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    Python写的贪吃蛇游戏例子

    2016-06-16 08:43:43原创859

    第一次用Python写这种比较实用且好玩的东西,权当练手吧

    游戏说明:

    * P键控制“暂停/开始”
    * 方向键控制贪吃蛇的方向

    源代码如下:

    复制代码 代码如下:


    from Tkinter import *
    import tkMessageBox,sys
    from random import randint

    class Grid(object):
    def __init__(self,master=None,window_width=800,window_height=600,grid_width=50,offset=10):
    self.height = window_height
    self.width = window_width
    self.grid_width = grid_width
    self.offset = offset
    self.grid_x = self.width/self.grid_width
    self.grid_y = self.height/self.grid_width
    self.bg = "#EBEBEB"
    self.canvas = Canvas(master, width=self.width+2*self.offset, height=self.height+2*self.offset, bg=self.bg)
    self.canvas.pack()
    self.grid_list()
    def draw(self, pos, color,):
    x = pos[0]*self.grid_width + self.offset
    y = pos[1]*self.grid_width + self.offset
    self.canvas.create_rectangle(x, y, x+self.grid_width, y+self.grid_width,fill=color,outline=self.bg)
    def grid_list(self):
    grid_list = []
    for y in range(0,self.grid_y):
    for x in range(0,self.grid_x):
    grid_list.append((x,y))
    self.grid_list = grid_list

    class Food(object):
    def __init__(self, Grid):
    self.grid = Grid
    self.color = "#23D978"
    self.set_pos()
    def set_pos(self):
    x = randint(0,self.grid.grid_x - 1)
    y = randint(0,self.grid.grid_y - 1)
    self.pos = (x, y)
    def display(self):
    self.grid.draw(self.pos,self.color)

    class Snake(object):
    def __init__(self, Grid):
    self.grid = Grid
    self.body = [(10,6),(10,7),(10,8)]
    self.direction = "Up"
    self.status = ['run','stop']
    self.speed = 300
    self.color = "#5FA8D9"
    self.food = Food(self.grid)
    self.display_food()
    self.gameover = False
    self.score = 0
    def available_grid(self):
    return [i for i in self.grid.grid_list if i not in self.body[2:]]
    def change_direction(self, direction):
    self.direction = direction
    def display(self):
    for (x,y) in self.body:
    self.grid.draw((x,y),self.color)
    def display_food(self):
    while(self.food.pos in self.body):
    self.food.set_pos()
    self.food.display()
    def move(self):
    head = self.body[0]
    if self.direction == 'Up':
    new = (head[0], head[1]-1)
    elif self.direction == 'Down':
    new = (head[0], head[1]+1)
    elif self.direction == 'Left':
    new = (head[0]-1,head[1])
    else:
    new = (head[0]+1,head[1])
    if not self.food.pos == head:
    pop = self.body.pop()
    self.grid.draw(pop,self.grid.bg)
    else:
    self.display_food()
    self.score += 1
    self.body.insert(0,new)
    if not new in self.available_grid():
    self.status.reverse()
    self.gameover = True
    else:
    self.grid.draw(new,color=self.color)

    class SnakeGame(Frame):
    def __init__(self,master=None, *args, **kwargs):
    Frame.__init__(self, master)
    self.master = master
    self.grid = Grid(master=master,*args, **kwargs)
    self.snake = Snake(self.grid)
    self.bind_all("", self.key_release)
    self.snake.display()
    def run(self):
    if not self.snake.status[0] == 'stop':
    self.snake.move()
    if self.snake.gameover == True:
    message = tkMessageBox.showinfo("Game Over", "your score: %d" % self.snake.score)
    if message == 'ok':
    sys.exit()
    self.after(self.snake.speed,self.run)
    def key_release(self, event):
    key = event.keysym
    key_dict = {"Up":"Down","Down":"Up","Left":"Right","Right":"Left"}
    if key_dict.has_key(key) and not key == key_dict[self.snake.direction]:
    self.snake.change_direction(key)
    self.snake.move()
    elif key == 'p':
    self.snake.status.reverse()

    if __name__ == '__main__':
    root = Tk()
    snakegame = SnakeGame(root)
    snakegame.run()
    snakegame.mainloop()

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