {
       for (int i = 5; i < 9; i++) {
        canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint);
       }
      }
      if (start > 500) {
       for (int i = 9; i < 11; i++) {
        canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint);
       }
      }
      if (start > 800) {
       for (int i = 11; i < point_x.length; i++) {
        canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint);
       }
      }
     
      //根据matrix中设定角度,不断绘制shader,呈现出一种扇形扫描效果
      canvas.concat(matrix);
      canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintSector);
      super.onDraw(canvas);
     }
     
     public void setDirection(@RADAR_DIRECTION int direction) {
      if (direction != CLOCK_WISE && direction != ANTI_CLOCK_WISE) {
       throw new IllegalArgumentException("Use @RADAR_DIRECTION constants only!");
      }
      this.direction = direction;
     }
     
     protected class ScanThread extends Thread {
     
      private RadarView view;
     
      public ScanThread(RadarView view) {
       // TODO Auto-generated constructor stub
       this.view = view;
      }
     
      @Override
      public void run() {
       // TODO Auto-generated method stub
       while (threadRunning) {
        if (isstart) {
         view.post(new Runnable() {
          public void run() {
           start = start + 1;
           matrix = new Matrix();
           //设定旋转角度,制定进行转转操作的圆心
    //       matrix.postRotate(start, viewSize / 2, viewSize / 2);
    //       matrix.setRotate(start,viewSize/2,viewSize/2);
           matrix.preRotate(direction*start,viewSize/2,viewSize/2);
           view.invalidate();
     
          }
         });
         try {
          Thread.sleep(5);
         } catch (InterruptedException e) {
          // TODO Auto-generated catch block
          e.printStackTrace();
         }
        }
       }
      }
     }
    }

    说明

    多余的部分就不再解释,代码里已经注释的很清楚。这个RadarView的使用也是很简单,需要停止时,调用其stop方法即可。

    @Override
     protected void onCreate(Bundle savedInstanceState) {
      super.onCreate(savedInstanceState);
      setContentView(R.layout.activity_main);
      RadarView radarView = (RadarView) findViewById(R.id.radar);
      //设置雷达扫描方向
      radarView.setDirection(RadarView.ANTI_CLOCK_WISE);
      radarView.start();
     }

    这里雷达ViewSize设置为800,所以在布局文件中设定大小时将不起作用,正常使用时,需根据实际需求调整viewsize大小和几个Circle的半径,从而达到更有好的UI展示效果。

    总结

    以上就是Android中雷达扫描效果实现的全部内容,希望本文对大家Android开发有所帮助。

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