This time I will bring you p5.js to achieve the fireworks blooming effect. What are theprecautionsfor p5.js to achieve the fireworks blooming effect. The following is a practical case, let’s take a look.
I have read an article before, using processing to create fireworks special effects. The effect is as follows
#fireworks After a round of online research, I found that processing is an interactive programming software developed from the Java language. Moreover, the animation effects are run on a specialized simulator for processing. Fortunately, there are also corresponding web extension languages, including processing.js and p5.js. processing.js has not been maintained on github for several years, and some processing features are not supported. I have gone through a lot of pitfalls for this, so this article will focus on explaining how to use p5.js to write fireworks special effects.
Code explanation
processing style
function setup() { //processing初始化设置 createCanvas(window.innerWidth, window.innerHeight); frameRate(50); imageMode(CENTER); } function draw() { //循环执行,达成画面渲染效果 background(0, 0, 40); for (var i = 0; i < fireworks.length; i++) { fireworks[i].display(); fireworks[i].update(); if (fireworks[i].needRemove()) { fireworks.splice(i, 1); } } }
Firework effect
function Fireworks(radius) { var num = 512; //一发烟花里,有多少个点 (比较吃机器) var centerPosition = new p5.Vector(random(width / 8, width * 7 / 8), random(height / 2, height * 4 / 5), random(-100, 100)); //烟花的中心位置 var velocity = new p5.Vector(0, -22, 0); var accel = new p5.Vector(0, 0.4, 0); var img; var firePosition = []; var cosTheta; var sinTheta; var phi; var colorChange = random(0, 5); for (var i = 0; i < num; i++) { cosTheta = random(0, 1) * 2 - 1; sinTheta = sqrt(1 - cosTheta * cosTheta); phi = random(0, 1) * 2 * PI; firePosition[i] = new p5.Vector(radius * sinTheta * cos(phi), radius * sinTheta * sin(phi), radius * cosTheta); //1发烟花里各个点的位置计算 firePosition[i] = p5.Vector.mult(firePosition[i], 1.12); } //调整烟花随机颜色,使其更亮丽 if(colorChange>=3.8){ img=createLight(0.9,random(0.2,0.5),random(0.2,0.5)); }else if(colorChange>3.2){ img=createLight(random(0.2,0.5),0.9,random(0.2,0.5)); }else if(colorChange>2){ img=createLight(random(0.2,0.5),random(0.2,0.5),0.9); } else { img=createLight(random(0.5,0.8),random(0.5,0.8),random(0.5,0.8)); } this.display = function () { for (var i = 0; i < num; i++) { push(); translate(centerPosition.x, centerPosition.y, centerPosition.z); translate(firePosition[i].x, firePosition[i].y, firePosition[i].z); blendMode(ADD); //各个小点(发光源遮罩效果) image(img, 0, 0); pop(); firePosition[i] = p5.Vector.mult(firePosition[i], 1.015); //更新小点(发光源)扩散位置 } } this.update = function () { //模拟重力加速度 radius = dist(0, 0, 0, firePosition[0].x, firePosition[0].y, firePosition[0].z); centerPosition.add(velocity); velocity.add(accel); } this.needRemove = function () { if (centerPosition.y - radius > height) { return true; } else { return false; } } }
Random light source image generation
function createLight(rPower, gPower, bPower) { var side = 64; var center = side / 2.0; var img = createImage(side, side); img.loadPixels(); for (var y = 0; y < side; y++) { for (var x = 0; x < side; x++) { var distance = (sq(center - x) + sq(center - y)) / 10.0; var r = int((255 * rPower) / distance); var g = int((255 * gPower) / distance); var b = int((255 * bPower) / distance); // img.pixels[x + y * side] = color(r, g, b); img.set(y, x, color(r, g, b)); } } img.updatePixels(); return img; }
Receive keyboard and screen touch events
function keyPressed() { //每事件添加一发烟花 fireworks.push(new Fireworks(80)); //80为烟花初始半径 } function touchStarted() { //每事件添加一发烟花 fireworks.push(new Fireworks(80)); return false; }
I believe you have mastered the method after reading the case in this article. For more exciting information, please pay attention to other related articles on the PHP Chinese website!
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