对运算符*
和/
重载,当把这两种重载函数都在.h
文件中定义时,不报错,当把他们在.cpp
文件实现时,提示:“vector.cpp:44:37: error: no ‘Vector3 Vector3::operator/(float)’ member function declared in class ‘Vector3’
Vector3 Vector3::operator/(float num)”。
vector.h
/*实现Vector3(三维向量)相关运算的类*/
#ifndef VECTOR_3
#define VECTOR_3
#include <iostream>
#include <algorithm>
using namespace std;
class Vector3
{
public:
/*缺省的构造函数*/
Vector3()
{
x = 0;
y = 0;
z = 0;
}
Vector3(float x, float y, float z);
~Vector3(){cout<<"执行析构函数" <<endl;}
float getX() const {return x;}
float getY() const {return y;}
float getZ() const {return z;};
/*三维向量的相关运算*/
void set(float _x,float _y,float _z);
Vector3 operator+(const Vector3 &v);
Vector3 operator-(const Vector3 &v);
Vector3 operator*(float num);
Vector3 operator/(float num);
friend ostream &operator<<(ostream &out,Vector3 &v)
{
out<<"("<<v.x<<","<<v.y<<","<<v.z<<")"<<endl;
return out;
}
private:
float x;
float y;
float z;
};
Vector3 Vector3::operator*(float num)
{
return Vector3(x*num,y*num,z*num);
}
Vector3 Vector3::operator/(float num)
{
return Vector3(x/num,y/num,z/num);
}
#endif
vector.cpp
#include "vector.h" //注意这里,不要yong<>.否则就是去系统中找了
Vector3::Vector3(float x,float y,float z)
{
this->x = x;
this->y = y;
this->z = z;
}
void Vector3::set(float _x,float _y,float _z)
{
x = _x;
y = _y;
z = _z;
}
Vector3 Vector3::operator+(const Vector3 &v)
{
return Vector3(x+v.x,y+v.y,z+v.z);
}
Vector3 Vector3::operator-(const Vector3 &v)
{
return Vector3(x-v.x,y-v.y,z-v.z);
}
int main(int argc,char **argv)
{
Vector3 v1(1,2,3);
Vector3 v2(2,3,4);
Vector3 v3 = v1+v2;
cout<<"v1 + v2 = "<<v3<<endl;
return 0;
}
运行上述程序不会报错。但是若将vector.h
中的
Vector3 Vector3::operator*(float num)
{
return Vector3(x*num,y*num,z*num);
}
Vector3 Vector3::operator/(float num)
{
return Vector3(x/num,y/num,z/num);
}
实现部分放到vector.cpp
文件中,则会报错!
求解释?
自己所用系统为Gentoo Linux 编译器g++。
当把上述代码移植到window+vs2013时,则没有上述错误,请问为什么??
어디가 문제인지 알 수 없습니다. Archlinux에서 gcc 6.3.1로 컴파일하는 데 문제가 없습니다.
모든 주석을 제거하고 다시 컴파일해 보세요. 인코딩 때문일 수도 있습니다.
Vector.h
Vector.cpp
결과 컴파일 및 실행